I very nearly dropped this, actually. The game starts off very slow, both in gameplay and in plot, but when it picks up, goddamn if it doesn't go hard. Seriously, the gameplay and plot after about the midway point took this from a 2.5 stars to a 4.5 stars. The shift is that dramatic.

I wish I enjoyed this more than I did. I love Edgeworth, and I love the concept, but in practice it's a slog to play through. I have high hopes for the second game, but damn if I'm not a bit reluctant now.

I really liked this one. It was cute and gay, and hit all the right notes for me.

Need concept, but I found the execution lacking. Ignoring that it was only engaging for about an hour or so, the margin for error on some puzzles was infuriatingly small.

Fantastic game. Loved every minute of it. My queer little heart loved the overall message and themes.

Thoughts on Golden Wildfire (other routes coming at a later date): The story is good. It's nice to see Claude actually getting his own story that's not just a bootstrapped version of another route. Even accepting that it's a warriors game, though, the gameplay does get a bit repetitive. It's not terrible, but the campaign could've cut out some of the side missions and still been decently long and just as complete storywise.

The mech gameplay was kinda meh (Sentry Guns and Interceptors basically broke the game), but the storytelling was fantastic. Genuinely wish I could play this blind a second time.

It's fine. It's not a bad game, but it's also not nearly as good as the trilogy. Apollo feels like a secondary character in the game named after him, and that's a bit of a bummer.

I don't think this was as good as the first one, but it was still an enjoyable and atmospheric experience. The morality system is still obtuse as hell, which I think ultimately bring the game down, but overall it's a fun experience.

A pretty good sequel to one of my favorite horror platformers. The music was great, the art design continues to be stellar, and honestly, the use of the haptics for the heartbeat while hiding is one of the more creative uses I've seen for them thus far. Pity there's not going to be a third one, as I'd love to play more in this universe.

Didn't really grab me. I like Steph as a character, but nothing about this captured my attention enough to finish.

The first LiS game since the first game to really capture me like that one did. It's not quite as good (the power isn't as cool, and the stakes aren't as interesting), but it's a damn sight better than LiS2.

It's fine. There's a lot of content, but it's mostly in sidequests, which are fairly repetitive. The actual missions are fun, but they're not quite as good as previous iterations of the game. Especially the vehicle levels -- some truly baffling choices were made as to what does and doesn't get a vehicle level, because apparently they wanted to keep to one per episode, which hurts some of them.

A fantastic game. Still holds up today. Probably the best JRPG on the SNES, if I'm being completely honest.

It's solid. It's much more simplistic than other Kirby games, and I'll say it's less fun because of that, but it's by no means a bad game.