Agnol117
2018
2021
Overall, this was a solid game. The level design was nice, the art style was lovely, and combat and exploration were both fun. The only real issues I had with it were that certain boss fights just felt like they lasted way too long (not as bad as Samus Returns and it's "bosses can only be meaningfully damaged by counters" long, but still, they dragged), and the EMMI sections weren't great. They relied on a lot of trial and error gameplay or getting lucky with positioning, and that just doesn't feel like good game design. That being said, I wouldn't say those two things detracted from the game enough to recommend against it, and if you're a fan of Metroid or of the genre in general, I highly recommend this game.
2013
Decided to play through all the Castlevania games in chronological order, skipping the PS2 ones because they're exceptionally terrible. So I started here. As it turns out, I'm really not good at the "Classicvania" style games. All the ones I've played and loved were the more "IGAvania/Metroidvania" style ones. This is a decent game for an NES platformer, but it's got really stiff controls and rather obnoxious level design.
1986
2021
2017
A true masterpiece of a game. I've played through it twice, once barely accomplishing the first ending, and just recently getting the third. It's a fantastic game, and everything about it is lovely. The art is great, the music is great, and it's challenging but fair in a way that most other games only aspire to be. Genuine 10/10 game here, and I recommend it to anyone who likes Metroidvanias.
This review contains spoilers
Having finished all four routes:
If you're only going to play one route, play Verdant Wind. If you're going to play two, play Verdant Wind and Crimson Flower. If you're going to play three, add in Azure Moon. Silver Snow is entirely redundant.
Azure Moon is the most "Fire Emblem" of the routes. It's got a deposed prince fighting an evil empire. About the only thing it's missing is a dragon as the final boss. It's also a fairly unsatisfying story -- Dimitri's character growth is handled poorly, and the actual villains of the story are just kind of forgotten about after part one.
Crimson Flower is a very flawed route. You can tell it's unfinished -- it lacks the animated cutscenes the other routes get, it's four chapters shorter than the other routes, and it just sort of ends with no resolution (other than an epilogue panel promising the real villains will be dealt with in the future). That being said, it's an interesting chance to play as the villains, even if it's not necessarily the best execution of that concept.
Verdant Wind is hands down the best route. You get actual backstory on the world and the major conflict, you get to actually finish both major conflicts in the same route, and the ending chapter isn't a stupid, out of nowhere "twist."
Silver Snow is Verdant Wind but missing a chapter, no real "lord" character, and a stupid final boss. Only play this if you're a completionist.
As a final note, Byleth's lack of voice lines is really awkward in some points, mostly the romance bits at the end. I sort of get why they made this choice, but it's a bizarre one, and it really hurts Byleth as a character and as a story vehicle.
If you're only going to play one route, play Verdant Wind. If you're going to play two, play Verdant Wind and Crimson Flower. If you're going to play three, add in Azure Moon. Silver Snow is entirely redundant.
Azure Moon is the most "Fire Emblem" of the routes. It's got a deposed prince fighting an evil empire. About the only thing it's missing is a dragon as the final boss. It's also a fairly unsatisfying story -- Dimitri's character growth is handled poorly, and the actual villains of the story are just kind of forgotten about after part one.
Crimson Flower is a very flawed route. You can tell it's unfinished -- it lacks the animated cutscenes the other routes get, it's four chapters shorter than the other routes, and it just sort of ends with no resolution (other than an epilogue panel promising the real villains will be dealt with in the future). That being said, it's an interesting chance to play as the villains, even if it's not necessarily the best execution of that concept.
Verdant Wind is hands down the best route. You get actual backstory on the world and the major conflict, you get to actually finish both major conflicts in the same route, and the ending chapter isn't a stupid, out of nowhere "twist."
Silver Snow is Verdant Wind but missing a chapter, no real "lord" character, and a stupid final boss. Only play this if you're a completionist.
As a final note, Byleth's lack of voice lines is really awkward in some points, mostly the romance bits at the end. I sort of get why they made this choice, but it's a bizarre one, and it really hurts Byleth as a character and as a story vehicle.