31 Reviews liked by Alfresa


Gran Juego de disparos la adrenalina de que una bala todo lo puede terminar

Muy mejorable en muchos aspectos, pero al ser cortito es una experiencia que no se alarga más tiempo del que debe. La historia (si bien me parece que está peor contada que en la animación) aporta un nivel de madurez bastante alto para lo que es, no me esperaba que se atrevieran con algunas cosas
Sumarle a todo esto que además me sabe mal malmeter a un juego de DS de hace 16 años, sobretodo teniendo en cuenta que es el juego de INVOCAR DEMONIOS PARA PARAR BALONES DIOS QUE PUTO GUAPA ESTÁ ESTA SAGA COÑO
A fecha de escribir esto quedan dos días para la beta del Victory Road, a ver qué tal

Spec Ops: the Line talks about war games without actually wanting to be one. It talks about how underneath that facade of heroes where they always come out victorious, where there is always someone harmed in the assault whether you want them to or not but it doesn't show or show.

The story and narrative of this game are the biggest strength of this game. It's a journey into the abyss where you keep going down both literally and figuratively. Horrible things happen that are just out of your reach. It's basically a linear story, where bad decisions and mishaps are the order of the day.

Play it if you like subversive stories, that try to do something out of the ordinary. The gameplay is the least of it, but it's serviceable.

This is a gacha without transactions

I played this in an alternate timeline it was badass

This is the most obnoxious video game I've ever played.

The idea of giant mechs sounds cool and funny on paper, but it's executed here roughly. The neat gimmick of each character having their own unique way of accurately hitting the ball is completely overshadowed by the rest of this game's annoyances. Here's everything wrong with this game:
- The ball physics are awful. Sometimes the ball will bounce way too far when it hits the ground, and sometimes the ball will be stuck in tiny collisions of the course that require you to hit backwards.
- Traversal is slow as hell. I get that these are giant mechs you're controlling, but you'll occassionally have to walk/hover all the way back to your previous position when your ball ends up going out-of-bounds.
- There's barely any explanation to any of the gameplay, including stuff like special abilities. What exactly is the winning condition here? Is it supposed to be played with actual golf rules, or is it literally just seeing who gets their ball in the hole first?
- The only cool differentation in the courses occurs in the last level of the campaign... which only lasts a minute.
- Cutscene bugs happen occasionally; they're triggered too early. I've had a few moments where an end chapter cutscene was triggered before I even finished the hole, some of which I don't even know whether or not they were intentional. I even had a moment where the cutscene I was watching was skipped halfway through.
- I have no idea what's going on in this campaign. The voice acting in both the commentary and cutscenes feels like a goddamn middle school project, the dialogue is filled with nothing but obnoxious puns and humor, references to movies, anime, and games, and is all repetitive as hell. And the ending? Very anti-climactic.

100ft Robot Golf is all gimmick and no substance. Unless you're a hardcore anime fan, don't even bother with this one.

Hanamaru now has access to her upgraded ability! Her Laptop can cause a huge explosion!

Someone call Team Cherry and MercurySteam and tell them to pack it up cause there's a new metroidvania in town and her name is Yohane.

As a game it's pretty thin - closest point of comparison I can make is something like Transformers: Devastation, but if combat was a lot more basic and bosses were way worse. You're gonna do the same bunch of attacks against the same bunch of enemies for about 5 hours and then you're probably never gonna play this again. I can't really hate though, because 1) this is a game based on a 70s monster of the week mecha show! It's entirely appropriate for it to be highly formulaic! And 2) it's just kind of absurd that this game exists in the year 2023 and I think I'm very happy it does, regardless of quality. It's just really cool that this ancient anime was a huge hit in France (Goldorak is such a great localised name, hell yeah) and now we have a French-developed game of it 50 years later. There should be more things like this! If a Voltes V game comes down the pipe a Filipino developer should get to make it. A Latin American dev team should get to try their hand at a KOF game. I demand more products of love!!

I played this with the French dub on as is right and proper, but in the English dub (which is pretty amusingly bad), there is a bit where Duke Fleed word for word quotes a line from The Phantom Menace. I don't know why either.

ya hola esta semana voy a repasar este juego que he encontrado en mi ordenador no es tan bueno como las burbujas o el solitario pero merece la pena bueno estoy cargando el juego a ver se llama calculator em coges el personaje y coges unos prismaticos y ves el tesoro que marca la x evidentemente jajaja pero ten cuidado porque en cuanto tienes el tesoro sale esta serpiente pero da igual porque puedes coger el hacha o el arco o la fecha y matarla y a ver que te sale ee he batido mi record una critica que tengo es que no hay personajes femeninos pero tampoco hay personajes masculinos asi que supongo que da igual emm hay un par de fallitos con ciertos comandos como por ejemplo si intento usar la flecha con el globo veis lo que pasa es un buen juego 8 sobre 10 hasta la proxima

It's more classic Mega Man alright, but with a twist. The Double Gear System; Speed and Power. Both are really nice additions to the series but I'd say the level design tends to use them as much as possible. Speed is most effective for levels and platforming and Power for bosses to deal more damage per second. Don't try to force your way to the end without this Gear System, it can range from being the easiest Mega Man ever to the hardest one, if you don't use it.

Boss Weapons are really useful tools not just to hit bosses weaknesses but throghout the levels. The enemies are mostly in spots that are hard to reach with the normal buster. Being able to instantly change weapons with a button is also great, that feature is carried from Mega Man 9 and 10 so playing with Boss Weapons on levels is as fun as it should've been on the NES titles.

It's a decent game overall. I also do like the amount of effort that went into the presentation in this one, looks really good. But ultimately I didn't feel anything by the end, specially knowing Capcom hasn't released anything Classic Mega Man related since this game hit the shelves in 2018. I could consider it a wasted effort on Capcom's part for not following the momentum Mega Man 11 gathered for the classic fans like myself, perphaps. It came and went like the wind.

I believe the classic formula hasn't evolved since the NES era, for the bad. It doesn't hit that charm past games had even with a modern coat of paint unless you truly want to be a tribute for the classic like Inti Creates did for Mega Man 9 and Mega Man 10. But it's just that, a throwback to simpler times.

Mega Man needs to evolve, in general. And have a modern standard beyond what the classics offered.


Nascar, and Mario Kart. What else do you want?

Más consistente que elden mid