Really sick game. I remember thinking it was alright when I first played it but something clicked recently and now it feels crazy addicting. Especially when you get some friends together and are just bantering while you're mowing down hordes of monsters

Really really nice! Definitely leans towards being mainly a fun journey than it is a satisfying destination but even then I still left feeling good about the game as a whole. The characters and settings that make up the vignettes you find yourself in are really colorful in their own rights respectively and carried the game nicely to the end. Plus, as vague as it sounds, the ways you're able to actually get to the next part during the journey make for fun mix-ups that keep playthroughs fresh. I just do wish though that the themes that the game presents were a bit more fleshed out and discussed further but ah well. For a game made by a small dev team practically the size of a classroom, this was genuinely really impressive to me. Overall a good time, very refreshing.

I totally get why people hated this one from a competitive POV but it really didn't bother me much as a kid, or even now really. I really loved the whole aesthetic of the game being obsessed with how HD they are now, good ol' late 2000's, and the amount of newcomers blew my mind as a kid. Getting to unlock them via Subspace Emissary, which also went crazy, and seeing the characters I loved interacting with one another was awesome. Also, the OST was just really neat. Brawl was very special for its time and even though Ultimate surpasses it in terms of cast and gameplay, it's still fantastic.

It's oddly specific, but the way that people talk about the nostalgia they feel for classic Mario games is the way that I feel about DKC. Stuff like the music, visuals, level design, and feel of the gameplay all hit for me here just as hard as they used to when I was a kid. Classic Mario is great of course, but there's always something about Donkey Kong Country that brings me back for another playthrough

Really fun! It's more Overwatch with a fresh coat of paint, but the core gameplay of Overwatch was fun enough that coming back for the sequel with some new maps, new game mode, and three new heroes has been a blast. But at the same time, the progression system is this game is just plain disappointing. Blizzard choosing to go the F2P route for Overwatch 2 meant that the obvious battlepass system would be involved and I can't say I'm a fan of it. On top of that, gaining currency has been made extremely slow in order to push their microtransactions if you wanna buy skins for your favorite heroes.

Of course, lootboxes were never a good option either but at the same time at the very least you had the chance to make some money to save up for some skins down the line. While here it's so abysmally slow that you might as well bite the bullet and throw down the cash. Even then, that's all cosmetics so it's not the end of the world as the gameplay is still a good time and even better with friends. It's just that I'd rather have spent the $49.99, or however it would have been priced, on the full game if that meant I could progress and get cosmetics naturally through gameplay, but ah well. At the very least I really like the new heroes and am having a good time playing the game again casually.

Try it out if you get the chance!

It's actually nuts how much of a leap in quality Ubisoft Montreal managed to take Assassin's Creed into its sequel. The original was so plagued by repetition ad nauseum but its sequel managed to take every piece of potential from AC1 and turn it into a really great game that still manages to hit many years after its release.

Honestly? This was cute! Easy as hell sure, but still really cute and was a good enough time for a playthrough. I just like dressing up and eating curry with my Sylveon

Really wonderful. Left 4 Dead managed to strike gold as a solid co-op game that, while it feels barebones nowadays, still shines with solid enemy and level design that keeps it fun even after 14 years of its release. Even though Left 4 Dead 2 totally outclasses the original it's still a really great piece of history that doesn't get replicated as well as it should due to its spiritual successors either trying to do too much or not giving enough at all.

Kane & Lynch 2: Dog Days is such a surreal trip.

Personally I wasn't too hot on the game when it dropped, but I was reminded of it randomly and figured I'd give it another run through back in February and, while I was almost immediately reminded of what I definitely didn't like about the game, I was also reminded of how unique it was at the same time.
Dog Days presentation is easily the best part of the game with the dev team's vision of a postmodern landscape wrapped up in a hazy mess of isolation, violence, and sick all coming together really great despite its intentionally ugly nature. Which I also grew to appreciate a lot more after getting to see the location research that was shown off at Art Director Rasmus Poulsen's GDC talk on the art direction for the game from 2010. Their decision to focus in on the camcorder/home video style of camerawork for the game is a pretty divisive one but I really found some of the design choices really interesting. Certain details like the camera shaking every time you sprint as if a cameraman is desperately trying to follow you, to said camera's "video feed" getting distorted or pixelated to shit whenever something big or graphic goes down, to even the little details of the camera's timer popping up at the top of the screen randomly; cool ideas overall. But I will admit though that the camera shaking was too much for me and I could feel myself getting dizzy after playing with it for a bit so I turned it off for the rest of my run. Even then, I still really dig the effects put into the camera work that made the game come off like a really intense documentary about the criminal underground of Dog Day's take on Shanghai.

That being said, it's still at it's core a shooter with just ok shooting. Which I'd be totally cool with seeing as some of my favorite games (NieR, Drakengard 3, Kid Icarus Uprising…)have their fair share of jank paired with something amazing that makes up for it, but I can't say I felt that amazing feeling with Dog Days the whole way through.
Guns felt really inaccurate and difficult to use effectively at times, and while that can be part of the experience tonally, it still feels like more frustrating than it's worth at times. Mechanically, it's a pretty straight forward shooter with some elements to mix up fights like grabbing people as human shields or tossing and shooting environmental items. Although I definitely enjoyed the settings in which the fights are actually taking place. I do wish though that the multiplayer was alive seeing as it had some pretty cool ideas for co-op and PvP that felt appropriate for the game's world.

Also, the story was just fine in my opinion but still left me wanting more by the time the credits started to roll. Which could be a good thing for the sake of a potential sequel but oh man K&L 3 just ain't happening especially after 12 whole years since the game's original release. Dog Days is definitely memorable but the way the game ends came off less of a satisfying ending to these two characters' stories, but more of a season finale to a thriller that people can chew on while they wait for the next season. But, I don't know if we're getting that next season. 

Playing ranked in this game is like the video game equivalent of crabs in a bucket. That is if the crabs were so frustrated that they just called the others a bunch of slurs and doxxed each other before eventually getting tossed into a boiler together

I felt pretty mixed about this game unfortunately. While I loved the parkour gameplay as much as I did in the original, I still felt pretty turned off by the combat and the inclusion of the skill tree. Both felt pretty underwhelming to me personally with combat either introducing a simple obstacle or a frustrating time. I would have definitely loved a more linear and free running-focused game instead of one that was so obsessed with being modern through a shallow lens.

I don't know if it means I'm just a kusoge enjoyer but I really loved No More Heroes 2. Even though bosses felt less like individuals with understandable motives and more video gamey in their presentation, they were still really cool to me besides from the good ol' Batts. Also, while the mystique of the last game's version of the UAA is kinda lost, the main gameplay and stylized action is still too good for me to be bothered by that in all honesty. Same goes for the loss of 3D jobs and open world, I didn't mind it too much seeing as I just got to get what I was looking for out of the game much quicker than before (and the 2D jobs looked really cute).
Overall, while it definitely felt like Grasshopper dropped the ball in regards to story/characterization they still made a fun game where I get to hit stuff so I'm satisfied. Please try it out if you get the chance!

2008

I totally respect the praise Braid got for its solid game design and style in storytelling, especially considering how it helped light the fuse for a massive love of indie games from the general public, but I still can't click with the game at all. I'm not sure if it's because it's been 14 years at this point since the game came out so maybe the context that I had when I was a kid seeing it for the first time is just lost on me but I just find it really boring. it's not for me personally.

I'm really glad this game has gotten so much love over the last couple years compared to its reception on release. It was the first time in a looong time that I was actually engaged properly with an FPS' campaign and could legit pick some of my favorite moments/scenes from the levels. Titanfall 2's fluidity in its gameplay and variety in its weapons/titans make it a real gem that I hope is further expanded upon in another sequel in the future. Although with Apex essentially strapping concrete shoes to the feet of TItanfall as a franchise and kicking it into a river, I doubt this will ever happen but I'm just glad to have messed around with it as much as I had. Viper is still the best!

I really love AC2 as a whole but the DLC memories are just a real big downer on the experience with the Bonfire of the Vanities being no different. While the Battle of Forli DLC was fine in its own right, what with the addition of the "special memory" and more screen time for Caterina Sforza, I can't say the same for the BotV seeing as you're just given 9 targets to hit in tedious fashion before taking out a pretty hollow big bad that butted into the story. As an experience, Bonfire of the Vanities feels like a fever dream you wake up from before getting on with your day and being relived that it's just over