This is the peak of 2D Mario at the moment. Fantastic, fun creative levels. A big step up creativity wise that breaks the mold of the franchise. However I still feel like 2D Mario is nowhere near the peak of what it could be yet. The fact this has a lot of room to grow makes me excited for the new, fresh direction this franchise is going in. And lets hope for a less underwhelming final boss too.

I genuinely adore the level design and variety. Perfect mix of speed, platforming and combat. However the amount of glitches and weirdly jank moments you can have can drag down the experience somewhat considerably at times... Like grinding not being functional and switching to flying formation bouncing you around for some reason. Despite these issues I still love the game lol.

A fantastic expansion to the base game with new mechanics that flesh out the original experience. The new boss fights are great, didnt like the two new super bosses though, Fatalis and Alatreon felt a bit too unfair. Overall though I'm glad I played this.

A genuine masterpiece from start to end. The music, visuals and gameplay are near perfection. The individual stories while not ground-breaking make up for it by being distinct from each other based on the fact they're all widely different in themes and plot. However how they all tie together is fantastic. A top notch RPG from start to finish that has been solidified in my top 5 games ever. Dont bother playing the first game when this exists.

(Played with Dreamcast conversion mod)

Ngl the Sonic campaign is fantastic. And the other playable characters are fun too even if they dont feel very fleshed out and feel a bit too easy. People act like Big is the worst bit of this game but I can blitz through that in under 15 minutes. No the real problem is playing Sky Chase FOUR TIMES! Anyway this is a good transition into 3D.

I feel like the more I play this game the more I like it. I used to hate the mech and treasure hunting levels but I find them quite fun now. The speed stages are obviously the highlight though. Was a fun quick 3 hour stroll down memory lane.

I love the story and characters. The pacing and world building is near perfect. Voice delivery and timing can be off at times but overall the voice performances were charming and memorable. It's aged incredibly well. I was scared the gameplay was too basic at the beginning but it really opens up, the sphere upgrade system is genius. The end game encounters and bosses aggravated me a little but thanks to some cheesy tactics because of Rikku I got to the end with zero grinding required. The ending is something that will stick with me for a quite a while, it concluded beautifully. Recommended for any JRPG fan.

This is the current definitive version of Persona 3. While I think the super easy difficulty (on Merciless) was disappointing at times and I wished it was less faithful to the original game in certain ways (E.G fix the villains, overhaul Tartarus and improve the social links), ultimately this game was a blast to play and the fact they got this formula this right on their first try is an outstanding achievement.

It's not perfect, like for example the main 3 areas, Forest, Sand and Volcano are reused a lot. In general the game felt like it ran out of a steam after doing the Temple of Time dungeon. However, from a gameplay perspective things felt consistently great. The world design while super linear felt fun because it felt hand crafted and perfectly paced (most of the time). And the dungeons are genuinely excellent, I think the theming and the scope of the dungeons feels a little too plain most of the time but purely from a gameplay point of view they felt intuitive, the difficulty was just right. I just think the 3 main areas are reused too much from theming perspective, going to the forest for the third time for that stupid underwater mini game was just tiring.

Story wasn't amazing but it added cool lore and Groose is a chad. And while I didn't like the controls at first you do adjust to them in the end, they work perfectly fine on button controls. Worth a play if your a Zelda fan imho

I literally like everything about this game besides the actual gameplay itself. It feels super mindless and repetitive, the control scheme really let this game now. Story is good, not peak fiction but I enjoyed it. Music is genuinely top tier though. I will play Neo because I trust that game has better gameplay and I am interested in the sequel for it's story.

I honestly didn't expect much from this game, I've never touched Kirby before but this game surpassed my expectations in almost every way.

The levels were genuinely excellent. Great platforming and puzzle elements, and the copy ability adds a lot of variety. Level themes and environmental storytelling is top notch.

I think this game highlights a problem of Mario for me where levels don't feel like they are telling a story, instead feeling like you're going through a bunch of disconnected levels and worlds with no cohesion. With this game, it really felt like I was wondering through a unique world with it's own story to tell.

Speaking of the story. The lore was pretty cool, as I said I've never played a Kirby game before so I didn't expect anything like that. Boss fights were awesome too, it's too bad I learnt the dodge roll later into the game because after that it was so fun to abuse it. Felt like I was playing an easy version of a Souls game when fighting the bosses.

I never died once in this playthrough, I even did the post game but I didn't die once, but the challenge still felt perfectly fine to me, it even felt decently hard at times (in the post game).

Kirby and the Forgotten Land ended up being one of my favourite platformers to date, if Kirby had more 3D platformers like this it would easily elevate it to one of my favourite Nintendo franchises, possibly even beating out Mario. Hoping for a sequel to this game with this amount of quality and passion.

It is a perfectly serviceable JRPG with decent gameplay, but it's really nothing special. The characters are tropey and one note and the dialogue feels like it was written by Ai at times. Despite this I still enjoyed the characters and their interactions for what they were, the main plot could've been way better though. I mentioned the battle system being good but by the end it got repetitive and it ended on a very annoying final boss that felt mainly RNG dependent thanks to a move called "death rain" that can KO any party member regardless of their health. So that was annoying. My favourite thing about this game is definitely the art style, which I found quite charming. Thats why I picked this up really.

Like 4 and 5 the press turn system is excellent. While I dont think it's as strong as those two games due to the game being on the easier side (like I literally used auto battle most of the game), the boss fights were pretty fun and strategic. I never really did struggle, there was only one boss I'd consider to be hard, but as I said it was still engaging. Dungeon design is decent but it uses a lot of trial and error design I'm not a fan of and obviously random encounters can be annoying at times, but that was mitigated by the escape command working 90% of the time.

Music is fantastic and the vibes of this game are immaculate. The art style is amazing. Like 5 the story didnt do it for me too much but I think it was a bit better because the characters were more memorable. But the alignment locks genuinely ruined the ending for me, I got the worst ending by mistake because I picked wrong choices throughout my playthrough, I didnt care that I got the bad ending, my problem was that it doesn't even have a boss fight. Even if I got a bad ending I still think I "deserved" a good final fight to round it off. Was pretty disappointed when that happened, so when you play this game use a guide for all of the dialogue choices if you want an actually satisfying ending.

Pretty good game, and almost great. The tactical gameplay was fantastic. Learning to optimise the one more system and triangle attack mechanic felt super satisfying. But, the game was way to easy, I played on Hard Mode and it felt like a cakewalk. The only challenge I experienced was being optimal with my gameplay by clearing maps quicker and the side quests which were pretty hard at times. The main campaign is really easy because its basically impossible to die unless you make really really poor judgements. I will definitely play on Merciless next time and I'd recommend almost anyone do the same. Despite the difficulty I still found this game to be engaging.

Hot take, while I liked the OST, for a Persona game it felt weak. Not my favorite soundtrack but not bad by any means. Story was "good" however it suffered from being predictable if you've played the other Q games, Tactica basically feels like a sequel to those two games with similar circumstances and plot revelations just without the crossover stuff. But unlike Q the story didnt leave a lasting impression, partly because I dont like how they left one character alive. If they did leave them dead I think the story could've hit a lot harder, however it is going for a lighter tone so I understand why they didnt... As I said the story is good but I still prefer Persona Q's story or Persona 5 Strikers.

While I do not recommend this game at full price, if you play it on Gamepass like I did then it's definitely worth it if you're a Persona fan. I know a lot of people criticise spinoffs like this but to me it's more Persona content that does add new worthwhile stories and gameplay variety to the series.