I didn't expect to like Kirby and the Forgotten Land THIS much, wow. I've never had this much fun with a Kirby game. The scenery just does it for me, everything looks so beautiful!

Controlling Kirby in 3D also feels... right. To finally have a mainline 3D Kirby game is truly and literally liberating. It's pure fun.

I don't think I could choose between Super Mario Galaxy 1 and 2 if someone held a gun to my head. 1 has the atmosphere, but 2 has the better difficulty progression and better leveldesign. And you know what? I don't need to choose. I love them both, but in different ways. God, that sounds as if they were my children...

But really, Galaxy 1 and 2 are both phenomenal games. When does that ever happen? A game and its sequel being equally amazing.

One of the absolute best Mario sports games out there, it sits at the top with Mario Strikers Charged for me. Surprisingly deep, super satisfying and criminally overlooked.

Paper Jam is a difficult case. It's by far the worst game in the Mario & Luigi franchise, it's generic as heck and I don't really like it. But at the end of the day, it's still Mario & Luigi.

This game has a very strong case of "first game syndrome" in my opinion. Pretty much all of what Paper Mario does was improved in the upcoming games. The combat system? More in-depth in Thousand Year Door. The characters & story? wackier in Super Paper Mario. The writing? Funnier in basically every later entry.

As I see it, there isn't really a reson to come back to this game these days, since it's just so basic in comparison to its sequels. It's alright, but doesn't ever get more enjyoable than "alright".

Definitely my favourite 99 game, it's so much fun to play and F-Zero works perfectly with the 99 formula!

In contrast to the other 99 games, this one makes you feel accomplished, even if you lose, because of the rival mechanic. Very intellegently designed.

Rarely can a game make me feel as frustrated as getting over it. I was yelling at my screen, which usually doesn't happen very often. I appreciate it for evoking such emotions in me.

I feel like I should like this game more than I do. For some reason, I just think that it's alright, but as a concept, it seems so amazing. Slowly finding out more about Edith's family was nice and I enjoyed the creative ways of how the memories were presented. But after I've finished it, I just stopped thinking about it. Idk, it seems as if this would be a game that I'd keep thinking about for weeks. But I just didn't. Playing it simultaneously with my best friend was a lot of fun though!

There's something charming about the original Luigi's Mansion. It's gushing with character and personality, it's pretty much where everything we associate with Luigi originated. It really says a lot about what kinds of games Nintendo was willing to make in the GameCube era. Yes, the 3DS port had to make some compromises in terms of controls and visuals, but it's still a lot of fun. Exploring the mansion, especially in October, creates such a strong atmosphere.

10 years and this game still absolutely slaps

I despise DK 64. The controls feel sluggish, which isn't a problem in and of itself (I also felt that way about Banjo-Kazooie's controls, but enjoyed that game nonetheless), but couple that with the mechanic that collectibles are character specific and you have a recipe for a game that annoys the heck out of me. DK 64 feels like busy-work to me.

I used to deeply dislike Mario Kart Wii. The controls felt unresponsive and wrong and the item balancing seemed nonexistent to me.

Now I understand that especially the latter is part of the fun. And once I got used to the controls, Mario Kart Wii gave me feelings of flow, speed and fun unlike any other entry in the series. This got especially apparent when I played Custom Tracks, it felt like I finally unlocked the true potential of this game.

It's pure frantic fun, isn't that exactly what Mario Kart should be all about?

The influences that Earthbound had on Undertale and Omori are crystal clear. This is an odd RPG with funny writing and a unique setting. I stopped halfway through, because it was too cryptic and difficult to play without a guide, which made the experience bothersome to me. It got to the point where I felt like I had to force myself to continue playing, which for me is a clear indicator that I should stop. But I understand the appeal. If I had grown up with Earthbound, it likely would have been an influential game to me.

Super Mario Galaxy is a special game to me. It may have started the trend of linear 3D Mario design that everyone seemed to despise in the first half of the 2010s, but the level design is all the more creative because of it. Seriously, every Galaxy feels different, unique and equally fun to explore.

And the ATMOSPHERE, oh my god!!!

This game has a fantastic soundtrack that never fails to give me goosebumps while I play it. The space setting just hits different. Super Mario Galaxy made me fall in love with the 3D Mario games.

I don't think I can say anything about Celeste that hasn't been sad before. Incredibly polished 2D platformer that feels satisfying to control, has a great philosophy of encouraging th player and deals with its topics in a smart and mature way.

When I played Celeste, I didn't quite understand depression and mental conditions yet. It introduced me to that subject through meaningful metaphors.

And man, the depth this game has. Have you even seen what speedrunners are able to pull of?! Absolutely mind blowing.