The gameplay is simple and easy, which is somewhat expected considering its target audience is kids. I was still surprised by the more realistic approach to the physics of the car. Although I didn't have a blast completing it, it provided some mindless fun.

God of War Ragnarök is a masterful conclusion to the Norse arc, skillfully weaving the heartfelt narrative of a father haunted by his dark past. The gameplay seamlessly builds upon its predecessor, taking what was already exceptional and elevating it to new heights. Undoubtedly, this game is an absolute must-have for any owner of a PS5.

This presents a challenge: on one hand, the game boasts one of the most captivating ambiances I've encountered in recent years, seamlessly melding visual splendor with an enchanting soundscape and soundtrack. On the other hand, its narrative development leaves something to be desired. While the deliberate pacing aligns with my preferences, the storyline, albeit intentionally enigmatic, lacks that pivotal crescendo, a revelatory juncture, or conversely, a moment that triggers the birth of intriguing theories. It appears somewhat rudimentary in that aspect.

Yet, I find myself compelled to recommend it on the merits of its ambiance alone. My engagement with the game was not without its charms; however, I'm inclined to believe it held the potential for so much more.

As an Unreal Engine 5 tech demo, its bursts of visual brilliance and seamlessly embracing the exhilarating gameplay elements reminiscent of DOOM Eternal. However, the storyline treads a fine line between success and failure. Its serious moments are indeed engaging, but its humor often fails to hit the mark. Ultimately, my experience boils down to one crucial factor: the sheer enjoyment I derived from navigating its campaign, eclipsing all other considerations.

Among Thieves, along with A Thief’s End, stands as a masterpiece within the realm of third-person set-piece shooters. With captivating character arcs and a compelling narrative that propels the action seamlessly, it offers an exhilarating gaming experience from the very beginning to the end. Surprisingly, the remastered version has aged remarkably well, retaining its charm and quality.

While "Drake's Deception" may not hold the title of my absolute favorite in the series, I distinctly recall being thoroughly impressed by its stunning graphics and exhilarating set-pieces when I first experienced it back in the day. As I recently wrapped up my journey through the Nathan Drake Collection, a rush of nostalgia enveloped me, reaffirming that the Uncharted series will forever occupy a cherished corner of my gaming heart.

The stark and somber visual theme, combined with an extraordinary attention to sound design, collaboratively weave an atmosphere imbued with a profound sense of desolation. This artful integration of elements masterfully wields the metroidvania formula, offering players a deeply immersive experience. It stands as a resplendent reemergence of Samus in her timeless 2D format, rekindling the nostalgic flames of her adventures while introducing a new generation to the undeniable allure of this gaming icon's classic exploits.

When it comes to superhero experiences, Rocksteady's Batman game has some competition, but Marvel's Spider-Man offers an unparalleled adventure that truly makes you feel like the web-slinging hero in a breathtaking open world. The engaging story and beautifully remastered New York City make this game a visual masterpiece, while the wide array of moves at your disposal provides the perfect toolkit for Spidey's heroic exploits.

As a remarkable sequel to Marvel's Spider-Man (2018), it's hard to imagine a better follow-up. The gameplay enhancements bring a whole new level of excitement and Miles Morales, while sharing some similarities, adds his own unique flair to the mix. Although it may be more compact in scale, if you're a fan of Spider-Man, choosing this one is a no-brainer.

In this dark and gothic AA souls-like experience, I must commend the seamless interdimensional traversal mechanic, which stands out as one of the game's most outstanding features. While it draws significant inspiration from the Dark Souls series, it successfully weaves these elements into its own unique tapestry.

However, it's not without its substantial flaws, including overly dense enemy encounters, excessive reuse of bosses as standard foes, imbalances in item distribution and power, and the unequivocal disappointment of the game's final two areas and its underwhelming last boss encounter.

Primarily, this experience is a visual delight, boasting a vibrant and intricately detailed world design. While the gameplay adheres closely to the series' traditional formula, this isn't a drawback; in fact, the solidity of this formula ensures an enjoyable and familiar gaming experience. The storyline presents a captivating exploration of the multiverse, introducing alternate versions of well-known characters, resulting in a solid addition to the series.

Metal Gear Solid was a groundbreaking game that significantly transformed my life, igniting my passion for gaming. This masterpiece is exceptional in every aspect, making it an experience that everyone should indulge in at least once in their lifetime. Playing this game is not just entertainment but an exploration of unparalleled storytelling and innovation.

The single-player campaign is disappointing in its brevity, lasting only around 4 and this by taking your time. It heavily relies on recycled maps from MW2, primarily in the form of the new "open missions," which essentially feel like Warzone/DMZ maps with a few objectives and bots, making them notably brief, around 10 minutes each. While there are sporadic cinematic action missions reminiscent of classic Call of Duty, they are infrequent and fail to leave a lasting impression for the most part. In comparison to other campaigns within the Call of Duty franchise, this installment stands as the weakest by a good margin. The clear deficiencies in the campaign substantiate why it was initially plan as a DLC for MW2. It strongly suggests that it was expanded into a full game solely due to Activision's need to produce a new Call of Duty title each year.

Elevating itself upon the bedrock of Remedy's distinguished game portfolio, Alan Wake II emerges as a magnum opus of storytelling. Unveiling seamlessly crafted visuals reminiscent of the serene Cauldron Lake and the eerily captivating ambiance of Bright Falls, the sequel introduces a nightmarish realm that stands as a timeless masterpiece. In a year pulsating with electrifying gaming experiences, Alan Wake II unequivocally claims the title of my Game of the Year.

I was pleasantly surprised by this sequel, not only is it a highly commendable follow-up, but it also enriches the foundation with some truly impactful changes. The only aspect of the game that I found slightly less engaging than its predecessor was the story—not bad by any means. However, when it comes to gameplay, every element surpasses the first game: from level design and freedom to the variety of tools available. In conclusion, if you haven't played the first installment, I would highly recommend starting with this one.