The foundation of Dead Space was already so solid, it's a must-play for every survival horror fan. The chilling ambiance of the Ishimura creates an atmosphere second to none, immersing players in a haunting and claustrophobic environment. The necromorphs, with their gruesome transformations and relentless pursuit, provide a refreshing twist on the typical generic enemy. While I personally believe the series reached its peak with DS2, there's no denying that the initial entry stands as an incredibly solid and influential pillar in the survival horror genre.

In this initial revival of the COD formula, I will exclusively focus on the single-player portion of the game. The campaign proves to be exceptionally memorable, featuring standout missions like "Clean House" that elevate the overall experience. The new shooting engine is exceptional, making every encounter enjoyable.

I will only be reviewing the single-player portion of the game. While the missions may not be as memorable as those in the first installment, MWII still provides an enjoyable campaign from start to finish. Following the same crew and objectives, the game maintains a familiar feel, yet the solid gameplay, diverse environments, coupled with well-executed set pieces, ensures that players remain captivated throughout the entire journey.

From the creator of DUSK comes this delightfully twisted game, Chop Goblins. It's short, charming, and will only set you back a little to nothing. While it may not reach the heights of DUSK, the game's short duration doesn't diminish its entertainment value, making it a perfect choice for a fun and light-hearted afternoon of gaming.

The first episode is free and stays close to the DOOM formula, offering an engaging experience. The hour-long shooter not only captures the essence of the genre but also provides a glimpse into the creative evolution of 'Scumhead's Ghoul Emporium.' With its blend of familiar mechanics and innovative touches, Shrine proves to be a captivating experience for both fans of the DOOM series and those curious about the development journey behind it's creator.

Even with all the updates Generation Zero has received, it still suffers from some fundamental weird design choices. However, it is much better than its initial release. I completed this game in co-op, played some of the DLC, but after finishing it, we didn't find enough enjoyment to continue. If you're looking for a straightforward open-world co-op FPS, you can give it a try, but I would recommend picking it up during a sale.

For the conclusion of Ethan Winters' story, I couldn't have asked for a better game. Building upon the foundation of Resident Evil 7, Village stands as a superior rendition of that particular style. The story, surprisingly robust for the genre. Village truly shines in its gameplay and meticulously crafted world design, offering a seamless blend of tension, exploration, and strategic combat that elevates the overall gaming experience to new heights.

One of my favorite series has returned after 14 years and The Lost Crown brings a Metroidvania experience that can be considered among the best in the genre. They have truly excelled in the traversal mechanics and the combat is just punchy enough to keep it engaging. The game proves to have some quite challenging part, especially in optional traversal sections and boss fights. Some of these boss battles demanded all my concentration and a couple of tries. I'm genuinely pleased with Ubisoft's efforts to revive this series and I hope that they have more surprises in store.

A spiritual successor to Doors: Paradox, it embodies the same high quality and gratifying clicking progression that endeared me to its predecessor.

Just like their first array in the movie game, they show their passion and goal to stick to the source material as closely as possible. It's an awesome Robocop game, but it's also a good FPS. It suffers from some lackluster sidequests, but everything related to the main story is really solid.

Potential is the right word to describe 'The Fall,' for a mobile game, I must applaud the graphics and sound. However, the big issue lies in the fact that this is only half of a game and that will never get its conclusion. The monetization mechanic, which now relies on in-game money, does not work well, and the movement and shooting mechanics are somewhat clumsy. Overall, since we will not get another Deus Ex anytime soon, it still captures the essence of the series.

Even though I believe the first game in the series to be its weakest one, playing it is still a whole lot of fun to this day. The way the combat flows so smoothly, how the world pulls you in and the incredible design of the enemies and the environments – it's all just top-notch. It's truly disappointing that the remaster didn't meet Capcom's expectations, because of that, it looks like we won't get to see the rest of the series get the remaster treatment.

Just pick it up... I mean now... This is a masterclass in coop card game design.

In terms of remakes, "Final Fantasy VII Remake Intergrade" stands on solid foundations, boasting impressive visuals and a compelling soundtrack. It's evident that the game was crafted with a great deal of passion. Although there are aspects of the remake that don't entirely win me over, overall, it earns a strong recommendation. I'm eagerly anticipating what's in store for Parts 2 and 3.

It is akin to a rollercoaster ride: thrilling and enjoyable until it suddenly isn't. Generally, I'm skeptical about the "game as a service" model, yet this title has surprisingly hit the mark with its formula. While there's a plethora of elements I'd like to see changed or fixed for it to rank among my favorites, if you're in search of a solid co-op live service game, this is undoubtedly the one to try.