I may be in the minority on this, but while I acknowledge that Remnant II is a well-crafted game, I don't personally rate it as highly as many others do. It's not that there's any specific issue I can pinpoint; rather, it's a more general sense of my overall enjoyment of the game.

The original Max Payne captivated me from the moment I started playing, revealing its unique charm. Now, with the third installment, even without Remedy's distinctive touch and looking back from the perspective of 2023, it remains an outstanding source of entertainment. The scarcity of games like this in today's landscape adds an extra layer of enjoyment when revisiting it.

An electrifying FPS experience awaits you in this game, marked by its thrilling action, though it does carry a somewhat forgettable story and just five main missions. Despite these drawbacks, the game successfully delivers intense and engaging gameplay. Yet, certain elements hold it back from achieving a higher rating. The side missions, confined to repetitive fighting arenas, lack the intrigue needed to fully captivate players, leaving a desire for more substantial main missions to offset the game's brevity. The attempted incorporation of "horror" elements failed to resonate with me as well. Nevertheless, given the game's affordable price and overall content quality, it stands as a compelling and easily justifiable purchase.

This is a peculiar case, while they are way better VR experience, the sheer pleasure derived from the straightforward act of shooting zombies is undeniable. The narrative is adequate, complemented by the enjoyable presence of a canine companion, and the diverse environments offer just the right amount of variation. However, my primary concern lies with the asking price—I still find it a bit too high for the value offered by this particular sequel.

Wonder is a really nice take on the classic 2D formula. The Wonder levels are truly original throughout and well worth the time invested in discovering them. They maintain a high level of originality in both the visual and musical aspects, persisting through almost every level. Playing it was an absolute blast. For fans of platformers, it's an easy pick.

While it has clearly aged at almost every level, I still think it's a must-play. Witnessing the beginning of that journey and being able to appreciate how far it has come is truly remarkable. Drake still possesses it's charm in this opus. I have to admit that my rating is a mix of replaying it and recalling the original time I completed it on PS3 back in the day, thereby considering the impact it had on me and the gaming industry.

Ghost of Tsushima is a stunning open-world game where, even after years, some of its effects are still mesmerizing to look at. Its cinematic combat and stealth tools make for a delightful experience to play and observe. Everything is wrapped in a well-told story that culminates in an epic and emotional ending. The only thing I could ask to be better, if they ever do a sequel, would be side-content rewards. Past a certain point, you really have no incentive to play them beyond the stories they tell.

Following in the footsteps of its masterpiece first part, it explores completely different themes with a darker and more depressive atmosphere. I appreciate the risks that were taken for this game; they make it unique. The remastered version on its own is okay. If you are upgrading, it's a no-brainer. It was a good excuse to replay it around 4 years later.

This was a significant letdown for me. The story, which initially captivated my interest, unfortunately crumbled towards the conclusion. When it comes to the gameplay, it mirrors the style of a Diablo game but with a noticeable simplification.

However, delving into the "Live Service" component, the disappointment deepens. The execution of the live service aspect was marred by numerous issues. From persistent bugs to lackluster updates, the live service experience was far from what one would expect. The promised ongoing support and engagement with the player community fell short, leaving the overall gaming experience tarnished and unsatisfying.

At its essence, it stands as an enjoyable game; however, akin to numerous "Live Service" counterparts, it grapples with the pervasive issues of insufficient content, a scarcity of diverse maps, a scarcity of unlockable elements, and a notably lackluster battle pass with minimal effort invested.

As a competitor to "Civilization," it was a promising game at release, despite notable issues. With subsequent patches and expansions, the game has cultivated its unique identity and now stands on its own. It takes some time to become familiar with the intended way the game is meant to be played, but worth it.

Oh, what a missed opportunity! The potential of the source material was vast, but unfortunately, the development team fell short in grasping how to fully capitalize on it.

As with Overwatch 1, I've sunk so many hours into this game that, by default, I feel compelled to give it a positive review. However, after hundreds of hours, the issues I have with it have grown to such an extent that they've significantly diminished my overall enjoyment.

I could not discuss how the game fares solo, but with friends, it was an absolute blast to play. There is some replayability and even if we didn't grind everything, the time we spent in that bizarre universe was enjoyable from start to finish. Not many games manage to sustain a high level of fun throughout. If you enjoy the Outlast series and have friends with similar tastes, it's a great pick.

It took me 6 years to reach the end of that game; it didn't click at all the first time I played it. Being markedly different from other Zelda games, I missed some of the old design elements. However, I have to say, after giving it a second go, it's a masterpiece in open-world design. Even though I would give it a perfect score, I hope future Zelda titles incorporate a blend of the old and new design elements.