Massively Ineffective

Games that I personally found disappointing. I don't consider all of these to be bad games. Arranged from most disappointing to least.

I went to a midnight release for this game. The very first time I ever did, and the last. Retroactively killed my interest in the entire franchise. It's been a decade and I'm still mad about it.
I'm not as down on this game as I was when it first released, but after replaying the entire series I can confirm that my deep disappointment with KH3 is not just nostalgia talking. It really is just inferior to most other KH games by a wide margin. This one really hurts.
Plays pretty ok but fuck that entire storyline and fuck all the dishonest marketing.
I wanted to like this game so bad but it's just so painful to play. Worst progression system ever.
The fact that this is the very last game in the series is a tragedy.
Terrible game. Combat system is pretty nice, and having an airship from the beginning was a great concept, but I can never forgive this game for shitting all over FFX's story, characters, and ending.
I've come to the conclusion that Star Fox 64 was just a fluke of a fantastic game and the SF series as a whole just isn't that good. I was willing to forgive Adventures since it technically wasn't supposed to be a SF game at all but Assault is just embarrassingly janky. And it's been downhill ever since.
The worst thing about this game isn't the bare bones gameplay, the awkward controls, the terrible story, the cringey dialogue, the braindead characters, or the brutal assassination of Samus Aran. No, the worst thing about this game is that Sakamoto is completely satisfied with it.
This one had me in the first few hours, as Bethesda had seemingly learned from all the missteps that made FO4 such a terrible roleplay experience. Little did I know that these lessons learned would come at the cost of the heart and soul of any Bethesda game. World design, lore, and exploration. This is one of the most boring, bland, and empty (both literally and figuratively) games I've ever played, and at this point I'm not even mad about it. Just oddly sad.
I got wind of some of the early concept art for this game and got mega hyped. What we got was a far cry from what I was imagining based off those concepts. It's not a bad game but it's nothing truly special either.
A failed attempt at relaunching a PS2 classic. It's not terrible but somehow it manages to miss the mark in just about every way.
The original creator of Final Fantasy, back at it with a brand new JRPG. How could I not be hyped? Upon playing it however, my disappointment was immense. This game is not bad by any stretch, but it's just very much not for me.
Couldn't wait to get this home and play it when baby me saw it at the local video rental store. My first real experience with a disappointing video game. Terrible level design, frustrating floaty controls, and headache inducing graphics. This game actually made me sick to play and I've never been prone to that kinda thing before or since. Cursed.
I didn't play this until years after the fact. So many Sonic fans sung its praises that I guess it never could've lived up to the hype. But I was still shocked by how embarrassingly bad it was.
Now this one is just sad. The memory rewrites were a really good idea and the entire game was supposedly built around this concept. But in practice you only get to do it like 3 times. The rest of the game is repetitive combat, and a lot of uncomfortable shots of the protag. Wasted potential.
This is not a bad game per se, but I struggled to enjoy any part of it. Awkwardly paced, annoying UI problems, weird changes to the free running controls that threw me off, and a boring protagonist after 3 games with the excellent Ezio in the lead.
The og Mirror's Edge was a flawed game to be sure, but it was also one of the most unique and genuine games I've ever experienced. From the artistic style, to the fluidity of the gameplay, and the environmental storytelling. So how its sequel ended up being so oddly bland and generic is a mystery.
I just couldn't get into it. The level design was disorienting. ¯\(ツ)
By the time I played this it had been recommended to me back to front so I guess maybe I just went into it expecting too much. Aside from a gorgeous art style, there wasn't much here for me. The humor was juvenile, I hated the annoying fucker who tags along with you, and any charm or enjoyment from the game's core mechanics had worn thin by about the halfway point. Okami is just far too long for its own good. You fight the same damn boss like 3 times. In the exact same way. Who thought this was a good idea?
I think my problem with this game was I didn't realize everything outside of cutscenes was rendered in chibi graphics. Teenage me had very little patience for games with outdated graphics and mechanics at that point in my life. I've gotten over it since then but that still hasn't changed my opinion on Symphonia's braindead characters.
Not a bad game. A quite good game actually. But after coming off of UNS1 I'll never be over the disappointment that settled in as I realized UNS2 did not intend to expand upon its predecessor's Konoha free roam.
A childhood example. SotE is probably better than I remember. But my most vivid memories of this game are of the second level. A stark departure from the excellent Hoth flight level before it, now little me found themself playing an FPS for the first time in their life. And they HATED it. I couldn't tell where the enemies were, where the blaster fire was coming from, moving the camera was confusing, and I kept walking off ledges to my death because I wasn't used to navigating in first person. This game gave me so much anxiety that I swore off first person games for an entire decade. Mirror's Edge was finally able to break the first person curse and opened up a whole new world of gaming that Shadows of the Empire nearly destroyed.
Did not live up to the hype. Slow, awkward, frustrating, overly complicated and really really dumb.
Enjoyable enough, but not what I wanted from this series. Thankfully The Final Season was much better.
Played through the Ratchet, Sly and Jak trilogies back in 09 after missing out on them when they were relevant. Ratchet was the biggest disappointment overall but this first game was surprisingly unpolished. How can you have a third person shooter without any kind of targeting or strafing system?
A decent game but an incredible step down from its predecessors. Knowing now that Nintendo put pressure on Retro to make this game accessible to casuals and implement motion controls at every opportunity puts it all in perspective.
In retrospect, and after a lot of just dicking around in this game, I can now say F4 is not a bad game at all. It's just a terribly mediocre Fallout game and a very disappointing RPG.
While there are plenty of great things about this game it is just so painfully unfinished and haphazardly constructed. An abundance of sidequests with no substance or thought put into them, key story and character moments regulated to a prequel movie and tv show, killing some of the game's biggest emotional story beats, absolutely awful combat. And the asset recycling. So much asset recycling. NPCs, dungeons, bosses, even the sloppily hung posters in every single Crow's Nest diner. Just. Wow. Even Skyrim concealed its asset reuse better than this. And yet, the core 4 characters and their bromance are so engaging they literally save the entire experience.

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