This game is good for what it is, don't expect anything stellar out of it, but it's far from being awful or unplayable. The story is really generic, but the gameplay is decent enough to be played until the end, for completionist, it can turn into a repetitive chore, since you need to do at least 5 playthroughs to unlock all achievements.

I tried this game because I saw it was from the same developer that did Monster Slayers, which I loved, and I expected something of a similar level of polishment, but this game just lacks everything I loved about Monster Slayers.

The main campaign is around 3 hours in a full playthrough, and there's nothing really interesting, there's supposed to be different classes and enemies, but I didn't care much about that when I could just spam the same classes over and over again and win the battles, there wasn't any strategy around the fights apart from using the classes I found the best.

This game is basically one of the first projects of the developer, so I imagine he just went for a safe aproach in terms of mechanics and didn't want to overdo anything, if somehow you liked this game, or want to try more things of the same author, definitely give a try to Monster Slayers, which is a Roguelike RPG with different classes (and this time, the game wants you to try all of them, unlike here)

A "Pick your own adventure" kind of Visual Novel, each branch the game offers has a duration of around 2 minutes, so it's a short game that doesn't burn you out for trying all the possible outcomes, which are a requirement to watch the True Ending and put the end to the whole story, because of that fact and the length of the game, I totally recommend going for the 100% to everyone who gives this game a try.

This game is basically discount Wario Ware, the game itself obviously doesn't take itself seriously, with a plot full of quirky elements, and the same thing happens with the minigames, which I don't find bad by any means, and it made me laugh here and there.

As if the title didn't make it obvious already, this game is basically an Escape Room in a video game format, you can expect everything that you would have in a real life Escape Room session, but in a virtual environment.

This means a duration of around 2 hours and the kind of puzzles you find there, followed by a story to give a subtle theme to the set of puzzles.

I've found that the difficulty of the puzzles was the ideal one for me, they weren't easy, but they weren't hard enough to make me look at a guide for suggestions at any of them

An horror game that I still don't know if it's a satire of the genre, or an honest attempt at it, the controls feel clunky all the time and for some reason you control a drone to press buttons that could be press manually instead.

At least is a free game.

A hack 'n' slash that is for me the best one from Grasshopper Manufacture, the game rewards replaying levels and having knowledge of how the enemy distribution is handled so you can use One-hit KO moves against the tougher enemies, while farming those with weaker enemies.

The biggest downside of the game is the huge amount of fanservice it has, which is totally unneeded and feels tedious to get around

A mix of a Visual Novel and Picross, the story isn't anything new but I found it entertaining enough to keep reading it, if you're a fan of both Visual Novels and Nonogram puzzles, it's worth giving this game a try

This game features some fresh ideas, with the mixing of a card game with RPG elements, but it depends too much on RNG to be effective, that it takes away any fun it could have. The story is also simple and generic, with nothing to remark about it.

From the RPG maker games I've played, I find this one to be the most boring one, the story isn't interesting enough, a lot of the time the next place you have to go is hard to know, since it requires you to revisit areas you've previously visited, but this time there's something you can interact that gave you a generic answer previously.

The horror aspects of the game start kinda strong, but they're repeated over and over with no variety, so they get old kinda quickly

One of many RPG maker games with no combat at all, the story mixes its main narrative with elements of several fairy tales, but I found that the story itself was too simplistic for my liking, nonetheless, it's a short game and doesn't feel longer than it needs to be

The other horror-RPG maker game from the same studio than Mad Father, if you know about this game, you probably know about Mad Father too, so you know more or less what to expect.

I found the general story weaker than Mad Father's one, since this game has a lot of items you can interact to only cause a Game Over Screen, which make it feel more like a humor game instead of an horror game at times, there's also the option to play as female/male, but the story is 99% the same with some minor changes, mainly being that the Female Avatar is a bit more reckless and doesn't hesitate as much when she has to use violence, but it's not something you should feel the need to play twice unless you're an achievement hunter.

A 3D platforming game with lots of bugs, getting out of bounds is a common thing if you keep playing the game, it doesn't help the fact that there's secondary paths you may take to find collectibles (which are there for no real reason, since they don't unlock anything at all), and sometimes there's a lot of things that may look like a secondary path, but once you jump onto them, you'll discover they're not programmed and you'll go through them.

The gameplay itself turns repetitive really quick, enemies are there just to be ignored easily, the platforming is easy and there's not a single section that can't be beaten without thinking.

I don't think this game is even worth the time of a 5 year old who loved the Ice Age movies and wants to see more of their favourite characters.

A mediocre RPG maker game, it makes some interesting things, like the fact that there's a limit of battles per zone, and after that, no random encounters will be found (but you can still manually battle if you desire so), and having customization on your units is always a good thing to have.

But that's everything good the game offers, the dialogues are supposed to be funny but they don't land right, and on Hard mode at least the game is totally unbalanced, it starts easy, then turns into a RNG fest, and on the end of the game turns again into a button mashing.

My first contact with the saga, and an excellent one at it, the main campaign was challenging enough for a first timer if you're going for a Low Turn Count, and the objectives of each chapter have a lot of variety to make them all feel different, the story on the other hand is a bit simple, with a lot of its plot being predictable, and the main antagonist having a stupid reason to act like he does.

On the other hand, the Expert Skirmishes, one of the free DLC the game has, offers challenging extra maps that, while being very difficult, they don't feel cheap at all, being able to beat them with A Ranks (the maximum grade) if you use every nook and cranny of your army