The other horror-RPG maker game from the same studio than Mad Father, if you know about this game, you probably know about Mad Father too, so you know more or less what to expect.

I found the general story weaker than Mad Father's one, since this game has a lot of items you can interact to only cause a Game Over Screen, which make it feel more like a humor game instead of an horror game at times, there's also the option to play as female/male, but the story is 99% the same with some minor changes, mainly being that the Female Avatar is a bit more reckless and doesn't hesitate as much when she has to use violence, but it's not something you should feel the need to play twice unless you're an achievement hunter.

A 3D platforming game with lots of bugs, getting out of bounds is a common thing if you keep playing the game, it doesn't help the fact that there's secondary paths you may take to find collectibles (which are there for no real reason, since they don't unlock anything at all), and sometimes there's a lot of things that may look like a secondary path, but once you jump onto them, you'll discover they're not programmed and you'll go through them.

The gameplay itself turns repetitive really quick, enemies are there just to be ignored easily, the platforming is easy and there's not a single section that can't be beaten without thinking.

I don't think this game is even worth the time of a 5 year old who loved the Ice Age movies and wants to see more of their favourite characters.

A mediocre RPG maker game, it makes some interesting things, like the fact that there's a limit of battles per zone, and after that, no random encounters will be found (but you can still manually battle if you desire so), and having customization on your units is always a good thing to have.

But that's everything good the game offers, the dialogues are supposed to be funny but they don't land right, and on Hard mode at least the game is totally unbalanced, it starts easy, then turns into a RNG fest, and on the end of the game turns again into a button mashing.

My first contact with the saga, and an excellent one at it, the main campaign was challenging enough for a first timer if you're going for a Low Turn Count, and the objectives of each chapter have a lot of variety to make them all feel different, the story on the other hand is a bit simple, with a lot of its plot being predictable, and the main antagonist having a stupid reason to act like he does.

On the other hand, the Expert Skirmishes, one of the free DLC the game has, offers challenging extra maps that, while being very difficult, they don't feel cheap at all, being able to beat them with A Ranks (the maximum grade) if you use every nook and cranny of your army

After beating American Mcgee's Alice, and loving every single piece of it, I went straight to this game, mechanically speaking, it feels like a totally different game, this time not based on being a shooter game, which was a direct consequence of AMA being based around Quake's engine. This time you'll be playing a hack and slash with platforming elements (Think of something like Bayonetta, but without combos), which will be more welcoming for a lot of players, since the controls are a lot more intuitive, and they feel more polished.

The story this time introduces an Alice that has left the Asylum she was once in, but she still suffers from delusions that bring her back to her own Wonderland, and needs to find the reason that she has to return to her mental palace, which she has also forget.

In terms of visuals, even if this game was released in 2011, is in my opinion, the best looking game I have ever played, not because of the quality of the graphics itself, which are serviceable, but today's videogames have far better quality, but because of what the scenarios are made of; they're all made of surreal sceneries, landscapes full of charm that would be impossible to find in the real world, and I would love that more games would try to make that, instead of the generic boring places a lot of popular games try to go for nowadays.

Right now, by editing certain files, you can get all the DLC costumes plus American Mcgee's Alice by purchasing this game on steam, and it can be easily found on offers by less than 5 dollars, so I would recommend to everyone to purchase it when they could, because both games will bring an experience that I can't think it can be found on any other game.

It's a fun puzzle game for the time it takes, I beat the full game, DLC included in around 8 hours, and the difficulty level and progression seemed just right, without sudden spikes and the game letting your learn the mechanics it has to offer before ramping up the difficulty, I found it a cool game while playing it, but I don't think that I'll replay it after that.

A solid Action Search indie game, it doesn't use at all any invisible wall to hide its secret, which is a big plus for me. The game keeps adding new mechanics to make old areas be able to be explorable once again to find new secrets, but as the weakest points I found, are the facts that the fighitng kit doesn't get upgraded a lot, so by the end of the game, it can get a bit dull. There's also the fact that to complete the game, you need to do 4 full playthroughs, which becomes repetitive after the 2nd one.

An awful picross game, it has none of the QoL things other picross games add on their games and the puzzles are AI generated, there are other far better picross games free on steam

A 2D platforming side-scroller with exploration mechanics, the game is good enough for what I had to pay for it (I think it was like 1 dollar, being on a pack with multiple games), but I think magical mode was unnecessary, since it was basically having to play the same game again, but without the mana cost of the skills, which seems better added as a mechanic on the beaten file.

A clone of Papers, Please, with a boring generic story and bugged achievements, at least on the steam version.
I don't see any positive when compared to Papers, Please to recommend this game existing the former

I think this game is mediocre at best, the controls and battle system feel janky, but then, why do I give it 5 stars as a score?

And it's because everything else, I enjoyed the whole playthrough of American Mcgeee's Alice, it feels from beginning to end like the passion project it is, a game that someone wanted to develop because they felt the inspiration taking over them.

The atmosphere and worldbuilding of the game feel fantastic, it's a grim reimagining of Alice in Wonderland's universe, it takes onto the idea that (Spoilers ahead about the general story on the following lines) Wonderland is Alice's inner self, which has been tainted after the loss of her parents in a fire. Wonderland serves as a coping mechanism from her survivor's guilt, and creatures such as the White Rabbit are her beacon of light onto the asylum her real self is now in. There's other creatures, like the Queen of Hearts or the Jabberwocky, which are just the opposite, the negative emotions that want to take over her, such as guilt and depresion, and that she has to overcome through her journey.

Gameplay wise, I played the game through Nightmare difficulty (the highest option), and I found that, when I went at the beggining without thinking too much, the combat was just too hard, but the real approach the fighting of this game has is focused around abusing the AI and the tools you're given on each situation, and as the game progresses, you're given new fancy tools to approach different playstyles, with the Jacks and the Blunderbuss being the ones I used the most on the end of the game, but that doesn't mean that other weapons had their uses, the Vorpal Blade was the first weapon, but I used it through all the game since it's the only way to kill enemies without using magic, and the Ice Wand was a formidable weapon, with offensive and defensive abilities.

In level design, the game is very rich, you have phases that are focused on combat, on exploration, and on platforming, some of them your main problem will be "How I beat those enemies effectively?" and on others it will be "How can I find the exit of this labyrinth?", each level feels different from the rest, both in gameplay and in aesthetics, and it's a rare case when they overstay their welcome.

I don't think this game is for everyone, since it has a lot of things a lot of gamers may despise, but for those like me that look for other things that won't find on your average cookie videogame, and instead you want to play a game that wants to have it's own personality and charm, this is a must play.

Discovering this game has been one of the best gaming experiences I've had during the last decade, this game is truly a hidden gem if you like card RPG games.

The most similar experience I've had to this game has been Dicey Dungeons, being both Roguelike RPGs, Monster Slayers has, with the DLC installed, a total of 14 different classes to play, each one based around a gimmick, and a full run can be done in around 40 minutes, being the main part of the game being able to discover how to break each class to maximize their damage output.

Getting all achievements on this game was a total blast for me, it was challenging most of the time, even with the perfect setups, and seeing that your strategy finally works against the enemies is a really cool experience.

Finally, I would recommend this game to everyone, even if you're not the biggest fan of this type of games, because for it's price (I got it for 50 cent with the DLC included in a game pack), it's totally worth the hours of fun it provides

From the RPG-maker horror games I've played, this one has to be my favourite for the time being, the game creates tension on the player without needing to use jumpscares, and the story is really interesting in comparison to other games of the same genre.

There's also a remaster for almost the same price, which I haven't played, so it's possible the better choice to play

The Stanley Parade if it was a linear game, it has a few good surprises, but a lot of the time the game was predictable with what was going for

I really enjoyed this game a lot more than what I expected during my first minutes of playtime, specially everything related to Hero mode.

The game is divided on a total of 6 campaings, being them the following:

- Hero 30: This is your main campaign, you have 30 seconds to beat each stage, and you can pain game coins in order to extend those sessions, there's also side-goals to complete on each stage, and all of them can be beaten in under 30 seconds by following the correct strategy

- Evil Lord 30: Similar to Hero 30, but now the controls are about summoning creatures in a rock-paper-scissor fashion, depending on the enemies you face, you want to summone one type or another, that mode was alright.

- Princess 30: This is the one I liked less, it's basically a simplified bullet hell, bt I found that that kind of gameplay felt really off in comparison to the others

- Knight 30: A similar gameplay than Mystery Dungeon, it's not exactly the same but I can't think of any other game that plays like this, I would put this one at a similar level to Evil Lord 30

- Hero 300: The epilogue of the game, it's basically Hero 30, but now you have 5 minutes to complete an extra stage, everything commented on Hero 30 applies here

- Hero 3: A bonus mode that takes around 2 minutes to complete once you know how, it's a more frantic version of Hero 30, but it has it's own charm

To sum up, I really enjoyed the main campaign, while finding the others one from ok to a bit boring, but the secondary campaigns can be beaten each in less than 2 hours, so it's not that big of a deal, being them extra modes unlockable after beating the main game.