As a clicker game, this game doesn't have any real mechanics that differenciates itself from any of the hundreds of clicker games available on Steam, but even then I find that the game knows what it wants to be and offers a fun, short (for clicker standards) experience where it feels you're always progressing, and doesn't need months to get the next update.

Your typical management empire simulator, this time based on an arcade parlour. The game itself fullfills what it promises, it presents 12 different levels with main objectives to beat to continue to the next one, which makes every stage feel unique.

The main downside I feel with this game is that the first level will introduce every single mechanic it has to offer, with nothing new going on for the next levels. While they have their differences in how you should approach each one of them, the learning curve of the game can be tough, being a must to learn everything on the very first level in order to be able to succeed after the tutorial ends.

Another thing I found weird was how you obtain Stars, one of the currencies the game has, until the third level, I found that the amount I was obtaining was really small, but once I stayed a bit on the third level to farm those Stars before going to the next stage, I was overloaded with them, not needing to pay attention to the number I had.

What I liked the most about the game was discovering which combination of items was the best one for an optimal building, the game keeps track of several stats depending on the amount of arcade machines you have, the food/drink spots and such things, but not telling what is the ratio you should have of everything, and being the player the one who has to discover that, I personally really like looking on how to optimize my playthroughs so that is a huge plus for me, but that would depend on the player's approach too.

The story of the game feels pretty unique, with a lot of charming characters and a thrilling story that you discover little by little. The game uses the Amnesiac Main Character trope to make sure that the player will always be on par on knowledge with him, and having to discover the truth behind the events of the game at the same time.

The puzzles are almost all of the time in a good spot, not being too hard but needing to experience every single nook and cranny to find the optimal solution, there were some problems I've found that could be solver, but they were minimal, so nothing that should bother anyone too much.

The remake of Ghost Trick is basically the same game than the original version, with no new additions in terms of gameplay or extra content apart from some optional achievements.

I find that the PC version of this game enhances the overall experience in comparison to the original DS one. This is because of the update graphics, I've never been a fan of how that console did its 3D graphics, looking always very pixelated, luckily, for this version that is just a problem of the past and they are enhanced to look like actual 3D models, and because of that, one can enjoy all the animations the characters do while they're on screen.

It's exactly the same than Braveland and Braveland: Wizard, not much to remark apart from another set of different characters to play as, but I feel like this time they have even less differences between them, being almost all of them melee based without enough differences to make up for different playstyles.

A cozy puzzle game, it's around 1 hour and a half of length, so it's something you'll be able to finish from beginning to end in just a session, I found that the game has enough charm to justify it's gameplay, so it's a good recommendation to play if you have a free day and don't know what to play.

What if you followed the RPG Maker Horror formula and pushed it even further? This is the answer that Little Goody Two Shoes creates and answers at the same time.

One of the most beautiful games I've ever played, the artwork, cutscenes and pixel art is nothing but precious, the art direction of Little Goody Two Shoes is just magnificent.

Gameplay wise is what you would've expected from the Horror RPG Maker genre, you have environmental puzzles to solve, but it goes even further and those are reserved for the night sections. Meanwhile, during the day sections, you'll have to administrate your resources to control each one of Elise's gauges, while advancing on the story and playing quirky mini games to receive money to invest.

While the game has 10 different endings, you can obtain everything in just 2 playthroughs if you know what you're doing on the second one, since the main decisions to go to one ending or another happen during the last half hour of the game, so it's not too repetitive of a game to obtain everything it has to offer, which is always welcome.

I find that the Galaxy duology is the weakest of the main 3D Mario games, while they're still good games, I think that they don't deserve as much praise as they receive.

I find that the main gimmick the game is centered about, gravity, is kind of bland, with no novelty being offered at all, specially since other games from previous generations, like Sonic Adventure 2, already developed the concept years before.

When you remove the main gimmick of the game, you still have a good game, but when compared to the other main 3D Mario games, I feel like it doesn't offer enough to be on the same level as those.

That said, I don't think it's a bad game at all, it still has the Nintendo charm and is more than playable, and being the weakst entry of one of the most known franchises in the video game industry isn't a bad thing wheny you're surronded by juggernauts such as Super Mario 64, but the fact this time they opted for linear levels instead of open worlds has without a doubt hindered the experience.

This is one of the best non-Nintendo experiences on the Gamecube, the level design and the core idea are flawlessly executed, the investigation on the areas is really interesting, playing with the size of the main character to transform mundane locations into a platforming playground.

The game really rewards investigation, having a lot of different things to interact and a lot of quirky characters to help in order to complete the game.

This is a game that I would recommend everyone to try, but not the whole franchise, since for some reason, any of the following Chibi-Robo games went to improve the formula of the original, and instead went for totally different directions each one.

I find that the idea behind Wario World is a good one, but the execution of the game itself was pretty poor, and could be improved in a lot of ways.

The secret stages are a cool idea, they're basically puzzle rooms where you have to use Wario's moveset to get to the goal and obtain the Red Diamonds, which are basically the equivalent of the Power Stars of Mario's games, the main problem they have is that there's a lot of them, and a lot of the time they just feel the same, but a bit harder.

The bosses themselves are actually one of the strongest points in the game, there's one per each stage, and an additional final boss, so for the game's length, it is packed with Boss Fights, the bosses themselves are also charming, with visuals similar to the ones of a comic book.

But sadly, this is everything I found worth praising about the game, the level design feels really repetitive, being mainly a item hunt most of the time, with a lot of combat sections, that are mainly mashing the attack button over and over again with no actual strategy, I think that the game would have improved a lot if some challenged from the Red Diamonds would have been part of the levels intead.

Then there's the fact that it's hard for Wario to lose all his health bar, but it's really easy to fall onto an endless pit, which doesn't translate to a Game Over, but brings you to a weird room where you have to find the exit, which is generated randomly. Those segments main purpose is to make you lose money, but money on this game is basically worthless apart from buying some recovery items, so in reality, those sections are only a time sink.

Overall, I think the game itself had the potential to be good, but there's a lot of weird decisions in its core design that only harm it.

Super Mario Sunshine is my favourite game from the Mario franchise, I find that the setting is the best one in the 3D Mario games, being easy to remember every single main shine the game has to offer.

The addition of Fludd is what makes the game for me, it improved Mario's moveset and made it even funnier to control, and that is combined with the level design, I find that Sunshine's levels are one of the funniest 3D platformer worlds to explore.

There's also the difficulty of the game, Sunshine is in my opinion the hardest 3D Mario game. In comparison to 64, the Galaxy duology and Odyssey, Sunshine is the one I find to have the hardest time while playing its levels, so it is the best option when looking for a challenge.

The game was rushed and there's some obvious aspects that tell that, like the addition of the infamous Blue Coins, where a lot of them are impossible to be found without a guide for how cryptic is the method to find them.

There's also the fact that, unlike all the other 3D Mario games, all the Shines required to reach the end of the game are specific ones, making that, unless you're a completionist, more than half the game is pointless, since it doesn't unlock anything at all, for me, that is not a problem, since I enjoy beating everything on the games I play, but it's true that for some people it can hinder their experience.

Overall, evne when taking into account its flaws, Super Mario Sunshine for me is one of the best games I've ever played, and I would recommend that everyone would at least give a try to the game, since it has mechanics that aren't found in no other Mario game.

Outcore is just a masterpiece on game design from my point of view, this is a game that you won't ever have clue about what is going to happen next, nor in terms of gameplay or story. When I thought that it couldn't surprise me more, it dropped a big unexpected event, and then it did it again, and again, and again. This is one of the funniest games I've ever played, and it's just crazy to think that this came from a team of only one person.

If you haven't played the game, get it now and play it, it's around 3 hours to beat and it's free, so it's available for everyone. This game is truly an unique experience that must be played as blind as possible.

As with almost any mainline Mario game, Super Mario Odyssey is a well-crafted experience that everyone who plays it will sure enjoy it.

The amount of collectables on this game has stepped up from any other 3D Mario game, being overwhelming by some people, but I think that this is where the main fun of the game is. In the same way than Super Mario 64, the game doesn't dictate at any time which Moons are the ones you have to collect, so if you find any challenge that is not for you, you can avoid it entirely and go for another one.

The game also does a magnificent job at having some objectives on each world that are the "Main Quest" of them, being a lot more memorable than the rest of the other Moons and a lot more cutsceney than the others, helping the player at getting familiar with each level and also introducing the bosses.

Mario's control in this game feels great, being my only concern that his movement won't be fully used by new players, and needing to get used to it to combo movements into each other, so newer players may feel that Mario moves a little bit slow until they start trying to combo everything to maximize Mario's speed.

Compared to other Mario games, I still prefer what Sunshine and 64DS have to offer to the player in terms of variety and controls, but that doesn't leave Odyssey far behind, being the true successor to the open world games that 64/Sunshine were.

Velocity Noodle has been a blast from start to end, it's a 2-D platformer based on speed and being precise on your jumps, there's not a lot of controls but all the stages feel different enough between them to not feel repetitive.

There's also a free update that includes 32 new hard stages that really try to ramp up the difficulty, even when not going for a time trial run, but they never felt unfair, feeling really rewarded once you beat them.

The game has also one collectable (chopsticks) in each level, a gold trophy for beating stages on a set time, and a heart badge for beating a stage without getting hit, and this is one of the games I would recommend everyone to try to 100%, since I found that, even if there's no real reward from it, it's one of those games that gets even better once you try to master every stage it offers.

For a first project, I found this game to be a really interesting idea, it's a short action search game, where no indications at all are given to the player, apart from the "you have to Search for the land of light", you're not given any exact directions of where to go next or where to start looking. The player has to search every nook and crany in order to keep collecting equipment that will be useful on the future.

The game has some minor things I would change, and the controls feel a bit clunky, but apart from that, Wildbus is a really solid game that I recommend to everyone who is looking for an action search game where no directions at all are given.

Playing this game was an akward experience, the graphics reminded me of Undertale, but the game is totally different.

It features a lot of dirty jokes, like finding a mysterious white sauce or some villager orchestrating a dark plot to steal someone's kidney, among other things, so it's not suitable for everyone, but if that's your cup of tea, you'll enjoy the game.

The gameplay is simple, you're the mayor of a town and you have to solve the problems, doing sidequest that are normally doing the right thing or beating a minigame.

The game is really short, you can beat it in less than one hour easily, and while the game says that it features several endings, there's only really one ending with minor variations depending on the actions you've done during your run.