May, 2024

25

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Demo

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I SWEAR I JUST PLAYED THE DEMO TO LAUGH AT IT

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18

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Free Play Barcade
thank you to Brandon for carrying my ass all the way through to the end on this game. and for just being my friend

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13

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April, 2024

16

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this game is pretty good but everything in it is something that makes you go "yeah, i really liked that when I saw that in that other game too"
"oh yeah, i thought that was funny in castle crashers too"
"oh yeah, i thought that was a cool mechanic in binding of isaac too"
"oh yeah, i also like the monster designs in Dont Starve"
it feels mean to say there's no creativity in this game cuz there is, but it would be easy to throw the allegation of no creativity at it. It's hard to make something stand out in the world of pc rougelikes and this is another victim of that

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Punched a skeleton so hard it died instantly i and reached level 17

less importantly, i beat the game

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10

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March, 2024

27

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At first I thought this was a bad game because you can't press the jump button right when you land on a spring to go even higher, but then I realized it's a good game because you get to fight some funny little skeletons in it.
tbh i do not like this game very much. it's a very generic platformer where it's big gimmick is that you can switch between modern and retro visuals on the fly. Which is cool but accomplishes very little.
The retro graphics are too excited to pay tribute to the developer's "favorite old-school classics" instead of make the art actually look good in it's own right. They're happy with just making you say "this looks like Mega Man!" or some sh*t. It looks more like Abobo's Big Adventure than it does a real forgotten NES game. Plus, there are clearly a lot of moments that are only optimized for one artstyle. If you're having trouble with any enemy or platforming section and you switch the artstyle, you'll instantly see the hitboxes or platforms become much clearer and easier to deal with. If this had been done as an intentional mechanic ["Travel through time! The version of you from another era can solve puzzles and complete challenges in new exciting ways!"], then we would be better off. As is, the game has two artstyles that aren't great instead of one that is. Good skeletons though.
(EDIT: so i wrote this thinking that Wonder Boy III was not a real game. I thought the devs were trying to do like a cutesy thing where they develop a little indie game and advertise by saying "We're remaking a forgotten gem" but that's just a joke; it's just inspired by that era of platformer. So i was totally wrong in thinking the retro graphics were made in 2017 to look retro. But i like my critiques and kinda stand by them even though I got a basic fact wrong. It is actual Sega Master system art but it does still look like bad generic pixel sprites. I know now that it's not but it still looks like when you see an artist posting pixel art in an Instagram reel and saying "Errrrmm does anyone out there still have nostalgia for the master system days???". The fact that i thought the real 80's pixel art did a bad job of capturing the feel of fun 80's pixel art demonstrates why the game feels soulless and generic to me. I mistook the real thing for a poorly executed tribute and that's a pretty bad sign. )

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i'm no good at chess but this seems chill

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Demo is really really awesome, couldn't put it down. Unlocked everything there is in the demo. Crashes a lot and some bosses aren't well-balanced (fuck that scarecrow bro) but it ain't done yet so i can forgive that. Really truly got obsessed from the jump. The illusion it initially offers that you can just break everything with the dice mechanic falls apart by the time you're up against the last boss, but there are still a lot of moments that let you feel like you're cheating which is great. Also the animations are nice! (they gotta fix the shit with the sfx during fights with multiple crows though)

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18

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16

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had a lot of fun but then i reached a point where i wasnt even able to figure out how to trigger the next step of the tutorial so i walked away, satisfied to play. Very cool game, very complicated game with a very bad tutorial, ultimately equals a quite good experience.

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12

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10

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08

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02

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too much talking and not enough of it is interesting, would play more if it was 3-5 lines of dialogue in between puzzles

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Unlocked Bowser's Final World, been getting angrier at the game but that's really been because I haven't eaten enough.
They included 2 Mario Sunshine songs, millennials stay winning.
I love the little jumping-to-the-music badge!
Hell yes to the Cobra-Goombas in the little pots

The music in "Evade The Seeker Bullet Bills" rips so hard.
I beat this very very good game!

I don't like when the Hut! Hut! Donut Lifts don't look like actual donuts. They should look like donuts (and taste if PlayStation 6 ever has the bravery to incorporate such technology.)
I am a super wonder.
Proud to have completed The Final Final Test without ever hitting a Game Over but godDAMN I came close. 7 Lives remaining after starting with 99. Had to play it two times because I missed the flagpole on the first run. That left me with 20 lives and I forgot to go get more before I started the second time. This game is amazing but I'm happy to have completed it's toughest challenges
Bowser final boss song sounds like Dragula to me

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February, 2024

25

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23

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Got stuck on a battle that they don't let you exit so I couldn't go back and get better items, I was just trapped in a level I was too "underleveled" to beat so I'm just gonna call it there on this game. I had fun! It's a shame they designed it with a "point of no return" that they don't bother to warn you about.

22

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