Think the best way of articulating why I find this supposedly old/outdated fighter sick as someone who came to it without ever having played a subsequent SNK fighter is the infamous Geese Howard boss fight. In a vacuum, he's as cheap as its reputation would lead you to believe: his Reppuken has damage output that's approximately one third of your health as well as range high enough for it to severely limit your options against him and he can also casually invalidate the attacks you manage to land on him with a throw that does comparable damage to the Reppuken. Prepare to see that screen of your character falling out the window often.
However, the more times you die to him, the more predictable (no pun intended) his AI starts to become. If you jump forward and attack, he will always go forward and attack. If you try to approach him by using a special, he'll prevent you from doing so with the Reppuken. If you stand still, he'll do the same for a bit before making his move. So you have to pick up on every little quirk on his AI and find out how to bait him into a situation where he gets hit. While the sheer damage of his heavy hitting attacks would seem unfair, getting one hit on him more often than not means throwing him out of his comfort zone and turning that one hit into multiple, thus doing a similar amount of damage to what he would have done to you with one hit. If you keep this up, you can even get him into a situation where your special move will land on the early frames of his Reppuken, interrupting said attack. Through this plan of attack as well as, my noob at fighting games ass was able to eventually 2-0 him and throw him out the window like he did to me 28 times.
With its small player roster of three characters and its arcade mode that faces you off against opponents designed with no expectations of being playable, Fatal Fury 1 feels like it was designed as a single player game first and with multiplayer as an afterthought. And I am being 100% unironic when I say this design philosophy makes me feel like I became a better fighting game player, be it through learning how to exploit the habits of seemingly unbeatable opponents or by building up the ability to press buttons faster to make the most of those small moments of vulnerability when they pop up. As someone whose engagement with fighting games has usually been respecting them from the sidelines and/or having a quick laugh in a run of arcade mode on the lowest difficulty, I truly get them now.

Lowering this by an extra point immediately after finishing MGS2 because doing that has made me realize just how much this is that game if it was completely dripless

It's actually a common misconception that this is a video game because it's instead a list of bullet points on what your new personality is going to be.

I played one race of this to test out the PS2 I wanted to use primarily as a DVD player and won it, therefore this game is good

I played a couple races of this to test out the PS2 I wanted to use primarily as a DVD player and lost all of them, therefore this game sucks

This is a declaration of war on all duel system haters. Having an optional risk vs reward dynamic where you could potentially take out an enemy officer with less resources (on account of using a separate health pool in duels) at the possible cost of losing the whole map is sick as fuck and I'm tired of pretending it's not.

I've come to realize that I've been way too harsh on this game and so I decided to give it another chance. I played it again in the context of the ironman challenge, a self imposed ruleset among Fire Emblem fans where resetting is completely banned. This challenge is, in my humble opinion, the most enjoyable way to play Fire Emblem if you have enough experience with the series, as it forces you to engage with permadeath in away that playing vanilla doesn't and also because the lack of resetting just inherently causes the game to be paced better. This is the most charitable set of conditions I could have played the game in. So what do I think of it now?
It still fucking sucks lmao

Say the line, Zhang He-jak!
"I defeated an Officer!"
Haha, I love this little guy

I prefer actually fun games like Drakengard

Plays through arcade mode on the easiest difficulty mainly just spamming Zhou Yu's jump slash attack
Yeah, my spacing game is kinda cracked. Thinking of taking my skills to EVO next year.

I've jokingly said that "To the Joker, Drakengard 1 is just an ordinary musou" at least twice before playing it and then when I did, I ended up unironically finding the gameplay more fun than any sincere musou I've tried so I guess I powerscale above the Joker now.

I think Hideo Kojima should do a Rose/M. Bison type thing where he splits his artistic side and his misogynistic side into two completely different people

I can barely form a coherent thought about what I just finished but I feel weirdly seen by Final Fantasy VIII and its protagonist in particular as this understanding of specific feelings of capitalist alienation that I've been unable to articulate for the longest time. I don't have any official diagnosis and especially do not want people I barely know armchair diagnosing me online but Squall's struggles to process the most basic social interactions in terms of anything other than capitalist obligations like school or work, "shut up and get the job done" mentality, and specific jaded outlook are core parts of myself I never expected to see reflected in this fashion. While I narrowly prefer the basic bitch choices of VI and VII in terms of Final Fantasy games, this surreal response to the cultural zeitgeist of the latter game and weird as fuck (complimentary) use of Marxist theory (specifically the "annihilation of space by time" described in Grundrisse and expanded upon over a century later by David Harvey) in the same way that most RPGs use religious/mythological concepts solely because it sounds cool is a game that will no doubt have a special place in my heart from now on.

Just finished Disc 2 and the twist that everyone hypes up as "ruining the game" is something that, while kinda corny, is such a nonissue that all it does is prove that everyone who hates this game is simply too weak
Go back to using a bad fan theory to cope with your inability to recognize a good game, losers

2008

This review contains spoilers

It cannot be understated how funny it was to make the final boss a general of a genocidal empire, have it made clear before the fight starts that he can not be reasoned with, and then have the fight end with a morality choice where if you kill him, the game tries to make you feel bad for it. Like for the most part, I enjoyed this game but I burst out laughing at how bad that was because it genuinely felt like something someone would come up with to make fun of bad morality systems in video games.