BloodMachine
2022
2018
Breath of The Wild isn't particularly astoundingly good, it's just that it makes other similar games seem embarrassing.
IT captures the feeling of travel travel only if one doesn't use the terrible quick travel system, it has a lot of interesting systems that make the fact it takes place in a world actually mean something that the player doesn't really need to engage with, and it has a lot of detail that makes it feel distinctly palpable. It just feels like a game that is building up to something that never really comes, everything is made accessible enough where nothing can really be too deep. Shrines are enjoyable little challenges, but never too advanced, combat is really pleasantly desperate feeling ,even in some cases later on in the game, but a lynel is still harder to kill than the final boss, and the game provides palpable rewards for things like quests, that honestly would be more pleased if they rewarded nothing at all.
But it has a lot of beauty and loneliness and exploration that do feel meaningful, when one tries even a little bit to make it so.
IT captures the feeling of travel travel only if one doesn't use the terrible quick travel system, it has a lot of interesting systems that make the fact it takes place in a world actually mean something that the player doesn't really need to engage with, and it has a lot of detail that makes it feel distinctly palpable. It just feels like a game that is building up to something that never really comes, everything is made accessible enough where nothing can really be too deep. Shrines are enjoyable little challenges, but never too advanced, combat is really pleasantly desperate feeling ,even in some cases later on in the game, but a lynel is still harder to kill than the final boss, and the game provides palpable rewards for things like quests, that honestly would be more pleased if they rewarded nothing at all.
But it has a lot of beauty and loneliness and exploration that do feel meaningful, when one tries even a little bit to make it so.
2003
2003
2003
Deeply impressive and really fun horror/action game, with some level of danmaku present and slow methodical player control and shooting mechanics, managing to make a compelling little loop out of repedly playing through a tiny space of the game is genuinely just a deeply impressive achievement, especially for something made in such a short time.
Honestly one of my favourite touhou doujin games
Honestly one of my favourite touhou doujin games
2008
2021
Monster Hunter joins games in complete vestigiality of their own systems. In trying to make the game more "fun" and movesets more complicated, it streamlines gathering, sharpening, any kind of resource management, planning around the hunts with item needs and even variety of gameplay in any meaningful sense into oblivion, leaving an admitedly entertaining multiplayer character action game, with none of the strategic depth and slow methodical approach and somewhat lowfi charm that birthed and sustained the series more or less up until world.
Games are a victim of comfortable player bases
Games are a victim of comfortable player bases
2006
A game released in a state that one rarely sees games come out with, very clearly troubled and unfinished that it feels like playing a leaked piece of lost media.
Every twist of the story and aesthetic choice oddly inspired to add to that feeling, Mephiles, literally shadow's shadow, slowly approaching the camera as if it was a creepy-pasta edit, shadow's power limiter rings only ever mentioned in sonic X and nowhere else play a role. You fight an Angel to end the world, in order to save it, and silver is a fuckup unlike any other.
Sonic 06's sense of unreality is impeccable, and really knows how to render water
Every twist of the story and aesthetic choice oddly inspired to add to that feeling, Mephiles, literally shadow's shadow, slowly approaching the camera as if it was a creepy-pasta edit, shadow's power limiter rings only ever mentioned in sonic X and nowhere else play a role. You fight an Angel to end the world, in order to save it, and silver is a fuckup unlike any other.
Sonic 06's sense of unreality is impeccable, and really knows how to render water
1998
2003