Seems I'm late to the party for this game, I had no clue it released in 2014. Regardless, I played Kero Blaster for the first time today on my Switch and beat it in only three hours. Its a simple arcade style game that follows the run and gun formula mixed in with platforming elements, similar to a Mega Man game. You even get more weapons later on in the game that you can experiment with, though with all of them you can only aim straight in front of you or upwards. A big part of Kero Blaster's charm in my opinion is the visual style; its very simplistic with little to no detail and it almost looks like an Atari 2600 game but with sprites that aren't blocky, which I feel looks cool. The soundtrack is great, too, and it emulates the sound of retro games nicely. Kero Blaster has excellent controls, I've never felt like I was screwed over because of the way it controls. Overall, its actually a pretty challenging game, too. It wasn't quite as difficult for me as other retro style indies I've played, such as Cyber Shadow or The Messenger, but I did still die quite a few times. Everything still felt fair and achievable, in part due to the many upgrades you can buy for your weapons. These upgrades make the game much easier, but its balanced out by the fact that the prices of upgrades ramp up quite dramatically after you've already bought the cheap stuff so you have to wait a while before you can afford the other items. The game has a few progression unlocked upgrades, as well, such as the coat that lets you take one extra hit and the jetpack that lets you double jump, which I felt were neat additions. The jetpack in particular was nicely implemented into the level design, although I found it a little awkward to have to stop dead in my tracks to propel myself straight upwards instead of at an angle. It does make sense for it to work that way, though.

I feel its worth noting that there's an extra mode called Zangyou Mode that you unlock after beating the game normally, which seems to be some kind of hard mode. Chances are that I won't be playing that, since there aren't many games that I replay, but considering how short this game is maybe I'll give it a shot later.

Looks like I'm the first person to review this game here. That's rather unfortunate, as I felt Super Crush KO was quite the fun experience. Its a rather arcade style brawler game where you beat up a bunch of robots to save your cat from an alien, there's pretty much no actual plot but the game plays that up for laughs (the cat you're saving is named Chubbz and the alien just steals him because she really wants a cat). The art style and dialogue were both quite charming, but the strongest point in my opinion was the actual gameplay. You get a few combat options that are simple but fun and fluid to use; ZR has you shooting a gun with limited ammo but recharges quickly, ZL has you dash through enemy fire and enemy attacks (what you can dash through is indicated by red color coding), X has you using super moves of sorts that you unlock more of as time goes on, and Y is mostly used for your standard "one, two, three" punch attack although you can also use it to uppercut as well. Later on, you also get a meter near your character's icon that will charge up as you beat up enemies. Once its full, pressing A unleashes a big laser of destructive power the game calls "Super Beam KO" that makes quick work of whoever it hits. Overall, the combat in Super Crush KO reminds me of Guacamelee a bit in that you get different super moves depending on which direction you move the stick in alongside pressing X. For example, if you're on the ground, pressing X will perform a twisty kick move. But, if you press up and X while on the ground, you'll uppercut them into the air, giving you a perfect opportunity to follow up with aerial attacks. If you press down and X, you'll slam the ground with your fists, which creates a shockwave that stuns and damages foes. These super moves make you feel strong, but they don't feel stale to use again and again imo.

Of course, no game is perfect, and Super Crush KO is no exception. My main gripe with this game is that its really short. There's only four worlds and five levels in each of them, with one of those levels just being an isolated boss fight for each world. It does make sense, as the game encourages clearing levels fast and getting big combos, but its a little disappointing to see. Its fun to beat Super Crush KO the first time around, but the replay value in this game is mostly dependent on if you want to revisit those levels to improve your previous scores. Personally I'm not much into that, I'm mostly a one and done kind of person with the exception of a few games. But, nonetheless, this was a fun romp of a game that I mostly enjoyed.

So I just beat this game as soon as I am typing this. I bought it on release day, but was really taking my time with it...and, well, it doesn't help that I was juggling this between a few other games I was playing. Overall I really enjoyed my time with this game, the gameplay is the main thing I enjoyed but the story was also surprisingly interesting to me as well (I wasn't expecting too much but this game's got quite the story).

I feel the gameplay of Persona 5 Strikers mixes together the weakness exploiting formula of Persona with the fast paced "one man army" combat of Musou games quite well, though it has some problems that Persona 5 also shared. Perhaps the main gripe I had with it is that, if you just focus on increasing your SP as much as you can, the best way to deal with bosses and mini bosses is constantly spamming Skills they're weak to. Some bosses also have things in the environment you can use to your advantage, which is unique to this game...its a neat feature in regular fights, but in boss fights they'll usually give you things in the environment that are of the element the boss is weak against, giving you some advantage. Nonetheless, it was still a fun experience.

The story was neat, as well. I'll try my best not to spoil anything as I explain what I found most interesting in the story. I felt the two new characters - Zenkichi Hasegawa and Sophia - were both great, though personally I liked Zenkichi more than Sophia. He's easily my favorite character in this game, which is saying a lot when Persona 5 already has quite a few characters I love. In my opinion, it isn't until the end that Sophia really shines, whereas Zenkichi gives a relatively solid first impression and they improve on that more when he gets more character development. Speaking of character development, I like that most Jail Monarchs (pretty much this game's version of Palace owners) have a connection to or serve as a foil to one of the thieves in some way. This ranges from feeling like a retread of some previous plot points in Persona 5 to being a breath of fresh air, there's a certain character in P5 that's infamous for not having much development and she really gets a chance to have some spotlight in this game.

I'd like to dedicate this paragraph to the OST. Because, wow, I really like this game's music. Many tracks blend together the distinct sound of Persona 5 with the energetic feel of Dynasty Warriors music -which I really enjoy as a fan of both - yet it doesn't feel like a rehash of previously existing tunes. Some tracks are remixes, some of which I actually like better than Persona 5's OST. That almost feels crazy to say considering how well loved P5's music is.

Okay I know this review is absurdly long by now, I just had a lot to say. I'll just leave this off saying this game definitely deserved the 4 and a half stars imo.

Really not much to say about this game that hasn't already been said, honestly. The "Everyone Is Here" aspect of this game is really great, its got every character that's ever been in Smash plus a few newcomers and DLC adds a lot to it as well. It also has almost every stage that's ever been in Smash, although some didn't make the cut. I preordered Smash Ultimate and got it on launch and I don't regret it, most new character reveals give me at least some kind of joy and I've got some characters I really wanted in it. Plus its a fun game that I enjoy on a casual level a lot.

Nintendo's really gotta fix that awful online sometime, though. That's the main thing drawing this game back from being more than four stars imo.

Its a fun experience to play in short bursts with some friends, but its the kind of game I'd never play with randoms. I rarely find myself playing it anymore, though the hype for this game doesn't seem like its died down at all considering I see memes of this game all over the place.

I very much enjoyed my time with this game. Its easily one of my favorites in overall visuals thanks to its very charming cutscenes and the amazing graphics. I pretty much always had a grin on my face watching the characters interact between each other.

As for the actual gameplay, I feel Luigi's Mansion 3 didn't do much to reinvent the wheel that the other games had already used, but frankly this series has a very solid foundation so I really don't mind. I feel it takes the best parts of both games within the Luigi's Mansion series: the game's overall structure resembles the first game since you're only exploring one huge mansion (well its a hotel in this case) instead of several smaller mansions, but it comes with some features that the second game introduced such as the Dark Light. Sucking up ghosts feels more satisfying than ever thanks to Luigi's newfound ability of slamming ghosts onto the ground to weaken them. Its a fun new way to handle the dastardly spirits that still functions similarly to the previous games. Overall, the combat is fun and easy to understand, just as it is in the previous games. In my opinion, the addition of Gooigi is the biggest thing that Luigi's Mansion 3 introduced. He really changed how I look at the game's many puzzling situations and had me think outside the box, although sometimes it is rather obvious when you're supposed to use him. Personally I've always viewed the Luigi's Mansion series as puzzle games, they always give me many moments of being completely stumped to the point where I have to look up the answer online. However, I never felt the solutions to puzzles in Luigi's Mansion 3 were cheaply hidden or obtuse. Each time I had to look it up, I realized I was just looking at the situation in the wrong way.

Pretty much the only complaint I have about this game that I can think of off the top of my head is that some floors feel too short and others feel too long, it seems to be a bit inconsistent when it comes to that. But honestly it really doesn't matter much, I had such a good time with this game.

I'm surprised to see this game hasn't got any reviews as of me typing this. I feel its a pretty solid game, granted I've never got far in it. Each character has their own ways of fighting, but otherwise it is a pretty standard beat-em-up with some platforming elements. Fun to revisit but its no Turtles in Time.

I feel this game relies too much on gimmicks. The way you catch Pokémon is weird and the game restricts you to using only a single Joy-Con if you're playing single player, for some reason you can't use both Joy-Cons unless you want to control two trainers and you can't use a Pro Controller at all. I can respect it for pretty much abolishing random encounters (not that those were bad I just find it intriguingly bold), letting you store Pokémon in the PC whenever, and bringing back rideable Pokémon, those were fun quality of life features. I feel we really didn't need another remake of the Kanto games, honestly; FireRed and LeafGreen already did a great job of fixing the problems with those games, and I know those came out several years ago but I feel they should've just got a port or a remaster instead of this game being made. Perhaps my biggest complaint about Pokémon Let's Go Eevee is that it's ridiculously easy. I know I'm saying that about a Pokémon game, but this game was straight up effortless to beat, even easier than any other Pokémon game I've played. All you need is your Eevee, which you can teach moves of several different types, and you can stomp the gyms easy since they still use exclusively one type. You could probably get some challenge if you deliberately refrain from using your Eevee, but if you do use it this game is such a straight road to victory.

Overall, I respect it for trying to mix up the gameplay despite being a remake of the Kanto games, but it leans too hard into gimmicky territory and it just wasn't very fun. It isn't a bad game, but it is bland and much too easy (even for Pokémon standards). I will say that this definitely was not worth $60, I regret having paid full price for such a "meh" experience. Because of everything I've laid out here, I'm giving it two stars, which is looking to be the default score I give Switch games that I find bland but not necessarily bad.

I really wanted to love this game but its just not that good to me. While I appreciated the Dream Friends concept (it was really cool to be able to play as characters like Marx for the first time) and I like that it got more content later on, I feel its one of the least interesting Kirby games I've played and not worth $60. I would much rather play a Kirby game like Super Star Ultra or Amazing Mirror.

I have very fond memories of Club Penguin. I know I sunk a ton of time into the mini games like Card-Jitsu and Ice Fishing. The special events the game had were always fun and I remember being very interested in the Puffles since they reminded me a bit of the Chao Garden. Only problem I had with it is that so much cool stuff was tied to Membership, but I get why that was. I'd love to be able to revisit it again in its original untouched form.

It sets out to do one thing, and it achieves that goal masterfully. Kirby's Epic Yarn goes all in on the cute and whimsical aesthetic of arts and crafts. While it is a ridiculously easy game, I feel the easiness actually strengthens the theme of Kirby's Epic Yarn even more. Its here to give you an easygoing and peaceful time, and I absolutely respect that.

An absolute classic that's still fun to revisit nowadays. I feel there's not much I can say about this that others haven't, its just a really fun romp of a game. I have only played the SNES port, but I'm sure the arcade original is great too.

This game was an absolute marvel at the time, seeing Pokémon on your TV screen with fully unique animations for each of them must have been amazing. However, the problems of the first generation of Pokémon unfortunately show here. Psychic Types only have one weakness (and its a type that has exclusively terrible damaging moves except for one or two moves), being asleep takes your whole turn to wake up from which leaves you prone to being put back to sleep, there's no Abilities or held items, being frozen is nearly impossible to get out of because your Pokémon can only be thawed out by using an Ice Heal or getting hit by a Fire Type attack...just a bunch of balancing stuff that later generations fixed like that. Perhaps the saddest part of Pokémon Stadium is that the main draw of being able to use your teams from Red, Blue, and Yellow has been almost completely crushed, with many cartridges of the games having completely lost their save data.

Overall, there isn't much point to revisiting this game now. All the side content is pretty unremarkable and the main draw of the game is inaccessible for many players unless you stick to the "rental Pokémon" the game lets you use for the battle modes. Nonetheless, I'm giving it two and a half stars purely because of how monumental it was at the time.

This game is the most fan servicey game I've played. By that, I mean you can tell this game was made with Dragon Ball fans in mind. The roster is one of the biggest in any fighting game I've seen (aside from games like MUGEN that have potentially infinite characters since people make the characters) and that's really impressive. It includes characters from every facet of Dragon Ball: Dragon Ball GT, the original Dragon Ball, Dragon Ball Z, and even the non-canon movies all get a good amount of characters in this game and its glorious. If you've ever wanted to beat Broly with a Frieza Soldier, well you can do that in this game. Puts a smile on my face.

Out of the Donkey Kong Country SNES trilogy, this one was my favorite as a kid although I never got very far in it. I've only ever beat it once, I feel its actually more difficult than the second game (and of course harder than the first game by default) which is interesting. I don't think I can say much about this game that I haven't already said for the other Donkey Kong Country games, though; I love it a lot but it does share some of the problems the other games in its series have. In particular, I've mentioned limited saves as a problem in all of my reviews of Donkey Kong Country games, and while it isn't as bad here as it is in the second game its very much still present. Thankfully, you can leave worlds at any time to go to a different save point on the overworld.

A solid SNES game and among the best of its library, just like the other two Donkey Kong Country games before it. The only reason why I'm not giving it a full 5 stars is because Lightning Lookout is easily one of the most frustrating levels I've played in these games.