This game rocks.

It's as generic as an anime story/characters can be, but it's an insanely enjoyable ride through, with a genuine masterpiece of a turn based battle system. Was a big fan of the music and overall aesthetic as well. The encore improvements feel so great having never fully beaten the original. It has its fair shares of flaws but it's truly an unforgettable experience for me.

Special edition is pretty sweet

UPDATE: Thought I would add some more as my opinion has evolved. Overall, I feel more critical on my experience after just completing another musou game P5S. I think the fact of how limited the "fun" characters in the roster are is much more disappointing then I remember. And while I definitely like certain aspects about the gameplay even more than P5S, the story is also something I'm having a little more trouble excusing. Still a very fun time I don't regret experiencing and filled my itch for more of the universe but I'm also a bit disappointed on what it could be.

I think having an understanding perspective before you begin playing this game is the best way to garner its full enjoyment. It's narrative is decent at best, missions and maps can be repetitive, and much of the late-game characters are frankly not that fun to use - but the core gameplay loop with my favorite characters never bore me, and I found the story to be a nice pairing with the main course. Can't see myself ever really returning after getting a few dozen hours of it, but a worthwhile experience at best.

Binding of Isaac for me is my perfect "pick up and play" game. I already sunk dozens of hours on the WIIU version, but already have close to 100 on Switch, with all of the non-greed mode endings complete. It's simple in look and borderline repulsive at times, yet those seemingly bizarre factors create such a wildly different and unforgettable experience every new run.

Also, having now just beat LoZ NES, I love how the dungeon format is almost exactly the same here as the dungeons in that original game were. You could really tell the devs were huge fans of the genre/style and polished it up to great lengths.

Took a batch of games that (for the most part) needed a good deal of fine tuning and QoL implementations and gave it just that. Makes the experiences far more enjoyable and the definitive way to experience (at least) 1 and 2.

Not the best, but one of my personal favorite experiences from the SNES era. It's high-speed gameplay, great pixel work, and "easy to learn but hard to master" driving mechanics make it a very enjoyable time to this day.

Holds a lot of the likeable charm I find in Super Mario World, but its controls and level design haven't aged very well. It's decent at best, but the over-the-top level structure and clunky drifting/turning controls hold it back from being very enjoyable today.

Super Mario World is arguably the best 2D Mario platformer out there. I'm not a big fan of the overworld structure and having a lot of the content restricted behind secrets, but in terms of style, moveset, and overall charm, it holds up insanely well to this day and is pure fun.

I can't say I quite enjoyed this as much as everyone else who raved about it at launch, but, in my opinion, is the best Luigi's Mansion out there. It expands upon the concept to such a grand degree that allows itself to get insanely creative and expressive, all for the best. While the new combat system felt off at times, the new tool set additions did wonders for expanding upon exploration at times. Not a fan of the game's bizarre level pacing/structure though - really brought the experience down for me.

Besides Smash, the best content of DLC Nintendo has ever put out. Intriguing narrative, witty writing, challenging content for veterans, and a masterpiece of a finale - such a creative and ambitious take for the series that payed off incredibly well.

There are very few game series I've been addicted to like I've been addicted to Splatoon. It's unfortunate it suffered a familiar fate that the first did, with a weak first few months of sparse content additions, but by the end of its cycle it's quickly become one of my favorite Switch games. I loved grinding the hell out of everything the game had to offer all over again - it has a great sense of atmosphere and one of the most enjoyable Nintendo universes on the Switch. I can't wait for an inevitable sequel to shake the series up even further.

2017

Never owned it but got a good amount of hours over the numerous free trials and opportunities throughout the years. The core gameplay is great and it has a really unique and special thing going but it needs more fluff to it to make a sequel seem worth the full price tag.

Pretty much Guacamelee 1 but better. The lack of originality against its predecessor may be disappointing to some, but it was never a hindrance to me. I love the expanded and satisfying platforming, decently fun beat em up style combat, and witty writing/overall humor. One of the best games on the Switch and easily worth a play if you're into any of the multitude of genres the game tackles.

One of the best Switch/WIIU games, and the best Mario Kart games easily. While the complaints on the shaky battle mode (even in Switch) and mid roster are completley valid, they have crafted the core game play to near perfection, and its one of the best multiplayer experiences out there. I can't wait to see how they take this fantastic entry into even greater heights in the future.

Overwatch gets way too much hate to this day, at least on the non-competitive side. Having now played easily dozens of hours across three different platforms, the core gameplay loop and cast selection never gets old. I love the wacky and incredibly polished charm the game has and I still find myself perfecting the characters I've played over and over. I'm by no means good yet still find so much enjoyment in a genre I'm not too familiar with. Really hoping Overwatch 2 delivers in providing the meaningful single player experience I've been looking for.