Bio
I'm something of a gamer myself.
Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Super Mario 64
Super Mario 64
Banjo-Kazooie
Banjo-Kazooie
Splatoon 2
Splatoon 2
Half-Life 2
Half-Life 2
Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

289

Total Games Played

001

Played in 2024

199

Games Backloggd


Recently Played See More

Ghostbusters
Ghostbusters

Apr 12

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

May 17

Back to the Future
Back to the Future

Oct 29

Splatoon 3
Splatoon 3

Sep 11

EarthBound Beginnings
EarthBound Beginnings

Jan 16

Recently Reviewed See More

This is a beyond idiotic game. But its idiocy is pretty endearing. Collecting clocks? Dodging bees and hula hoop girls? Throwing milkshakes at bullies? The music being at 10000 bpm? It all makes a for a pretty hilarious package.

The actual game isn't too hard once you learn the tricks to it. You just have to stay near the bottom of the screen while clock colllecting, so the bees despawn quickly. And then you basically spam the milkshakes in the cafe stage.

The only cool thing is that the picture of Marty and his siblings won't fade out anymore after the Enchantment Under the Sea dance. That's the only logical thing about this game.

The clocktower run at the end of the game has the DeLorean at least. Too bad you only get one shot at it!

I beat this game in 14 minutes. This is one of the stupidest games ever made.

First off, the actual ghostbusting part of the game is completely pointless. All you need is a capture beam to beat the game. All that fancy equipment? You don't need it. However, some ghost food comes in handy too. To access the last stage of the game, it doesn't actually matter what you do, it just happens after enough time has passed.

After you get your equipment, go directly to the ZUUL BUILDING and wait 5 minutes, until you are allowed in. Don't think you can pass time by messing around the map screen, though. The more you move around, the longer that you have to drive. So, a 150 mile trip suddenly turns in 8000 miles.

So, you enter the ZUUL BUILDING, and get hit twice by ghosts. You put down the ghost food to get them out of the way, and walk up the stairs and open doors until you get hit by a ghost hiding behind one. There's a bug with those hidden ghosts, in that if you get hit with one HP left, your health underflows to 255. So, for the rest of the stairs, you're effectively invincible.

Then you fight Gozer. You just gotta shoot her. But you can just cheese it by positioning yourself so your shots always hit, and then repeatedly go down a screen (which will scroll down and clear all projectiles), and then go back up to the main fight screen and shoot her twice. Rinse and repeat until she dies.

THEN CONGRATULATION !!!

Toby "Don't Call Me Radiation" Fox made the most ingenious game ever created. It has something that appeals to anyone. Furries, deep lore, anime jokes, you name it. Toby knows what the Internet loves based on his experiences in the EarthBound and Homestuck fanbases. He simply applied that to his own game.

He worked within his limitations, and turned his weaknesses to strengths. Can't draw? Okay, the battle screens use this simple but unique black and white art that looks striking. Can't make that much content because you're one guy? Okay, you need to play the game at least three times to see everything.

He of course used his actual strengths as strengths as well. He is a god tier composer. The soundtrack is amazing. He is also a good writer and came up with lovable and memorable characters.

Besides that though, I think the game is mostly okay. It isn't really amazing, at least not to me. I never really got into it like most people seemed to. But, I like and respect Toby Fox. What a guy. He's much better than his webcomic artist mentor.