Took me back to when I first played Tunic, though in this case engaging with the translation is the main mechanic. At first, I'd feel bad if I brute-forced a translation with the notebook - it felt like cheating. But after thinking about the larger context of the game, you can't brute-force anything unless you have a general understanding of what characters mean what.

I wish there was more game here - referring back to Tunic, translating was part of the game but there were excellent mechanics elsewhere. Here in Sennaar, there is awkward stealth and super light point-and-click style puzzles. Those criticisms aside - I had a good time with this game and have recommended it to a few other folks in my life.

I was looking for something incredibly low stakes and this game absolutely is that. However, I bounced off of the fact that some of these puzzles are so absurdly easy that you might confuse this game for the second screen in a TikTok illegally posting clips of Family Guy. Video Games have their limits, and I don't think any game will ever make a cozier puzzle than just actually solving a physical puzzle.

I'm not sure what part of this game didn't click with me, but it didn't. I didn't love the fishing, it felt like a bit of a grind. Mashing buttons as fast and often as you do is bad for a SteamDeck. The Tapper minigame during food service wasn't particularly gripping either. I found out almost 5 hours into the game that I was doing the restaurant management drastically incorrectly but still was making enough money to move along the power curve at a normal level. The writing felt generic and shallow - the parody characters are the most basic parody elements rolled into a character (Shopkeeper = sketchy, weeb loves figurines, the cool sushi chef is cool and mysterious).

It's not a bad game, but it was not for me.

I think this game does an excellent job of adapting Celeste's mechanics to a 3-D space and wish it were longer. The movement wasn't flawless, but the fall indicator helped quite a bit. I would recommend it to fans of the game but this probably shouldn't be someone's first game in the 3-D platforming genre.

I have no idea how I had the patience to beat this as a child

Haven't played this game in a long time - but I remember being frustrated with it even as someone good at Zelda games. Worth trying again someday.

If you look at the rest of the games in my Backlogg (TM), I bet you wouldn't expect this one to be there.

You could take this game super seriously, ace all the challenges, and feel like you beat the game. Or you can go "woooooosh" and have a nice relaxing time. I went with the latter.

I hate this game with a passion. Not only did I have 0 fun playing the main story (which, I know is for children, but you can try at least a little bit), but your reward for beating it are a bunch of 100-floor super dungeons. What a brutal slog of a game.

One of the better Pokemon spinoff games - but a spinoff is a spinoff.

Did you know that the Pokemon outfits in the game also have a shiny rate? You can get a shiny Groudon outfit. Why anyone would care enough to get that is beyond me, but you can do it!

As stated in the reviews below - this is a phenomenal pet simulator. The problem with that is most pet ownership is quite boring - made wonderful because of the emotional connection you develop with the pet. I can only care about data packets for so long before the illusion wears off.

Had it crash on me about an hour in, which is incredibly strange for a 3DS game on native hardware. Can't provide a fair rating because I was frustrated and didn't pick it back up. Would like to give it another shot one day.

It's still not great, but it's better than Phantom Hourglass. I do like that the big bad is just an evil conductor - that's pretty funny.