Brütal Legend is a bit like video game junk food. As long as you go in with the expectation that it's purely indulgence, you'll be alright. If you dig metal, comedy, or even just Jack Black, you'll likely have some fun. If, however, you'd like all the good bits without the fluff, just watch a quick playthrough.

Full essay here: https://www.guilded.gg/backlog/blog/Chris-Vs-Blog/Brutal-Legend-Wait-No-Encore

Give Cuphead a go if you've got a buddy looking to do some old-school jump in co-op, or if you just want to flex your muscles a bit showing a tough game who's boss. If the challenge seems too daunting, at least take a peek at a playthrough to see the gorgeous art and hear the red-hot soundtrack.

Full essay here: https://www.guilded.gg/backlog/blog/Chris-Vs-Blog/Cuphead-Approachably-Difficult

A brilliant setting, gorgeous art, and wonderfully realized characters are let down by a game play system that soon leaves little tension.

As your Sleeper develops new skills, the illusion of opportunity cost evaporates, and the game loses some of its charm.

If you have ever had a minor interest in Undertale, or wondered what all the fuss is about, just play it. It's a one-of-a-kind chance to explore an RPG turned storybook. Your experience will likely be different from mine, with characters meaning different things depending on your feelings. This is expected, and honestly, a part of the magic. Listen to the wild ravings of the fandom—go play and enjoy.

Full essay here: https://www.guilded.gg/backlog/blog/Chris-Vs-Blog/Undertale-Believes-In-You

If the original games turned Lara into video game royalty, this reboot does something even more difficult: Turns her into a person. While the action and over the top capabilities of the original design are still there, the layer of humanity and vulnerability upon which it rests elevates the formula.

Do you like quirky thrillers? Have you seen all of Stranger Things? Twin Peaks? Played Deadly Premonition? Big Stephen King reader? Any of these would be a good indication that you'll enjoy Alan Wake. Even if this isn't your normal genre, or if you don't play older games, or aren't very good at combat in games. Even if you don't decide to play, and choose to just watch the story unfold. Alan Wake doesn't care about any of that. It has a weird and wild story to tell, and it wants you to listen. Needs you to listen.

After all, a story doesn't accomplish much without an audience. And this story has a lot of work to do.

Full essay here: https://www.guilded.gg/backlog/blog/Chris-Vs-Blog/Alan-Wake-Still-Shining

The puzzles add a new little layer each time you enter a new section of the complex, and throw in a little curve ball with the additional challenge rooms. The story is OK, with bursts of exposition delivered with audio recordings and dialogue with your AI companion. If you like Portal, and wish there were more games like it, this is an acceptable diversion.

Dark Souls is a commitment. You'll need to practice the combat, learn the bosses, and more than likely spend some time on wikis to even figure out what the hell is required to open that f&$%ing door. It will test your patience and consistently knock you down a peg. If you think you can stand up to that kind of pressure, I think that playing through and beating Dark Souls is an excellent experience. The thrill of finally beating a boss, or the confidence to sprint wildly through a section that used to force you to crawl behind a shield feels outstanding. By the end of this game, your journey belongs to you alone, and for that I think everyone who has an interest should at least give it a go. If the game beats you up and you put it down, no worries! There is an incredible amount of content out there if you're still interested. So, regardless of how you do it, there are plenty of ways to experience the Age of Fire.

Full essay here: https://www.guilded.gg/backlog/blog/Chris-Vs-Blog/Branded-by-The-Darksign

Passable hack'n'slash combat, repetitive dungeon crawling, and an under-baked town hub to rebuild. A cool concept poorly executed, to say I found this game disappointing is an understatement.

2017

A space haunted house where you are always equipped to improvise. Fun combat, an intriguing enemy, some great set pieces, and a whole bunch of lore for those interested in digging into the nitty gritty.

The scope of this game is huge. When you think you've learned all it has to offer, you'll stumble upon a new interaction or detail that you've never run into before. A Hall of Fame colony builder.

The day after I beat Transistor on stream, I booted it back up and played through it a full second time in order to get every achievement. Every last drop of story bit and in game accomplishment. To spend as much time as I was able in the city of Cloudbank. I have, I think, only unlocked the full set of achievements in 4 games. Twice was due to the design of the game - they just handed 'em over. With Transistor, I sought it out. Me. The same guy who has more unplayed games than played. The dude who needed to start a Twitch stream just to sit down and focus on playing one game all the way to the credits. I don't know what else I can say to convince you that I think Transistor is worth your time.

Go play it. Hell, play everything that Supergiant Games has made. I hope they'll mean as much to you as they do to me.

Full essay here: https://www.guilded.gg/backlog/blog/Chris-Vs-Blog/My-Love-Affair-with-Supergiant-Games

A strong riff on the deck building rogue-light, a dual deck system with a healthy dose of campaign flexibility and dynamic storytelling. If I can levy one complaint, the game offers a steep time commitment just to find out in the final act that your build isn't up to snuff, which can feel pretty deflating.

Dying Light is absolutely worth playing, and doubly so if you just want to screw around and kill some zombies. Don't go in expecting a masterpiece; the story is uneven, the progression awkward, and the loot uninspired. But, GODDAMN, that dropkick feels good. If you own it already, or can find it cheap in a sale, fire this one up and go goof around in the zombie sandbox of Harran.

Full essay here: https://www.guilded.gg/backlog/blog/Chris-Vs-Blog/Dying-Light-Why-Wont-You-Let-Me-Love-You

An interesting anthology of unsettling adventures, each in a different style or with different gimmicks. The quality of the puzzle formats is a bit uneven, but given the short run time, this is a great way to spend a weekend evening in a state of intrigue.