2020

In terms of the Earthbound-inspired indie RPGs about depression, this one is probably the best designed from a gameplay standpoint. The emotion system spices up the turn-based combat, the art style and music are great, the story is deeply moving, and there even some decent scares if you go looking for them. My biggest issue is that the side quests are kind of poorly optimized. The vast majority of side quests require you scouring the whole map to find some ghost or some sign with a joke on it or something, and the fast travel system is probably more sluggish than it has to be. Otherwise I really enjoyed it.

This game really depends on how nostalgic you are for old-school 90's internet. Even if you aren't, the whole environment and tone of the game can really put you in a relaxed, trippy mood. It really sorta feels like you're entering a liminal space. You can take things at your own pace, explore a bunch of individual stories as much or as little as you like, and solve some pretty cool puzzles. There's even some stuff in here that's emotionally affecting. Good game.

I really think this is one of those games that everyone should play, especially if you like puzzles. It's an extraordinary experience. My biggest complaint, which isn't exactly minor, is that sometimes certain clues can be weak (as I understand it, the clue for one single character is actually a flat-out mistake), but the "three correct answers" system should help people along without making them resort to guesswork or solving things prematurely for people. The feeling of figuring something out for yourself is really satisfying, and some of the big bravura moments in the game were worth the price of admission by itself. It's too bad that there's so little replay value in this, because this game is something special.

An extremely simple game where you can make colorful little towns. It ain't Cities Skylines, what you see is what you get. The price is really cheap, so it's not like you're getting robbed, but I still think it's overpriced.

This game really makes you think about how masterful Return of the Obra Dinn is. It's a very similar premise--looking back at a story and trying to piece together names to voices, figuring out who did what and why--but this is, to put it bluntly, a bad version of that. The writing is very weak, not to mention the voice acting feels like an amateur D&D podcast, and there's basically none of the clever "aha!" moments you get in Obra Dinn. You notice how in Obra Dinn they almost never just say what their names are? Or give names at all? In this game every character pretty much just loudly announces their name at some point so you can't screw it up. It's so lame.

A tedious game where you slowly, SLOWLY, try to clear out a party full of people, wait until they call the cops, go and hide, then go back and clear them out again. Like Hitman, but not fun. I do kinda like the aesthetic though.

A modest little amusement that has some pretty funny jokes riffing on The Witness. My biggest issue with the game was that notably, unlike The Witness's line-drawing system, the line drawing in The Looker was often finicky and imprecise, which is kinda a problem for a puzzle game because sometimes it makes you wonder if you're doing the puzzle correctly or the game isn't registering the solution.

I actually played this game as a kid. I couldn't even beat the first level. I'm just using this as an example of a game I would rate 0/10 because it truly is a colossal pile of garbage. This is the exact kind of game that put the reputation of Nintendo's third-party support in the gutter for a decade.

I liked it, but I think this is the kind of game you can only beat once. It's basically a clicker idle game but with a lot more meat and content to it, a lot of the game is based around the same repetitive tasks and getting more and more efficient at doing them. There are puzzles and dungeons and boss fights and stuff, the best parts of the game, but most of the game is just repetitive busywork where the excitement is getting to do less and less busywork. That sounds pretty bad, but I actually like these kinds of games, so it really depends on whether or not you like clicker games.

This review contains spoilers

It is so unfortunate that I couldn't just give this game a full star higher, because I love so much about it. I love the main character, I love the choices that shape the gameplay, I love the interplay between the author and the world, it's so charming and pretty and cute and I just love the game. But I think you need to know before you play that the game has a cliffhanger ending in an extreme way, not a satisfying conclusion at all. If you like these kinds of games and don't mind some pretty bad platforming sequences, AND you can stomach a conclusion that ends on a "to be continued" that will never, ever be continued, I'd recommend it just for the high concept and the sheer unbridled charm of the writing.

This review contains spoilers

I think it's worth playing purely for the visuals. This is probably one of the most gorgeous games I've ever played... in the environments, anyway, the character models look pretty jank looking. But the environments are fantastic.

The puzzles are fine enough, and so is the story, I guess, although the ending is kind of weird. My biggest complaint is that there is, without any warning, an indie-horror-style sequence in the middle of the story where you have to escape from a monster in a maze and if you do it wrong it jumpscares you. I think it's unfair to have a scene like this in a game that has nothing like that anywhere else in the game. I didn't WANT a jumpscare horror game, okay? Fortunately it's extremely choreographed where the sequence begins and ends, and it's such an afterthought of programming that you can totally avoid getting caught if you just look at your feet the whole time you're in it. Was a strange decision though.

I'm torn on this one. I've been a fan of all the God of War games up until now, and I was excited to follow Kratos's story in 4 (sometimes I feel like the only guy that actually liked Kratos as a character before 4). And I truly love the story in 4, it feels like the perfect place to take him as someone who is finally trying to cope and move on from all the trauma and anger and murder. Outside of a bit of dumbness with the father-son relationship towards the middle, I think the writing is fantastic. But I just hate the direction the series has gone gameplay-wise, I'm sorry. Knowing that the game got rushed and that they had to make cuts for budget and time reasons makes PERFECT sense to me. It explains why there's such little enemy or boss variety, why they make you fight the same recolored boss monster like 12 times during the story mode. Recolored boss enemies in God of War!! It feels like a slap in the face to what the game originally was. It just doesn't feel like the gameplay is anywhere as high quality as it was in the other games, especially due to a frustrating and obscure gear system that made some enemy encounters excruciating. It's too bad that I would've gotten a better experience just watching a playthrough on Youtube, because most of my memories of playing the game are just slowly drifting around a big empty lake and occasionally fighting the same draugr enemies over and over. I'm not gonna make that mistake with Ragnarok.

Sort of a nostalgia ranking but I've gone back and replayed it a few times and I've always been struck by how well this game holds up. Probably one of the best 3D platformers I've seen. The biggest thing that will always stick out to me is the soundtrack, the spacy poppy synthy beats in this game are iconic and I have nearly all of them tucked away in my head somewhere. It's hard for me to even listen to that music nowadays, it gets me caught up in my feelings remembering what it was like playing this game. Fun worlds, tight controls, generally bouncy fun game with a ton of content.

Pure nostalgia ranking but I love this game. I actually hundred-percented it back when I was a kid. In the summers every morning I'd wake up and go to swim team and then I'd go back home and play RCT 3. Pretty impossible to separate the memories of this game with the experience for me. Love it.

Weird to review a game that's been talked about as much as Undertale. Undertale isn't a question, it's a statement. Even though I think the gameplay style in Deltarune is an improvement, I don't really have any complaints with the core game.