Clyde_the_Hobo
BACKER
1993
Out of every great run 'n' gun on the Genesis, 'Gunstar Heroes' is the most accessible. The weapon pairing system works really good but a bad combination can actively hinder your progress. The infinite continues works well with the potential of harder co-op playthroughs and Seven Force is a boss battle so brilliantly designed, Treasure reused it in at least two other games.
1992
1994
1989
1987
You want to know why Capcom barely acknowledges the first 'Street Fighter' game? Aside from that fact that it's pretty awful? It's because when they were making the 'Alpha' series, no one in their QA team reminded them that Birdie was a pasty white guy and not a super dark-skinned black man and they're hoping no one will notice if they don't acknowledge it.
2016
There's a difference between a mediocre game and a mediocre Mega Man game. 'Mighty No. 9' is the former. It gets a lot of crap for the shitshow development and it deserves some of that but honestly, it works better than you'd expect considering what lead up to its release. Everything is perfectly serviceable but for people who wanted the next big Mega Man game, this ain't it.
A masterfully written story wrote in blood that has you closely examine every minute detail to figure out who died and how. While you only get to experience the game for the first time once, I replayed this about a year and a half after my first playthrough and by then, had forgotten most of the finer details of the story.
2001
1993
2015
2002
As silly as a crossover between 'Final Fantasy' and Disney should be but with a surprisingly strong foundation for future sequels to build off of. I cherish this game if for no other reason than just how genuine and simple it is. Look how baby-faced this game is. It knows nothing of Xenahort or Nobodys or time travel yet...
1989
1995
1987