Tears of the Kingdom waiting room

Played until they nerfed the claymores, then dipped

I almost liked it. Controls just feel awkward and not a fan of the cube shaking mechanic.

Has some nice but mostly minor quality of life changes from the original. I'm glad yellow pikmin don't detonate their bombs when called anymore, I had to restart so many times on gamecube because of this although nuking walls and the final boss will be missed. So nice I beat it twice. Perfect fit for the switch.

NEVER leave a Pikmin behind!!!

Dumb game that I like anyways.

A fun twist on a GOATed game. I like the Triforce Hunt mode, turns the game into a scavenger hunt that tests your knowledge of the world's layout. Highly recommended!

Decent gameplay despite linearity, frustrating boss fights, occasionally cryptic progression and lots of getting bossed around by an AI. Was enjoying it enough until hitting the spider boss and after that my enjoyment fell off a cliff and never recovered. SA-X felt surprisingly underutilized which was my biggest disappointment. Also why do you plummet to the ground when you press up? Really awful design choice that makes the controls feel somewhat inconsistent when jumping.

In the end, it's an okay game but I can't say I was super interested in the story and the overly hard-hitting bosses in the second half really put a stop to my fun pretty damn quick. Not sure I'll revisit this one.

Colors are well done. Game is actually playable when you can differentiate between sprites and background objects. If you're going to play Donkey Kong Land, this is a must IMO

3 stars for the game itself but this mod is great!

Crazy cutters was a favorite back in the day. Not because we enjoyed tracing the outlines and attempting to get a high score but because we would laugh ourselves stupid drawing phallic imagery as elementary schoolers were wont to do.

Great game even if I don't enjoy certain things as much as I did back then. Great music, just wish there was more variety. Finished the game with 85 lives even after dying several times on a few of the later levels. I feel like the scoring system could have been reworked so there was more incentive to try for a high score, 100%ing every level just to get an extra one isn't as appetizing as it was when I was a kid with free time haha. Final boss is GOATed.

About an hour and a half in but so far I love this version. Sure, it's janky in some ways but so was the original and this makes the levels so much more fun to explore.

Played for the first time using the HD project. Looked amazing despite some hiccups here and there. Even though this is one of my favorite games and I have played through it dozens of times over the years, it definitely shows it's age in some areas. Going back to this from the Remake demo really hammers home how bad the AI is in this game and the QTEs get old, especially on the Island. Speaking of, by the time I got here I was ready to be done. Outside of the Regenerators the Island just isn't that interesting compared to what came before and it's repetitive to boot.

In conclusion, I love 2/3 of this game and tolerate the other bit. Hope I love 3/3 of it in the remake!

Even playing with the 5 card mod it still took 17 hours which was mostly grinding Meadow Mage for Meteor B. Dragon. Thankfully I was able to steamroll through the final six on my first try without seeing a single Blue Eyes Ultimate. DarkNite was summoning fucking Harpie Lady Sisters lmao

Love this silly game even if it is somewhat poorly designed and a grindfest in the second half. I'll probably do the 15 card mod next time though.

Worse than 1 and 2 in every conceivable way. It features:
- unfun gimmicky levels that frequently go on for too long
- uncanny looking enemies
- awful boss fights
- okay music ( I quite like the underwater theme even if it's no Aquatic Ambience)
- trade sequences that don't really add anything to the game
- simon says sequences that don't really add anything to the game
- level themes are much less interesting than the previous two games. Only two that I really liked were the hollowed out trees and the lakeside docks. At least there's more variety than DKC1 I guess.
- hitbox tomfoolery
- general lack of polish. Missing sound effects, partner kong running in place when you tap the left or right button, being unable to switch kongs frequently for no apparent reason.

Also I'm sorry but Canada is not an interesting location for a sidescrolling platformer when compared to jungles and pirate ships. What were they thinking...?