LunarLux is a game that might as well have been designed specifically for me. it takes a whole lot of DNA from Mega Man Battle Network and Star Force, two of my favorite game series of all time, and it really shows in its overall quality. i don't think it hits nearly the same highs as Battle Network 6 or Star Force 3, but it's still pretty great!

its combat system is pretty interesting, on the player phase you select a skill to use plus an additional passive skill to add a random secondary effect, which can be anything from a +10 boost in damage to inflicting guaranteed stun on one enemy, preventing them from moving at all. some, but not all, attacks have "action commands" associated with them as well, usually manifesting as timed button presses.

on the enemy turn, they'll attack using one of a few different methods. the first three are directly inspired by battle network and star force, with the main differences between them being the field layout. these attack methods will place you on either a 3x3, a 3x1, or even a one-square grid, with attacks flying at you from various directions that you'll have to avoid. you also have a shield to use (generally for the 1x1 attacks, though it's generally usable in the 3x1 and 3x3 attacks as well). using this shield will consume one of your stored shields, which you start out with a few of in battle but can only be regenerated by using specific skills or items.

the other two methods of attack you'll run into are actually, surprisingly enough, inspired by Undertale. they're pretty directly just the red and green SOUL forms from that game, with some minor changes. for those who somehow haven't touched Undertale or even seen its gameplay in big 2024, the attack pattern inspired by the red SOUL basically forces you to move around inside a rectangular box while taking the form of a small heart. after moving a bit (the attacks don't start unless you move around a bit, to make sure you're ready), you'll be dodging enemy attacks that are flying at you or spawning in the box itself. you can also still use your shield in this form, and you take damage based on how many times you got hit after the attack ends. the final method of attack basically relies on you projecting a shield to block attacks coming at you from the left and right. unlike in Undertale, this pattern never forces you to block attacks from the top or bottom, so it's generally the simplest type of attack to handle (i didn't get hit by one of these during my entire playthrough)

the overworld is decently fun to explore as well. while not as in-depth as BN or SF's overworld and cyber/wave world areas, i still found myself having a lot of fun just exploring around and gathering items and powerups. the powerups you obtain throughout the game range from maximum HP and shield boosters (of which there are, i believe, a limited amount in the game) to skill boosters that can increase the level of a passive or active skill by one, to a maximum of three (later four, once obtaining a certain postgame item). you can also outright find new skills to use in the overworld as well, though many are also found in shops.

the writing is...kind of a mixed bag? the main story is somewhat simple, yet still enjoyable due to the way the main characters' personalities bounce off one another. i also found the postgame content (because it's inspired by BN/SF, of course there's a postgame) to be the best-written part of the game. the problem comes when you get to the game's attempts at humor, generally when it comes to flavor text you find by exploring around. in BN/SF, checking everything around was paramount not just for finding new items, but for finding new areas to jack or pulse in to. naturally, if you have experience with those series you'll be doing that here too...but the problem is while there are still lots of items hidden around, the writers attempted to add quite a bit of humor to the flavor text. this in itself isn't much of a problem at its core, but when they're putting Pickle Rick references in the game, it comes off as a little obnoxious. not enough to ruin the game by any means, but it did get grating seeing the number of blatant references in the game that just kinda knock you out of your immersion. i saw the Among Us guy, man.

overall though, if you found yourself liking mega man battle network or star force, or even RPGs with cool gameplay gimmicks in general, then i'd highly recommend this game. it's a pretty quick romp, my playthrough in total lasted me about 21 hours and that was with doing damn near everything in the game, so it's easy enough to get through.

oh, and the music is fantastic, as expected of a project inspired by anything Mega Man. even if you don't play the game, give it a listen!
https://www.youtube.com/watch?v=SxS-PXjY4ok

i sat down and spent 130 hours playing this, after witnessing adoration and loathing for this game on the internet in pretty equal amounts, and i gotta say

i'm 100% in the former camp. i'm mostly a fan of other megaten games more than persona (having only played P4G) but i can safely say this blows digital devil saga 2 and even nocturne out of the water for me. genuinely a masterpiece

okay so after going all-in and 100%ing the entire game i realized something. this really is gonna be my goty huh

it's been SO long since i've played a game that actively made me want to 100% it, especially when i have less free time nowadays, but this game scratched an itch i've had for a LONG time. the stages are really fun to learn, the bosses are fun as hell to fight and even do no-hit runs of (which the game actually does acknowledge despite having no achievements for it! you love to see it)

but yeah i haven't had a game be this addicting for me for a long time, the movement's great, combat's probably some of the best i've EVER seen in a 2D action game, even the plot and characters are pretty fun and compelling. just a fantastic game all-around.

combat's easily the highlight of this game, i wouldn't call everything around it undercooked but you can tell where this game gets its main inspirations from

honestly though if this dev makes some kind of spiritual successor (i can't see an actual sequel to this story, but i could be wrong) to this game, keeping the incredibly fluid combat but giving everything around it the same level of polish, i'd be buying that shit day 1

i don't think there's a single other second mega man game that's as huge of a step up from the first game as this one is. shoutout to the deranged translation btw

still enjoyable enough but man are the internet areas and virus encounters rough. held together pretty well overall, surprisingly enough, though its definitely the second-worst of the series (behind BN4 fuck you BN4)

just fully indoctrinated myself into being a gal gun fan god save my soul

this game is a psyop by inti creates to get people to become gal gun fans and im sorry to say i fell for it

still the best worst 9/10 i've ever played

honestly ended up pleasantly surprised by this game, i didn't think it'd be bad exactly but didn't think it'd be genuinely really solid. aside from a few flaws (most notably: enemy placement is seriously ridiculous in later stages, i found myself frequently having to take hits just to proceed) it's pretty well-designed all around, and i'm glad there's more dev studios out there besides inti creates pumping out 2D action games like this

this game has britney spears but racist in it you literally cannot get more 2000s than that

very solid game and a big step up from 1 gameplaywise, though i do think it doesnt have as much charm as 1 did

i fucking love the tone of this game so much but holy hell do the later titles play so much better. having an actual strafe in later games is such a godsend

it's kind of amazing this released just one year before the disaster (storywise) that was gunvolt 3. inti what happened

somehow way better on the replay, not as good as 3 but still a super solid game. playing it with voice acting this time really enhanced the experience too