when i was younger this was always my favorite of the GBA power ranger games, but unfortunately it just...does not hold up on a replay. the combat is boring as (unless they're part of a mission) you can just ignore all enemies, and for the sake of your sanity i'd recommend doing so because it just gets mind-numbing not doing so after a while. there's a larger focus on platforming and completing objectives than in ninja storm, but most of the objectives generally follow the same formula (hit a certain amount of specific objects until they break or kill a certain amount of enemies), so you're pretty much out of variety by the time the first boss rolls around.

speaking of the bosses, they're...fine? i guess? there's not a whole lot going on with them and fighting them generally just involves spamming the aerial attack (your best friend in this game btw) until they die. now the megazord boss fights, on the other hand, are genuinely enjoyable bouts and the only real highlight of this game. you can even customize it with additional zords to replace the tyrannozord and tricerazord you have as your default weapons, though you have to play a minigame every few stages to actually obtain those zords. unfortunately though, as enjoyable as the megazord fights are they really don't make up for the mediocrity that is the rest of this game, so i'd recommend not bothering with it unless you're a really big dino thunder fan

i grew up with this and dino thunder/SPD on the GBA as a kid, and i was very pleasantly surprised when i replayed this one. it's a simple, but fun timewaster of a beat em up especially since there's three sets of playable characters in the wind, thunder, and samurai rangers. while they do share the same melee weapon their ranged weapons are both largely better and also have more variety, with the wind rangers (red, blue, and yellow) having a rapid-fire projectile attack, the thunder rangers (crimson and navy) having a chargeable projectile attack, and the samurai ranger (green) having a surprisingly long (at max power) flamethrower attack. they also all have different special attacks to use by pressing R, which all generally deal similar amounts of damage, increasing or decreasing depending on their range.

anyway, as i said it's really not a bad game at all (both dino thunder and SPD are unfortunately mediocre though, but those are topics for separate reviews), so give it a shot if you've got a couple hours to waste and wanna play a quick beat em up while hearing some surprisingly good GBA tunes

pouring one out for showderp as i speak. the good always die too young

incredible start to a new era of kirby, my only real complaints are minor nitpicks honestly

a good part of this game is fun albeit pretty flawed, the enemy design can be outright atrocious at times (shoutout to you, mastiffs) but it's at least fun cutting shit apart

but of course the bosses are what really shine here. even the first few bosses in this game are so good that they'd genuinely fit in with some of the best bosses games have to offer, and then they only get better from there until you hit the fucking incredible climax of a boss fight that is armstrong and have to deliberately hold yourself back from screaming the lyrics of it has to be this way

boss fights as an artform peaked in this game and it's genuinely a shame more don't take after it

cygnus noise best noise. free airshoes/floatshoes >>>>>>>>>

game freak made a genuinely great pokemon game again i can't fucking believe it

This review contains spoilers

this is easily the weirdest of the gunvolt games, the gameplay's changed up significantly from copen's appearances in GV2 and iX, and i don't think i can outright say if it was for the better or for worse. while it's still fun and allows for a few platforming challenges, i don't really like how copen's old gameplay is locked behind getting 1000 kudos which means you're pretty much stuck without it on hard mode

speaking of hard mode, this is the first game to have one since GV1, and they actually locked plot elements behind it. as someone who plays these games pretty hardcore anyway, i didn't mind, but the final boss is extremely tedious on hard while being able to kill you easily, which i dislike

the plot itself is probably the weirdest part of the game, there's a lot of implications from the end that this could actually be the main gunvolt timeline or some similar timeline far into the future. this is due to multiple factors, particularly mother phase 1 using EX weapons from GV2 such as hailstorm blade and broad circuit, and of course the blatant fact that mother and her creator are alternate versions of lola and copen. outside of that, though, the story doesn't have as much impact as any of the other entries, which is a bit disappointing

overall i think it's actually a bit worse than gunvolt 1, but as one of the weirdos who ranks it at a solid 9/10 that doesn't mean iX2 is bad

was decent for a gacha until a new director came along and made every single new demon release insanely broken, if you're not a whale PvP is a lost cause at this point and that's a large source of the game's premium currency

as someone who kinda fell off from the official pokemon games after SM (i barely remember anything from USUM, dropped LGPE, and just skipped SwSh entirely) this was a surprisingly fun experience

while i would recommend playing renegade platinum over this, if you're seeking out an official sinnoh experience it's either this or platinum and both have their pros and cons, though i think plat wins out for the most part

i'd say the most major thing BDSP has over plat is the lack of teambuilding restrictions thanks to HMs being entirely separate from pokemon now, but at the same time there's only the DP dex available outside of the grand underground which i feel was a very bizarre and shoehorned-in design choice. don't quote me on this, but it wouldn't surprise me if there were bizarre rules and regulations ILCA had to stick to when developing this game and that was one of them

oh, and while the game as a whole is a lot easier than plat, the E4 actually gave me a really solid challenge on set mode and without using items. whoever at ILCA was in charge of the teambuilding in this game deserves a fucking raise

all-in-all, i think if you really want to play sinnoh physically and don't want to spend absurd amounts of cash on a secondhand copy of platinum, this is a great option. hell, it's probably the best pokemon game to release since sun and moon or even black 2 and white 2

made my dick hard enough to cut glass can't wait until it's finished

not quite as good as DK94, but they still should've kept going in this direction for the series

did the first section of this game while high but somehow doing the last section while sober was just as mindblowing

this game is probably the best megaten i've played

now the story is kinda mediocre but i don't come to megaten for the story i do it because gameplay is very cool and awesome

and this game's gameplay is very cool and awesome, there are two gripes i have though

1. map is kinda dogwater but it only gets annoying in like the third area
2. new game+ options are gimped back to IV's shitty options instead of the wide variety of options there were in strange journey redux

that's about it the rest of the game cums and i can die happy after hearing the million fucking amazing battle themes in this game

i have one complaint about this chapter and it's that ralsei doesn't drive a mercedes benz in the city area FULL of cars