they put an airdash in it, goty 2021 free

supremely disappointing, a handful of best-in-show puzzle moments in amongst a painstaking portrayal of a decaying relationship between characters as unpleasant at their best as at their worst

kind of fine! certainly a classic mega man game, though we found scant little to remember about it when we were done. i'll miss charge man.

extended thoughts here - https://rush-jet-radio.pinecast.co/

analgesic have a real knack for compelling, elegant level design that evolves in satisfying ways for just long enough to see an idea bloom then move on to another to keep things fresh.

still in my thoughts about the narrative in this one, i think it leans a little hard in some places on things that the team aren't quite as strong at, but the interpersonal vignettes present and otherwise are still heartfelt and arresting. on to anodyne 2!

surely among the best games ever made

awful! relatively serviceable moba with a screaming carousel of different currencies and reward tracks and pretty much every aggressive monetisation strategy you can think of.

i resolved to play two games of this, one on launch day, and a second when gardevoir released. i didn't manage the second one

a perfect videogame. why do the aliens look so uncannily like us! because they're giant frog people the game calls "colonists"

finally a game that lets you actually build a whole web as well as swinging on individual strands. and it leaves them there for you to come back to later? splendid

This review contains spoilers

remember everyone, when writing a prequel to a story motivated by the tragic death of your prequel's protagonist, make sure that death happens off camera during the credits

unrelated: i really enjoyed this game. it binds the main game's combat into a perfectly compelling and satisfying loop of spinning plates, and these characters remain fun to spend time with. and then you beat malos and things get really, really weird

how do you talk about this game? it's really good and you should play it. this DLC has even more of my favourite parts of the base game, which i thought was literally impossible! they bloody done it

This review contains spoilers

scarcely has a game i otherwise enjoyed done so much to undo my good faith towards it in so little time before the end

the story of metroid dread is primarily the story of a game that is far better than it had any right to be. movement flow, level design and in particular the EMMI themselves all play fantastically. it's got plenty of flaws, and it's a little narratively desolate, but those segments really manage to stand on their own. jumping, sliding, scooting and hunting for goodies all feels great, great job mercurysteam

real quick what the fuck was up with the last 20 minutes of that game

This review contains spoilers

you WILL believe a girl hugging a traffic light can make you cry

i get it, i'm sure a lot of JP indies and VNs have very similar stories but they don't look like this, man

cool game! even with all the Weird Shit it can't hide having really neat, intricate levels and it definitely can't hide being made by an enormous gun nerd

you'd think the script would get annoying but honestly it never does, it's actually regularly quite funny

cute! should probably not have been a metroidvania

managing the temperature on missiles and the wild arc of the spin jump was a lot of fun, and the two or three times those felt actually tested will probably remain the most memorable parts of this game. good effort!

so hey! i left even the ocean very positive but wondering if analgesic were leaving behind their strengths in personal writing to wrangle with writing about Systems that i was a little cooler on but! they just synthesised them and it's fantastic

making the freaky little Worlds of anodyne into islands in a bigger 3D world is such a great choice, and lets the team tell an enchanting story about personhood, power and community. i love this game!