Ah yes, Snake's Revenge without Snake taking revenge on anyone. Those old school names were something else.

Not a perfect game, but I expected worse. Cheesy story and plenty of bullshit moments, but it's not that I didn't have fun at all. It was annoying to get instantly spotted on a screen change, especially in the jungle and on the ship, but I felt like the level design improved towards the end. Standing guards, who frantically turn in all directions suck, but SMG kinda negates the problem as soon as you acquire one. Side-scrolling areas suck even more, since enemies always randomly shake from side to side and you can't stealth consistently, but they aren't as unbearable as people say, I always could just fight them through with a gun and few rations. Despite the flaws, Snake's Revenge still kinda brought me that OG MG joy, but I probably should replay the MSX2 games to compare.

Barely remembered this from few years ago, so decided to replay it to compare with the recently played NES dilogy and for the Retro Achievements. Yes, this one is definitely better. It looks and feels nicer, 3 buildings rather than 5 make more sense and I didn't really like those jungle parts in the Nintendo port.

I loved the story. I mean, it's kinda silly, but in a good way, I enjoyed whatever happened there. Snake's Revenge story, for example, is silly in a bad way, all the dialogues and "plot twists" were uninspiring. In Metal Gear even cheesy moments were rather funny and cool. I love how Kojima implemented events of this game into the overall franchise canon rather than rebooting it at some point, and
how the name "Big Boss", which was likely given to protagonist's boss without a second thought at the time, still takes a major part in the lore. Pretty sure MG2 story was even more fun, but I remember it even less, we'll see after I replay it.

The gameplay is not only unique for the time (one of the earliest stealth games), but pretty good even today. There are flaws, but nothing too frustrating or unfair. All the Metal Gear fans who aren't too allergic to retro games should at least give it a try.

Amazing sequel. The formula is the same as the first game - zombie horror, fixed camera angles, survival with limited amount of ammo/heal/saves mixed with point n click style puzzles. Great new setting, story and characters. Many improvements were made: better visuals, engine capabilities - a lot more zombies may appear in the same room than before; dialogues and voice acting - although still aren't perfect, good enough and much better than RE1. Two characters feature was expanded to separate, complementary scenarios for each, basically doubling the amount of unique gameplay in the same environment. Also, depending on who you chose first, the story will differ a bit. For the first playthrough I suggest starting with Claire, as this route is better IMO and considered canon. I only wish the base difficulty was a little bit harder, since towards the end you accumulate way too much ammo.

About the Dreamcast version: higher resolution than PS1, 60FPS and I noticed the sound stuttering a bit, although that might be an emulation problem. All the features from the PS1 Dualshock release are there, except it doesn't let you toggle the auto-aim in the settings, it depends on the mode you play - it is always enabled in the original game and disabled in arrange. Also, regardless of the region, Original game is now based on the PS1 Japanese release in terms of items and enemies spawn, and Arrange is the more difficult American version (new Expert difficulty doesn't have the free weapons from Rookie). For beating any scenario you unlock Hard and Nightmare difficulties for Original and Arrange modes respectively, which are great for replaying the game - enemies are a lot more dangerous, especially regular zombies who can either survive the entire pistol mag or die from one critical shot. Seems accurate, judging by the FMV cutscenes. There was no reason to not add this feature to the GC port.

The beginning of the franchise that defined the platform fighter genre and hasn't been topped to this day. Instead of inputting long combos to deplete opponent's health bar, you're kicking them out of the stage with more comprehensive button+direction attacks. Following installments may add a lot of content and improve the formula in every way, but there would be nothing to improve without this game. And when you play it, it's not like you "respect its importance for the gaming history but wouldn't play for longer than 5 minutes" - no, it still feels like Smash, still fun, just with less characters and stuff. Truly unique concept and great execution.

That was my first SNES game and it instantly changed my perception of games of that era. Didn't expect it to look and feel so modern, like something I would expect from a recent indie rather than actual retro.
The gameplay is essentially TLoZ 2.0 - same formula, but improved and expanded, making it a timeless banger. It's cool how many known features of the franchise were first established in this game and and remained for decades.
The visuals are gorgeous and the soundtrack slaps, especially the dark world theme. Great game and a solid starting point for the newcomers IMO.

What a banger can fit on such an ancient handheld. For obvious reasons the game looks and feels more simplistic than ALttP, but the world, the NPCs and the interactions with them are so much more interesting in LA. The dream island setting is so charming and a nice change between the classic Triforce/Zelda themed titles, also appreciated the references to other franchises.
The dungeons became less challenging, yet still really well designed and fun. Constantly changing items in two slots was a bit annoying sometimes, but that's understandable, considering that the Game Boy only has two face buttons. Some people don't like that you sometimes need to unequip your sword, but it actually adds flexibility - many puzzles would've been impossible if one of the buttons was strictly dedicated for the sword.
Easily my favourite game for the OG Game Boy.

If someone says videogames aren't real art, prove them wrong with this masterpiece. Usually not my favourite kind of setting, but this game is absolutely gorgeous. Every screenshot is a potential wallpaper and every music piece emphasizes the atmosphere perfectly.

Gameplay-wise it's a solid Metroidvania with numerous well designed boss fights. The combat is mostly melee with ability to either heal or cast spells using soul, also you can equip charms - collectible items with different buffs for your character. It works well, although may get repetitive over time as the game is big.
The difficulty is pretty high, but isn't unfair, everything is consistently doable with enough practice. The most hardcore stuff is fun to grind and rewarding, but you can beat the game and get a good ending without it.

Fun gameplay, interesting story, stunning atmosphere and lots of content for a cheap price. No wonder the game is so successful, recommend it to everyone.

It was a great rendition of the timeless competitive game, despite the flaws. The only multiplayer shooter that managed to hook me for so long. In many ways it was better than the current successor, but moving to the new engine was a necessary step, I guess.

Even better than RE2, just like a sequel should be.
Improved difficulty curve - not too hard at the beginning, doesn't get too easy towards the end, and the new Tyrant is much better designed - now encounters are much more threatening and fun.

Great new mechanics. Ammo crafts allows more freedom in weapon choice without giving too much ammo of each type to the player. Dodge, although isn't flawless, brings more variety to combat: makes the boss fights more interesting, gives a chance to escape otherwise hopeless situations, or even save some ammo if you're confident enough. Live selection feature and enemies/items randomization add a lot to replayability, I actually prefer this approach over the 2 characters one.

The story I liked the most out of the three. The map is less of metroidvania this time and more about going forward, but I enjoyed the variety of locations - there is a maze of barricaded city streets, sort of a throwback to the RE1 mansion and, as usual, facility-style endgame location, which I find even more thrilling than before.

Didn't play the following games yet, but liked this one the most so far.

Back when the game was just released people hated it for the darker tone and having less stuff than San Andreas. Years later, after people played enough of their new cheerful GTA with all kinds of stuff, they eventually noticed how good IV is and started overhyping it. But my opinion didn't change - loved this banger back in 2010 when I played it for the first time, and still love it today.

Technically GTA IV is a step back in terms of size of the map, number of vehicles, weapons, customization options and other features compared to SA, but when it comes to quality and details - this is an entirely new level. Rockstar managed to create a game immersive like never before, with an open world that actually feels alive, with super realistic ragdoll and vehicle physics that to this day can't be topped by any other game of that genre. And they focused on refining those core mechanics, leaving secondary features for the following games.
Many things GTA IV did better than the successor, for example gunplay feels a lot more satisfying - all firearms look cool, sound punchy and have actual recoil. Melee combat, although isn't used often, is more complex and fun. Simplified car physics in V was a deliberate choice, but I'm not a fan of it, realistic driving with actual weight and momentum in IV is much more exciting IMO.

A New York parody setting, Liberty City, is a great fit for the first game on a new engine. It doesn't need to be an entire state with countryside and appropriate vehicles to move around, that kind of urbanistic vibe is cool on its own. The story is dark and impactful, one of the best in the franchise and my personal favourite. And the protagonist is so well written and charismatic - at first glance seems like pretty average guy, but the more you follow the plot the more you like him.

While GTA V feels like an action packed Hollywood movie, GTA IV is closer to a criminal drama with more meaningful story. Can't say that one is better than another, but as much as I enjoyed GTA V, I still like IV more and can't recommend it enough to everyone.

The only thing I hate about this game is the shitty PC port - poorly optimized, buggy and prone to crashing. Also, playing with keyboard+mouse completely disables recoil, not sure if it's a bug or they did this on purpose. Use Fusion Fix for a much better experience, and DXVK in case of performance issues.

This game is fire. Metal Gear 1 was more simplistic, while this game is basically Metal Gear Solid in 2D. Great story, which isn't common for older games, fun gameplay with cool little details and unexpected uses for items, and the soundtrack slaps, especially the intro theme. It's a shame it wasn't released worldwide untill MGS3 came out.

If you emulate the original MSX version, use the Turbo-R mode and patched ROM with Turbo Fix. Otherwise the game will run either too slow or too fast.

Nice little extra story in GTA IV - same time, same city, but a different perspective. The plot is mostly independent from the main game and the second DLC, but at some points connected with them or indirectly referenced, just like Half-Life and its add-ons. The biker theme is really cool and isn't as common in videogames as it should be. The missions are just as good and unique as in the main game, unlike Undead Nightmare DLC for RDR which mostly was cemetery cleansing x100 times. Also, plenty of new vehicles (mostly bikes), few new weapons and improved handling for motorcycles to encourage using them. I prefer the main game story, but this one is also great and an absolute must for the complete GTA IV experience.

The best thing about this game is probably the story - basically a movie experience, but way more detailed and interactive. All the characters, cutscenes and conversations are top notch.
I liked the sound and visual design, which despite the low poly and low res graphics, looks good and conveys the atmostphere.

Metal Gear Solid is considered a stealth game, but the actual stealth seemed secondary to me. It has some really nice mechanics, especially for the time, but in general isn't exciting enough to hold up on its own IMO, the gameplay would feel repetitive if there was nothing besides it.

It mostly comes down to dealing with 2-3 guards on each location and the way melee grabbing works kinda sucks. In order to do this you need to stand REALLY up close from behind and press the square button without holding any directions. There is no way to control your movement speed (it's either running or full stop even with an analog stick) so it's always hard to position yourself right even when the enemy is not moving. You would constantly overrun and bump into him raising an alarm immediately, or accidentally throw over the shoulder if you happened to not release the directional button before pressing "square".
Also, I find the lack of the radar on Hard difficulty really annoying. It makes sense on Expert, which is unlocked after beating the game and oriented on players who learned the routes and everything, but for the first playthrough it means playing blindfolded. Because of the overhead view you can't see further than 2 meters, and to find out where the enemies are you need to stand still and frantically look around with the first person view. And while running towards a guard to knock him out you never know when he'll change direction (even though logically Snake would see it with his eyes), so you constantly either lose guards out of sight or get spotted off-screen. It is bearable (I kept playing on Hard for the more difficult bosses and other conditions) but still needless trial and error.

But it's not like I didn't enjoy the stealth, other than the problems I mentioned it's really cool. But what makes the gameplay even more fun and diverse are the boss fights and other action scenes. They are all well designed, challenging in a good way and really memorable. Overall, the game turned out to be better than I remembered it from few years ago, definitely a must play classics for PS1.

Not a masterpiece nor a classic by any means, but pretty fun RE spin-off, especially with a GunCon (or a Wiimote used as such in my case).

Writing and voice acting are bad, but hilarious in a RE1 way. The overall story concept is unironically cool for a horror though, I would like to see it done right in a proper remake.

The controls are clunky by today's standards, but manageable if you're generally used to retro games. The biggest issue is the lack of saves and limited continues - the game is short, yet still takes up to 3 hours if you don't rush, read files and watch cutscenes.
However, it lets you save your weapons and files between attempts - either after successful playthroughs or Game Overs. And there is a reason to replay the game - at many points you can take alternate paths and find specific files and weapons on each, I think it's pretty cool.

Although Resident Evil Survivor has nothing to offer the average modern gamer, it might be interesting for PS1 enthusiasts or Resident Evil completionists.

Glad I came back to it, enjoyed more than on my first playthrough. It's a shame such a banger is so overlooked, guess GTA fanbase doesn't really like the top-down perspective.
Nice story, visual style and music, exciting gameplay with many cool side activities and new mechanics such as drug trades. Mini-games utilizing touch screen for little actions add more to the fun and uniqueness than they should.
I think it's a perfect example of a good mobile game. While DS and PSP don't suffer from the lack of solid titles, there aren't many good games for Android designed with touch screen and portability in mind. And the fact that people would rather play scammy cash grabs than this quality kino kind of explains why.