Pretty short and easy, but really nice little game for the Game Boy. Except for the Wario castle, it was fairly long and challenging, just like the final level should be.
More refined experience from the first Mario Land and closer to the mainline console games, although the overall readability and range of view was sacrificed in favour of better visuals. Not a big deal tho, as I said, the game is easy anyways. Played with the Super Game Boy color palette for the sake of purism, but with the fanmade color hack it looks even more charming and comfy.

Why everyone hates this so much? Maybe it didn't age like Super Mario World, but for a 3D-ish game on SNES hardware of genre which hasn't been yet established back then - it's pretty good. Maybe brutal and unfair at times, yet still brings that Mario Kart joy. And I have no nostalgia for it - MK of my childhood was Wii. Also, Rainbow Road theme is GOAT.

If someone says videogames aren't real art, prove them wrong with this masterpiece. Usually not my favourite kind of setting, but this game is absolutely gorgeous. Every screenshot is a potential wallpaper and every music piece emphasizes the atmosphere perfectly.

Gameplay-wise it's a solid Metroidvania with numerous well designed boss fights. The combat is mostly melee with ability to either heal or cast spells using soul, also you can equip charms - collectible items with different buffs for your character. It works well, although may get repetitive over time as the game is big.
The difficulty is pretty high, but isn't unfair, everything is consistently doable with enough practice. The most hardcore stuff is fun to grind and rewarding, but you can beat the game and get a good ending without it.

Fun gameplay, interesting story, stunning atmosphere and lots of content for a cheap price. No wonder the game is so successful, recommend it to everyone.

Even better than RE2, just like a sequel should be.
Improved difficulty curve - not too hard at the beginning, doesn't get too easy towards the end, and the new Tyrant is much better designed - now encounters are much more threatening and fun.

Great new mechanics. Ammo crafts allows more freedom in weapon choice without giving too much ammo of each type to the player. Dodge, although isn't flawless, brings more variety to combat: makes the boss fights more interesting, gives a chance to escape otherwise hopeless situations, or even save some ammo if you're confident enough. Live selection feature and enemies/items randomization add a lot to replayability, I actually prefer this approach over the 2 characters one.

The story I liked the most out of the three. The map is less of metroidvania this time and more about going forward, but I enjoyed the variety of locations - there is a maze of barricaded city streets, sort of a throwback to the RE1 mansion and, as usual, facility-style endgame location, which I find even more thrilling than before.

Didn't play the following games yet, but liked this one the most so far.

Barely remembered this from few years ago, so decided to replay it to compare with the recently played NES dilogy and for the Retro Achievements. Yes, this one is definitely better. It looks and feels nicer, 3 buildings rather than 5 make more sense and I didn't really like those jungle parts in the Nintendo port.

I loved the story. I mean, it's kinda silly, but in a good way, I enjoyed whatever happened there. Snake's Revenge story, for example, is silly in a bad way, all the dialogues and "plot twists" were uninspiring. In Metal Gear even cheesy moments were rather funny and cool. I love how Kojima implemented events of this game into the overall franchise canon rather than rebooting it at some point, and
how the name "Big Boss", which was likely given to protagonist's boss without a second thought at the time, still takes a major part in the lore. Pretty sure MG2 story was even more fun, but I remember it even less, we'll see after I replay it.

The gameplay is not only unique for the time (one of the earliest stealth games), but pretty good even today. There are flaws, but nothing too frustrating or unfair. All the Metal Gear fans who aren't too allergic to retro games should at least give it a try.

Loved every minute of it. Same fixed camera gameplay as the previous games, but even more pleasant to play due to improved graphics on a more powerful hardware. Actual 3D environment adds a lot to the visuals, walking around with a lighter in unlit areas felt really atmospheric.
The vibe and the setting is really cool and terrifying, the game overall was more of a horror than RE3, which leans towards the action. Chris and Clare make a great duo and I think they both are quite underrated compared to Leon and Jill.
The challenge was just right, at least for me. People kept saying that the game is too hard, they all getting soft locked, so I prepared for worst - tried to be careful with health items, ammo and stuff then it's suddenly the end of the game and I have a shitton of it in my chest. Didn't even have to run past monsters without killing them or abuse the knife much.

Long story short, Code Veronica is my favourite Resident Evil so far. That might change after I play the remake of the original game though.

The best thing about this game is probably the story - basically a movie experience, but way more detailed and interactive. All the characters, cutscenes and conversations are top notch.
I liked the sound and visual design, which despite the low poly and low res graphics, looks good and conveys the atmostphere.

Metal Gear Solid is considered a stealth game, but the actual stealth seemed secondary to me. It has some really nice mechanics, especially for the time, but in general isn't exciting enough to hold up on its own IMO, the gameplay would feel repetitive if there was nothing besides it.

It mostly comes down to dealing with 2-3 guards on each location and the way melee grabbing works kinda sucks. In order to do this you need to stand REALLY up close from behind and press the square button without holding any directions. There is no way to control your movement speed (it's either running or full stop even with an analog stick) so it's always hard to position yourself right even when the enemy is not moving. You would constantly overrun and bump into him raising an alarm immediately, or accidentally throw over the shoulder if you happened to not release the directional button before pressing "square".
Also, I find the lack of the radar on Hard difficulty really annoying. It makes sense on Expert, which is unlocked after beating the game and oriented on players who learned the routes and everything, but for the first playthrough it means playing blindfolded. Because of the overhead view you can't see further than 2 meters, and to find out where the enemies are you need to stand still and frantically look around with the first person view. And while running towards a guard to knock him out you never know when he'll change direction (even though logically Snake would see it with his eyes), so you constantly either lose guards out of sight or get spotted off-screen. It is bearable (I kept playing on Hard for the more difficult bosses and other conditions) but still needless trial and error.

But it's not like I didn't enjoy the stealth, other than the problems I mentioned it's really cool. But what makes the gameplay even more fun and diverse are the boss fights and other action scenes. They are all well designed, challenging in a good way and really memorable. Overall, the game turned out to be better than I remembered it from few years ago, definitely a must play classics for PS1.

Way better than it should be as the first beat 'em up with belt scrolling.
I liked the graphics - all the characters and stages look cool, and those little cutscenes where Kunio's friend Hiroshi gets beaten up is the cherry on top.
The combat does feel a little stiff, but the moveset is great: you have combo punches, back kicks, jump kicks, dash and dash punches. You can grab stunned opponents and knee-bash them or throw over the shoulder. You can finish fallen guys with punches and even get grabbed from behind and break free. Also buttons define the direction of your attacks rather than the type, which I find really intuitive.
As for the challenge - it's hard as hell, especially the last stage with one-hitting yakuza guys. After numerous tries I barely managed to finish the first loop, and then found out I was playing on Normal.
Might be not the best beat 'em up to get into today, but impressive for 1986.

Purely for the storyline I'd rather play Zero Mission remake - that's a much better representation of it and more faithful to the canon IMO. Gameplay-wise these are two different experiences, both good in their own ways and worth playing. ZM is a great modern metroidvania I would recommend to anyone, and this game - only to those who doesn't mind rough and challenging NES gameplay.

That was my first SNES game and it instantly changed my perception of games of that era. Didn't expect it to look and feel so modern, like something I would expect from a recent indie rather than actual retro.
The gameplay is essentially TLoZ 2.0 - same formula, but improved and expanded, making it a timeless banger. It's cool how many known features of the franchise were first established in this game and and remained for decades.
The visuals are gorgeous and the soundtrack slaps, especially the dark world theme. Great game and a solid starting point for the newcomers IMO.

1993

Solid old school shooter that aged like a fine wine, despite being one of the first games of the genre. I see why people love it, but for some reason didn't enjoy it as much as Wolfenstein 3D/SoD, even though they're supposed to be inferior. Guess I'm just not into that demonic vibe.

2019

The game is good.
The port generally works fine in the current state and all 4 episodes of The Ultimate Doom are there. Can't compare with other versions, but didn't notice any flaws, except for
the touch controls on Android, which is garbage. Unlike people who can't tolerate any touch controls in games that weren't originally designed around it, I'm really used to it, yet I hated this particular implementation: tiny, easily missable buttons that can't be resized or moved; analog stick that can't be fixed in the settings and constantly appears on the right side of the screen when you're trying to shoot is a big deal in such a fast paced game. It's manageable, since you can savescum, but it's annoying and shouldn't be like that, there was no reason to not make the controls overlay at least adjustable. For that reason I'd recommend fan made source ports over this one.

P.S: Add the damn Android to the platform list, it's even mentioned in the description.

Not a masterpiece nor a classic by any means, but pretty fun RE spin-off, especially with a GunCon (or a Wiimote used as such in my case).

Writing and voice acting are bad, but hilarious in a RE1 way. The overall story concept is unironically cool for a horror though, I would like to see it done right in a proper remake.

The controls are clunky by today's standards, but manageable if you're generally used to retro games. The biggest issue is the lack of saves and limited continues - the game is short, yet still takes up to 3 hours if you don't rush, read files and watch cutscenes.
However, it lets you save your weapons and files between attempts - either after successful playthroughs or Game Overs. And there is a reason to replay the game - at many points you can take alternate paths and find specific files and weapons on each, I think it's pretty cool.

Although Resident Evil Survivor has nothing to offer the average modern gamer, it might be interesting for PS1 enthusiasts or Resident Evil completionists.

There are many NES games which are good, but require some tolerance and patience from a modern gamer to appreciate. SMB3 is not one of them - it feels like a refined modern experience, without archaic bullshit. The challenge is there, but it feels rather fair and steady, not caused by unreasonable design choices.

The soundtrack and visuals are great even before considering the hardware limitations. I used to prefer the All-Stars remake, but after playing through the original I appreciated its distinct vibe more, rather than Super Mario World feel that I always can get just by playing the actual Super Mario World. The only thing it would really benefit from - saves via battery or passwords, so you don't need to keep your console overnight if you can't beat it in one sitting.

Whenever I play the NES versions, I surely prefer them over the remakes for their distinct look and feel. And I don't have any nostalgia bias, played both for the first time only last year.

Whenever I play All-Stars, I like it more than the originals and nothing I can do about it. I just love the graphics and how everything is reworked.

The games may lose their uniqueness a bit in this remake, yet it still a great way to experience them. Especially for modern gamers who would appreciate the saves and unlimited continues.

Besides, All-Stars brought The Lost Levels worldwide, which is often misunderstood and underrated IMO.