Assemble With Care nos propone una jugabilidad sobre reparar objetos para contarnos una historia sobre reparar relaciones. Una experiencia corta y recomendable.

Un juego que parece hablar la nostalgia como un lenguaje universal. Incluso sin vivir una infancia como la del juego, es difícil imaginarse parte de ella. Su jugabilidad es sencilla y variable, expresada por medio de pequeños y agradables minijuegos. No obstante, a veces el ritmo de la historia es demasiado lento, y no resulta tan fácil empatizar con la historia del presente a falta de algunas piezas que nunca te llegan a dar.

2021

Este juego roza lo perfecto. Es una sensación de calma pero a la vez de aventura, y te recompensa con una satisfacción constante de una manera orgánica mientras avanzas sus niveles.

Nice, beautiful game. I appreciate the minimal use of UI or text to keep the impression of a painting constantly in your screen. I miss some complexity to the puzzles, though. Particularly, I wish I'd seen more large puzzles fitting a whole screen with several pieces that you have to put together for a grandious solution. Without them, the pace is a bit tedious, feeling like it's using the same ideas over and over again.

2023

Made me mess up a few recipes and feel terrible at the way I treat my parents.

It's unfair of me to review a game from a genre I never really enjoy. The setting is very original and nice, it's obvious there's a lot of talent and creativity behind this. Ultimately, I don't think it adds anything game changing compared to most other city builders, but I played it for a few hours while sipping on some tea, so there's a good feeling.

Nice one! I didn't feel like going for any achievement, I feel it would have burdened the experience for me. Not because I don't think they should be in the game, it just feels like that kind of games you're playing just right as long as you do it your way.

2010

Limbo feels like it started a genre of 'limbo-likes' which borrow from its gameplay. Being the first one, Limbo can afford the luxury of keeping some of its puzzles simple and non-repetitive. However some of them are incredibly obtuse, and you're far more likely to get frustrated before you manage to decipher them.

I tried to be evil in this game, for a change. I got hit emotionally for it less than two hours into the game. It was too late, I had ruined everything.

It only made me wish for a new Dishonored.

This was supposed to be my "while I wait for Starfield" game. Instead, I've been postponing Starfield until I beat this game. Serious contender for my personal GOTY. Pixel art is magnificent, the story is traditional but charming, with a few decent twists. Optional content was really cool. It drags a bit towards the end, then rushes. But overall, a very joyful adventure. Thank you for this!

I get why people would hold this with the cult status it has. I'm a fan of lovecraftian style stories myself, which kept me interested for the most part, and the environments are pretty impressive. However, the all-over-the-place level design deterred me from enjoying this, making the story confusing and disconnected. I missed most of the initial puzzles and wouldn't got to them had I not looked guides, with a crazy amount of backtracking. These guides let me know there was a puzzle with jumpscares. It was the last one I had left to complete, but no sir. Arm yourself with a whole lot of patience if you want to enjoy this.

Sure, it's only mechanic got old for me, but the game gives you exactly what it promises. I can't in good conscience give it less than 3.5 stars.

The disappointment of the year, as a long time Bethesda fan. Oblivion is my favorite game ever. I love both Skyrim and Fallout 4, and I was really, really, REALLY looking forward to Starfield.

First off, exploration, my favorite part of these games, is lost to a procedurally generated world of infinite planets that barely have any interest to themselves. I made an effort to keep playing beyond this and started doind the quests. Although a couple are decent (never memorable), most of them only consist on you following the floaty marker to your next objective and interacting with whatever or whoever, and exhausting dialogue options.

Secondary systems feel tertiary. Crafting is over complicated and useless, it basically requires you to stop playing the actual game so you can focus on gather the components, crafting other components, investigating, spendind skill points. Outposts are there as part of some AAA Game Checklist they felt like they needed to comform with. This is true for basically any part of the game that is not gun play.

After trying to engage with the main quest (usually something I would only do after I've completed any single side quest and explored every location), I've realized I don't really want to keep playing this anymore. Might come back to finish it, but for now, I'm really worried about next Bethesda games.

Fun idea, fun game, GaS practices aside. It still needs some work, though, as it feels really unbalanced and it might feel discouraging to play with friends. One bad turn, and your race is ruined.