Took about 25hrs for main game + extras + DLC. Did not 100% since I didn't want to grind crimes. Combat is very fun and varied with a million gadgets to use. Main and DLC story are both enjoyable and well paced. I skipped all the puzzles.

Really makes you feel like Spiderman.

It got some Metroid in it. Gorgeous art and music with interesting weapons. Gameplay is fun but slower compared to Metroid even with the shooting. The endgame item collection is a bit weak but game's an easy recommend.

Ok submarine simulation game that taught me morse code.

An extremely deep and detailed traditional roguelike with large mod and official dlc support. If you're new to old-style roguelikes and want a jump off this is the starting point. The skill system is my personal selling point and always enjoy a revisit.

Divinity 2 Original Sin Devinitive Edition is a great recreation of the fantasy Tabletop RPG genre.

The characters are diverse and interesting with excellent music, fun spells/abilities, and the box art characters are charasmatic and fun to play with. Most of the game is extremely enjoyable to play and experience multiple times over with various methods of play and exploration to uncover. Add an amazing custom campaign and mod support, this is a must play for anyone who enjoys tactical fantasy RPGs.

The main story is an incredible, intense thrill ride for three acts as you journey around the world to achieve godhood and become the most powerful people in the realm.

Then you hit Act 4. After 10 hours, 3 ibuprofine bottles, and enough respecs to make Path of Exile scared ♥♥♥♥♥♥♥♥, you'll most likely end up quiting the game before actually finishing the primary story. Sorry I could go on but "Persuassion check failed! Rolled: 0 Need: 5" for a stat you have 50+ in lone wolf but sorry can't have you speccing into other personality trees. Enjoy your unnecessary combats that will require more reloads than a dolphin TAS. Hope you saved recently cause if not the autosave last procced when you left Fort Joy so better gear up and get ready to play through the pain all over again.

Play up to the start of Act 4/Arx and either buy a shotgun, play custom modules, or RMA your install drive.

I'm going to play this until I die.

I enjoy this game way too much.

A cult classic non-linear RPG FPS game with a large amount of options in terms of how you can approach situations even on the highest difficulty. Even if the game looks like absolute sin due to its age, the gameplay is nearly unrivialed in terms of the options available to the player. A grand story with many opportunities for variations , Deus Ex will provide a great experience for those who wish to push through the rough parts of the cluster♥♥♥♥ that is the second half of the game.

Excellent music, ambience, and characters makes every interaction and moment of the game memorable to the benefit of the game. Ignoring its consistent 1$USD price tag, this game is a must try for any person who enjoys PC classics.

Forgot something:
http://www.kentie.net/article/dxguide/
http://www.dxm.be/navigator.php5?lang=en&content=202

You'll need these if you plan on playing the game on modern hardware due to 2000 developer work and an out of date version on the official store.

Very fun and colorful dual puzzle game combining the basic elements of Puyo Puyo following the Tsu format and Guideline Tetris. If you enjoy either of those two series this is a must buy game but it's very likely you already own it.

For the uninitiated, even novices to Tetris or Puyo Puyo (recognizable in the west as Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche), this competitive puzzle fighter has the benefit of being a relaxing and fresh experience for those pursuing a comforting expereince and an engagning multiplayer expereince for the more competitively focused. These two games are the grand daddies of puzzle games for a good reason.

Buy on any system you find most convenient.

Pretty good but dropped due to IRL stuff. Took a while for the enjoyment I had with BoTW to kick in. Will returned when my current game lineup is cleared.

Chibi beat-em-up with a variety of characters designed around replayability and coop in mind. Phanton Breaker Battlegrounds avoids it's predecesor by only maintaining the name and focuses on the endless hordes of enemies to your mercy. The combat is very enjoyable and fluid (except on nightmare) and allows you to become a machine as you level up and evolve your character throughout the one hour campaign. This game is a treat to play on occasions due to it's engaging combat that encourages chaining combos from enemy to enemy and building your meter to focus on tougher enemies.

My main griped with this game are the PVP and Nightmare difficulty entirely. PVP is lame and unintuitive due to the poor balancing in neutral. It becomes a spam fest of ranged moves, prioritizing meter over neutral, and camping on other lanes. However, it such a small part of the game that it can mostly be ignored. Nightmare mode cannot; the hardest difficulty varies wildly from pissingly easy to unnecessarily hard due to super armor and the player's block being completely ignored. Nightmare mode can be enjoyed through enough effort of understanding the mechanics, but Hard is a much better balanced mode over all especially against the bosses whose meter charges significantly faster than the player's and they will not hesistate to use it at any opportunity.

The music and visuals are swell and varied. All the characters are animated very well with many expressions and details in their moves making it very sastifying to fight the enemies. Besides Demonsphere, every stage is distinct and enjoyable. As a single player experience I can reccomend this game up to Nightmare and that's ignoring the Co-op capabilities. Phantom Breaker: Battle Ground is good.

>muh asstetick

Slipstream is a racing game that aims to emulate classic arcade-style racing of the early 90s such as Daytona USA and Outrun. However, rather than emulating the physics or style, it aims to recreate the feeling of those earlier titles and emulates the racing from the Initial D by heavy emphasis on drifting. The game places a large emphasis on speed and momentum throughout the race and it shows by long tracks with wide one-way roads. Unfortunately, the driving never explores beyond the simple 30-45 degree turns that last 3 seconds and limits the variety of possible tracks due to lack of a track creator..

Amazing soundtrack that remains both consistent in quality and never grows badly over playing, the game allows for easy to control racing that enables the player to complete the game at their own pace by either solely enjoying the various environment of each of the races or going deep into the leaderboards by mastering the slipstream mechanic. The Slipstream feels clunky when paired with the physics of the car (especially with the Lynx), but is very satisfying when it works as inteded racing at high speeds extending between cars and closely avoiding crashing.

While the physics and controls leave much to be desired, the overall experience is too enjoyable to be forgotten nor ignored. Definitely a strong recommendation for people looking for a chill driving experience or muh vaporwave crowd. However, non-arcade style racing fans, arcade traditionalists, or people looking for a deep driving mechanics/expression won't find much enjoyment with Slipstream.

Chibi beat-em-up with a variety of characters designed around replayability and coop in mind. Phanton Breaker Battlegrounds avoids it's predecesor by only maintaining the name and focuses on the endless hordes of enemies to your mercy. The combat is very enjoyable and fluid (except on nightmare) and allows you to become a machine as you level up and evolve your character throughout the one hour campaign. This game is a treat to play on occasions due to it's engaging combat that encourages chaining combos from enemy to enemy and building your meter to focus on tougher enemies.

My main griped with this game are the PVP and Nightmare difficulty entirely. PVP is lame and unintuitive due to the poor balancing in neutral. It becomes a spam fest of ranged moves, prioritizing meter over neutral, and camping on other lanes. However, it such a small part of the game that it can mostly be ignored. Nightmare mode cannot; the hardest difficulty varies wildly from pissingly easy to unnecessarily hard due to super armor and the player's block being completely ignored. Nightmare mode can be enjoyed through enough effort of understanding the mechanics, but Hard is a much better balanced mode over all especially against the bosses whose meter charges significantly faster than the player's and they will not hesistate to use it at any opportunity.

The music and visuals are swell and varied. All the characters are animated very well with many expressions and details in their moves making it very sastifying to fight the enemies. Besides Demonsphere, every stage is distinct and enjoyable. As a single player experience I can reccomend this game up to Nightmare and that's ignoring the Co-op capabilities. Phantom Breaker: Battle Ground is good.

Good soundtrack and some of the uses of the hole are quite creative.

Extremely short-live, linear, and the uses of the hole aren't varied. I would not recommend if you are expecting something similar to a Katamari game.

Zombie horde FPS with several classes to select from and expand upon due to each class having its own leveling system. Gunplay is engaging and multiplayer is fluid and assists in managing the difficulty. No story or progression outside of class system so content is repetitive and can be annoying for those who don't enjoy horde style gameplay. This is also due to the leveling system being very painfully slow. Workshop is varied and provides new expereinces if the base game loses its luster.

Only recommended for those that enjoy horde style shooting and slow progression.

Final Edit: Can recommend. Fun game but drags on in the last third. Controller support is extremely inconsistent and quest/key item bugs are still frequent. Expect to reload often.

Edit: The game has been patched fixing most of these issues. The game itself is very enjoyable so I will be changing my review accordingly. I'll return once I've completed the game.

Noticably buggy. had UI softlock, HUD disappear, combat lock-on issues, enemies attacking after dying, quest progress improperly, enemies despawn, etc.

m&kb controls are clunky (especially UI) and I've had issues with controller support consistency

gamplay and story so far is solid but this game needs cleanup bad