there are cool things added but unfortunately the loss of being able to set allies to manual and keep them on standby to be called as an assist for combos was disappointing especially when characters like nina have moves that would be so good for said purpose. the big areas in which you fight would also fight would also make this awkward even if you could do such a thing. not a fan of how a lot of moves simply don't affect a juggled enemy beyond doing damage and letting them just drop to the ground and not experience knockback is really disappointing. vanguard assaults can be cool but not being to do the manually aimed one at will in combat without awkwardly trying to get every enemy offscreen first is frustrating (and also trying not to accidentally fly out of the fight area and escape in the process)
also, not a fan of losing max AP whenever you get in hitstun, making the game rough on characters who don't get access to no guard's super armor and even more of a pain in boss fights where there's only one enemy where it sucks to try and regain max AP.
I like ray's english VA and the princess is mega cute though I wanna pinch her face

person responsible for enemy frame data needs to be on the receiving end of the ol spicy keychain

needs polish (enemies sometimes throw projectiles before they even show up on screen once, food doesn't always render on top of everything else, doing a running jump fails and comes out as a roll as if I'd instantly landed half the time for me, other minor gripes) but the design choices are at odds with what I want out of the game in the first place so even if they were fixed I don't think I'd add much more than .5 to my rating. I really do not like that special moves can't be used unless full, meaning you have to commit to using them only when you're planning to go in and kill something and limiting the game's sauce potential, and I really do not like that TAGGING doesn't have a separate cooldown timer either. I could go on about other small issues but when it comes down to it the meter only being usable when full is the main thing that makes me not want to play anymore because I'm hindered from trying to figure out what impractical combos I can do during a run

edit: docked another .5 because the game literally refused to let me revive despite having 4x the needed money

tried to do a platforming section with annoying bees and fell and then the annoying bees respawned without me leaving the screen so I just alt-f4'd. shame cause the music was good

This review contains spoilers

found out how the convictions work by having it completely invalidate a scales of conviction scene and the choices I'd made in it and information I'd gleaned from other characters beforehand to use to convince people over to my side.
very cool to have to feel like I need to spoil myself and use a guide to figure out what I need these stupid invisible values to be ahead of time in order to play the paths of the story I that actually want to. no gripes with the battle gameplay though.

2017

let's fucking go guard cancels everywhere
if I have a problem with this game it's that whiffing attacks drops your combo which sucks especially with the spear having such good movement

fun battle system, and includes some elements from vesperia I like such as its "stand alone" skill and skills for reducing damage besides just minimum damage, plus my favorite accessory in the whole series, combo command(command button), makes an appearance

some of the music can be a bit grating and there's some odd localization choices but I still love this game

having chalcedony in the party makes me empathize with my vesperia party whenever I play judith, dude is always trying to make a combo video

they finally stop making worse versions of Tales of Graces only to make boring bosses that they recolor and keep making you fight over and over. cool. anybody order the superarmor special?

full thoughts:
https://justmousestuff.wordpress.com/2022/01/02/some-tales-of-arise-gripes-or-a-very-long-winded-ramble-about-where-i-found-tales-of-arise-to-be-lacking/

WHY IS THE COMBO SYSTEM IN THIS NDS GAME SO GOD DAMN SICK OH MY GOD IT WAS DESIGNED BY A GENIUS

will we ever get another tales character as fun as ludger again? I think I might like him nearly as much as judith.

playing this game gave me the overwhelming sense that the people who worked on it understood exactly what was missing from xillia 1's combat. I can forgive revisiting rieze maxia areas for the millionth time because every fight I got into all the way through my xillia 2 playthrough I was still having a blast.

tl;dr: boneless pso2

if I hear one more mf call this shit more "fluid" than base pso2 just because JAs aren't in I'm gonna hurl.

good, but it feels like it's missing some things
also am I tripping or do all bosses just outright refuse to let you use more than one consecutive arte on them before breaking out

judith has no god damn business having that much sauce in a game with some of the clunkiest air movement lmao. god I love this game's combat/combo system so much. some people act like it's so rigid without AC/CC because they think the basic "normal attack, base arte, arcane arte" structure is really all there is to it, but the real fun is exploring all the exceptions and how you can make those things outside the "rules" connect even without ever touching overlimit. man I love this game
https://youtu.be/EjdTbAWik2o

the combat definitely lives up to what I was expecting but the second I have to leave the training room and farm my enjoyment drops.

I love the hell out of fairy bloom freesia and it makes it really painful to have anything bad to say about this game after being hyped about it since its announcement, but the RPG elements are just straight up ruining the game for me. after about nearly 20 hours of playtime I got tired of the tedious farming routine, the night/day cycle, and the way stats work in this game as opposed to the way they do in fairy bloom freesia.

the enemies getting stronger during the night to the point of reducing my damage down to or near single digits earlier in the game was a frustrating time limit, even if you can go back to earlier stages you still have to leave and interrupt what you're in the middle of which can be extremely annoying in longer/multi part stages, and by that time the food meter will have run out for me anyway so I might as well just wait for the next day.

if your stats are not high enough, bosses can take ages, in addition to requiring you to make less mistakes that'll make you take a shitton of damage, but after a single harvest suddenly the same fight will be a 10 second trivial matter in which you can LITERALLY just mash attack and facetank everything the boss and its adds throw at you. it's this annoying seesaw of too weak and too strong that was sidestepped entirely by fairy bloom freesia by you always being appropriately leveled for whatever you were fighting. this feeling of things only being balanced between my stats and the level of the area only happening when the stars are aligned that is the issue for me. (and yes, I am aware of the sash skills that reduce enemy attack/defense/etc., fuck that I'm not wasting my time and sp on that shit it's like waiting at a god damn stop sign and it doesn't work on anything without their hidden poise meter broken anyway)

farming was alright the first few times but after the third or fourth harvest I was getting tired of running into stat walls in stages and felt compelled to go out of my way and look for guides to farm efficiently, as the process of trying to figure shit on my own was having unsatisfying results and the drip feed of instructions from the game itself was FAR too slow to make a large difference in the outcome early on. there's no sense of wonder and discovery at this point, only the tedium of waiting to be able to actually play the game I came for again. learning skills being tied to this chore is even more frustrating when I just wanna learn new shit to play around with in the training room.

I've beaten the game finally after starting to treat it like some sort of 2d musou and abusing the blatantly overpowered specials so I don't have to deal with timer anxiety between night time and the farm requiring my attention. I don't intend to do much more than level my skills and play around in training room now, which is admittedly fun, but I wish this game wasn't so poorly balanced.