It's very fun. I gotta stop buying games in this genre though. I never have the attention span for the micromanagement. I keep seeing these kind of games, thinking "maybe I am a city builder guy" then playing it and realizing aspirational purchases aren't the best bet. Oops, I have no impulse control or understanding of what makes me happy. 4 out of 5 stars.

Demo thoughts: what the heck, this game oscillates from jank to lovely scenery, the frame rate is awful, the character models look like dead dolls and YET - I really enjoyed it? I am not even sure why.

I don't have anything interesting or insightful here. 90+ hours spent in one game world isn't a small ask, and I feel like this is the first Xenoblade that got me to see it all the way through for good reason. A very enjoyable time.

I would be recommending this game from the mountaintops if the ending was a little less repetitive and drawn out. Still though, if this is your kind of thing it's mostly a great time.

It's not good, but also... it's incredible.

Easy to pick up. Not gruelingly hard like most of the genre, but I found it to be light and pleasurable, scratching a lot of those itches the genre has while lowering immeasurably the bar of entry of unlocking/learning everything.

Thank you, FF1, for kick starting a series that went on to do great things - but gaming has sanded off a lot of these incredibly rough edges that are present in this game in the years between.

For a game with such a strict focus on crafting and terraforming the tools they provide are pure pain. I don't think this series was supposed to hold the weight of giving the player this much freedom. Still, a lot of fun, but not the direction I hope the series continues to explore personally.

The game is a lot of fun. Did it need to be a roguelike though? Am I possibly the only person feeling burnt out on the genre? Going back to stage one every failure is exhausting. That coupled with the need to make the game hard as nails to make sure it feels like a value(I guess? Is that why?). Admittedly this game's checkpoint and gimme that I unlocked both help, but I think my score takes a hit solely on how tired of this approach to gamemaking I currently am.

Not a bad game. But I got done with the subway dungeon and the next dungeon up was a subway dungeon. I might come back to it after a while. I found the combat to be the same level quality that I associate with the SMT games, but the dungeon design turned me off.

I haven't played a Sonic game since Sonic and Knuckles on the genesis. He sure talks a lot now.

It really stinks not liking games considered masterpieces. Great writing and characters rolled up in gameplay that couldn't hold my interest in the least. The game is celebrated as a classic for very good reasons, but I don't find myself in the boat of people who were able to meet the game on its terms. Still, I am interested to see what this studio comes up with next.

I have never played a Splatoon before this one and the on boarding for new players is insanely bad. You can spawn specific places on the map? I had no idea. Any way to tell how you're doing combat wrong? Well, TTK is so small you're likely falling over dead before you get anything meaningful to work with.

It's a shame the core of the game doesn't gel with me. Because the aesthetic is awesome. The city vibes and the characters are fantastic. The single player didn't do much to ignite my imagination with such a cool setting though. I imagine multiplayer would be rewarding after a few more hours, but I honestly just don't feel compelled to muddle through any more of the game.

Fun old school, but the magic system is kinda busted. What started as a fun idea doesn't devolves into rather silly book keeping by the end as you manage all the spell sheets and have to check your notes on prefix and suffix. Still, it did something really cool and unique in the space (especially at the time) and I appreciate the game for it. I'm also a sucker for environmentally conscious stories.

I'd wish it would get the live a live hd treatment where they tune up a couple of those rough edges and the game would really shine.

"Do not kill the part of you that is cringe - kill the part of you that cringes"