Not a bad game. But I got done with the subway dungeon and the next dungeon up was a subway dungeon. I might come back to it after a while. I found the combat to be the same level quality that I associate with the SMT games, but the dungeon design turned me off.

I'm kinda hooked on this game.

I burnt out finally. Only took a couple thousand hours.

I played Cadence of Hyrule first, and I feel like it kinda steals this game's lunch a bit. Still really fun, but they really polished the game play to a near-perfect balance in Cadence.

Not going to change your mind if you don't like Shumps... but if you find yourself shump-curious this is a great place to start. A lot of fun and a well made example of the genre. That name though... that name.

A very anime fighter. I doubt I am going to give it the dedication it would need for me not to just get dunked on constantly online -- but it is really well done. My old brain just needs the slower fighters.

Ever loved everything about a game but been too bad at it and it eventually broke you? I haven't had these feelings since trying to beat Megaman 1 as a kid.

It's actually really fun but ran into 2 hiccups I didn't expect:

First, there's the fact that despite me not playing Pokemon with any real fanaticism, I found it's hard to replace my love of the dumb creatures. Some of these are quite cute, but just can't cut it.

Even stranger still though is my second knock - this game is hard, and I like challenging games, but something in my brain is hardwired to want Pokemon and Pokemon adjacent games to offer little challenge. I like them because they're a relaxing time. The challenge makes my brain need to work a lot and honestly I think I'd rather play an smt or persona game if I wanted challenging turn-based combat.

I realize both these problems are hugely subjective but it really kept the game from "clicking" for me.

A very pretty game that just doesn't do anything remotely exciting. Metroidvania is a hard genre to stand out in and this doesn't get close. I would say give it a shot after you've played maybe everything else and you are dying for more of hallways and secrets.

I bought this on sale and honestly expected I wouldn't finish it. I think though that it has enough old school sensibility without being too drenched in nostalgia to offer up a fun, quick, old school experience. The piano music is lovely.

Better than the demo would have you believe, but I think it's just a little too long. This is a great case for having 20-30 hour JRPGs that try something new.

The balance is, like a lot of folks are saying on Steam, a little off. I was able to beat a run, though, so I don't think it's broken like everyone is saying. The game is getting more hate than it deserves for sure. The randomized heroes at the start hurts the most, I think. But the core here is super fun and addicting.

Really great game. A genre that requires you to sit down and do your "homework" i/e labbing and learning frame data if you want to progress past a certain skill level. The forced learning is what makes this genre work for some and flop for others... so what did Capcom do? Slapped in an unhinged, enjoyable single player mode that borrows the same mechanics. Truly smart, and fun to boot.

Looks like the games i was a big fan of, but really felt like it didn't understand what made them great. Personally I'd rather play something by Inti Creates.

Oh, but that soundtrack does go pretty hard.

Not even putting one of my favorite franchises on a musuo game can make me enjoy a musuo game I guess.