"Do not kill the part of you that is cringe - kill the part of you that cringes"

Really great game. A genre that requires you to sit down and do your "homework" i/e labbing and learning frame data if you want to progress past a certain skill level. The forced learning is what makes this genre work for some and flop for others... so what did Capcom do? Slapped in an unhinged, enjoyable single player mode that borrows the same mechanics. Truly smart, and fun to boot.

The balance is, like a lot of folks are saying on Steam, a little off. I was able to beat a run, though, so I don't think it's broken like everyone is saying. The game is getting more hate than it deserves for sure. The randomized heroes at the start hurts the most, I think. But the core here is super fun and addicting.

Better than the demo would have you believe, but I think it's just a little too long. This is a great case for having 20-30 hour JRPGs that try something new.

It's not good, but also... it's incredible.

I miss the 3DS touch controls but this is an amazingly fun time. The kind of game I love to play between big, exhausting games, always a wonderful time.

Not even putting one of my favorite franchises on a musuo game can make me enjoy a musuo game I guess.

I bought this on sale and honestly expected I wouldn't finish it. I think though that it has enough old school sensibility without being too drenched in nostalgia to offer up a fun, quick, old school experience. The piano music is lovely.

I haven't played a Sonic game since Sonic and Knuckles on the genesis. He sure talks a lot now.

A very pretty game that just doesn't do anything remotely exciting. Metroidvania is a hard genre to stand out in and this doesn't get close. I would say give it a shot after you've played maybe everything else and you are dying for more of hallways and secrets.

I had heard of Ys, but never got around to playing them. Fast forward to this gem and now I feel compelled to play all Ys games. Oops.

Had some pacing moments that worked less than others and the raids felt like busy work, but really it's so pleasurable to play that I can forgive all that.

It's very fun. I gotta stop buying games in this genre though. I never have the attention span for the micromanagement. I keep seeing these kind of games, thinking "maybe I am a city builder guy" then playing it and realizing aspirational purchases aren't the best bet. Oops, I have no impulse control or understanding of what makes me happy. 4 out of 5 stars.

Fun old school, but the magic system is kinda busted. What started as a fun idea doesn't devolves into rather silly book keeping by the end as you manage all the spell sheets and have to check your notes on prefix and suffix. Still, it did something really cool and unique in the space (especially at the time) and I appreciate the game for it. I'm also a sucker for environmentally conscious stories.

I'd wish it would get the live a live hd treatment where they tune up a couple of those rough edges and the game would really shine.

Demo thoughts: what the heck, this game oscillates from jank to lovely scenery, the frame rate is awful, the character models look like dead dolls and YET - I really enjoyed it? I am not even sure why.

It's actually really fun but ran into 2 hiccups I didn't expect:

First, there's the fact that despite me not playing Pokemon with any real fanaticism, I found it's hard to replace my love of the dumb creatures. Some of these are quite cute, but just can't cut it.

Even stranger still though is my second knock - this game is hard, and I like challenging games, but something in my brain is hardwired to want Pokemon and Pokemon adjacent games to offer little challenge. I like them because they're a relaxing time. The challenge makes my brain need to work a lot and honestly I think I'd rather play an smt or persona game if I wanted challenging turn-based combat.

I realize both these problems are hugely subjective but it really kept the game from "clicking" for me.