This review contains spoilers

It's a beautiful game about mercilessness of existence and the acceptance of death told in a way that only this medium can. Every day spent away from playing it furthers my love for it as it simmers in my brain. This simulacra of a simulation of our universe will stay in my mind for a very long time. Everything can be taken from you in a single second, that doesn't mean what your doing here and now isn't worth it. We stare into the universe and it speaks to us, we just have to answer back.

https://www.youtube.com/watch?v=LVrDAmH_kPQ

A doll is just a doll? Then why does it hurt to see them torn and slashed? A machine is just a machine? Then why does it hurt to see one breakdown? Why do we project these feelings onto these objects? is there meaning to be found in that? Is there meaning to be found in what seems like nothing? Is there something crucially important about the empathy we share for these objects as the reality of a seemingly uncaring world seeps in?

NieR Automata is many things to me and is many things narratively, no game has won my heart like the NieR series has and none have since. I could spend literal hours talking about how much of Nier is about the things that feed conflict and why they happen despite our best interests, despite what we know is 'right', and the desire to break that cycle of conflict, even when it's too late to stop. It's about an infatuating love between two people who also want to kill each other, it's about the mistakes of ancestors creating countless misery for their descendants. It's about language/culture barriers creating monsters where there is none. It's about personification of non-living beings that desperately want to be alive. About the death of god(s) and how we cope with that. It's about sacrifice and what your willing to do to see this world's end and for others to do the same. It's many things and I adore all of it.

Emil and 9S are probably my favorite written characters in the medium of video games and I hope that can be usurped someday. 2B (and hell most of Taro's characters) is a tragic character that just wants to not hurt the one she loves despite needing to countless times, I hope she has a wonderful life with 9S at the end of the game as much as the world of Automata will let her have, which it's ending is left up to mostly interpretation. I will never understand people who write off 2B as a no-note character with only a fat ass to keep her relevant. Eitherway, I adore this game and have 100%ed it, I can't wait to see what Taro does next if at all.

Grew up playing this, really fun arena-shooter type deal going on with coolasheck robots and an interesting if not trope-y story, really enjoyed my time with it and multiplayer was a blast :)

He is here, he is there, he is almost everywhere, he has come to be your friend :)

Probably my most played VN next to Umineko, I adore all of the characters and playing this VN feels like coming back home, in a really weird way that I can't really describe. It's extremely funny/fun at times and at others will make you a sobbing mess, so far it's my favorite Key VN :) Mio is best girl.

I have a weirdly unhealthy love for Sonic CD despite it's mechanics fighting against itself, it's personality, it's charm, it's OST, it's v i b e s man, I cannot help but love it. But the very fact you can just get to the end of the stage, jump into the ring, and get the chaos emerald and good ending by doing so, completely negating the pinball-level design which is focused around going back in time to find the generators and projectors to get said good ending? Kinda just leaves a bad taste in my mouth, and then makes this the easiest Classic Sonic game to complete. and I really wish there was a need outside of punishment to go to the future in Sonic CD, bc the future has arguably the best music from the OST, but you have literally no reason to go there if at all. I loved my time with CD but I wish the end-rings that were a hold over from Sonic 1 were either earned by destroying the generators, or just weren't there at all.

I adore Super Paper Mario, sure, it's the only Paper Mario I played, so like, i'm biased, lol, but I really just adore everything about it and I ADORE the character designs, it's seemingly the last Paper Mario game that actually had a personality before the series got disney-ified sadly too. The ending made me cry like an idiot dammit.

a mute, a goat boy and dragon lesbian walk between fiction and reality

I loved this game, the entire thing is just self-indulgent fun with masterfully-crafted levels that make you feel like a speedrunner. Some lines were cring but it knows what it is & while nothing to write home about, it wraps up nicely and has it's moments, plus the gameloop is too fun for me to care. also it's OST is just great. I will one day return to get all red dev times and attempt the rush modes, but for now i'm extremely happy with my time with this game. and yes this game is the alt universe where spike spiegel ended up in heaven. Red best girl.

While a lot harder to intuit the scary/dark parts, I adored the Strangers, loved how they contrast the Nomai as an alien race with a vastly different view on the eye, spooky owlk fellas :> and exploring the Stranger was a treat. Fear is the ultimate double-edged sword, it can either fuel you to heights unimagined or keep you stuck forever, safe in obscurity. Wield it right and you learn there was nothing to be afraid of in the first place.

Feather-light, free, and everlasting.

This is a great ''first VN'' if I've ever seen one, it's just fun all the way through, with fun characters that are fleshed out very well as the story continues through it's mystery as it slowly unveils, with genuinely moving bits here and there, had a great time with this VN.

Nipah~

Man I love unreliable narrators - the VN

Seriously though, adore Higu, I might be more fond of Umi but all the characters here are great (I love them) and it's theme about being there for the people you love, sifting past miscommunication and misunderstandings, just to be there for them, regardless of anything, is honestly a really beautiful message that gets me choked up thinking about it. I definitely also want to reread it at some point too

The first zone is sadly the best zone, with the rest leaning from ok :) to meh, to ''I want to fucking die'', you can really tell that Sonic was an experiment with this first game, with the games concept not being realized until it's sequel. Still a classic, but man if the rest of the game was like the first zone..