2017

Just got my RTX 3070 and decided to go spec testing.

I can run Control at max settings with ray-tracing and get consistently above 80 FPS.

I can't run b at max dandelions, max meadow size, and max ladybug count at above 5 FPS.

Let it b known (heh) that b may just be the most graphically intensive game known to man.

There is pretty much nothing wrong with this game, it gets exactly what it wants accomplished in the timeframe given and doesn't overstay its welcome. Play as much as you'd like and explore as much as you'd like, it's all up to you. And there is a lot to do in this game that can be as short or as long as you'd want it to be! I myself spent a good chunk of time fishing before I finally bothered finishing my climbing and flying. It's a good time, and I'd have no reservations recommending this to anyone looking for a wholesome yet adventurous experience.

2019

Of all of the games I have played, this is certainly one of them.

I can't play this game anymore lol. The concept of doodling works just fine, but there are a lot of problems. The color scheme of the overworld is absolutely nauseating for one. The camera has a lot of problems too; the FoV is way too small (and there's no slider or way to adjust from what I can tell) so you're often uncomfortably close to your character, and the camera is way too sensitive and rotates a ton every time you try and mess with it. There's no map on the overworld to try and guide you when you need to submit assignments (I later learned that you can just fall off the overworld to auto-submit). There are more tools to work with so you can expand your doodling ability, but these tools all seem to be scattered between isolated isles, with no real way to travel between them except hopefully respawning randomly on the right isle. And finally, I have no idea how the scoring algorithm really works to get a gauge of how in tune this is. The concept is fine, but the lack of attention just about everywhere else is a huge problem.

The story feels a bit more disjointed with the dungeoneering focused system, but in return, they vastly improved the combat system with more variety, allowing for more strategies and exploits. I love the character interaction with everyone stuck in the void, and I honestly liked it the more I played. I don't like it as much as SC, but I nevertheless found it a worthwhile experience while waiting for Trails of Cold Steel IV to come out on PC.

Trails in the Sky SC is the best of the series that I've played so far, no doubt.

It's got the world-building and characterization of the first game, but without the super sluggish prologue and a more realized and expanded upon combat system. The plot just keeps pushing forward and there's a ton dabbled with and drastically improved with fantastic storytelling and even deeper dives into every character. This one's going to sit with me for a while. I'll keep playing through more of the series (3rd, then Trails of Cold Steel IV once that comes to PC), and hopefully it's just as good, if not better than this. But if this ends up being the peak, I'd honestly be okay with that. SC is just that good.

I really liked the concept and where the plot was going. And then the game kinda just... ended. Doesn't help that it ran quite poorly on my machine either.

You can really tell this game was made in 2004; the graphics aren't the finest, menuing is often a pain, and you'll be constantly holding down the turbo button if you don't want every engagement to take a century due to the animation lengths. That said, the world building and characterization is fantastic, and the soundtrack is quite understated yet exceptional. If you can get through the somewhat sluggish beginning, you'll be fairly pleased with what's to come. Not my favorite game in the Legend of Heroes series, and I definitely had my gripes with plenty of aspects (stealth missions...), but I ended up liking this a lot more than I had originally expected.