Dresident4
2017
I liked a lot of things like the dungeons, the world, voiced quests and the customization.
But there is something about classes and combat in this game that just kills it for me, feels like there was no class identity in this game, every spell/attack felt kind of the same.
Also weaving just became annoying as the game went on ngl.
But there is something about classes and combat in this game that just kills it for me, feels like there was no class identity in this game, every spell/attack felt kind of the same.
Also weaving just became annoying as the game went on ngl.
I didn't do the original so i can't really compare, but i liked it overall.
The combat was good even if the difficulty was kinda lacking.
Story was interesting with some cringe dialogues here and there but i don't mind it, liked the characters. Music was good if not really good at some points.
Now the pacing was bad, like i know they wanted to add a lot of fillers/friendship moments and it works to build attachment , but holy fuck was it noticeably slow. Some chapters were genuinely taxing to go through with all the obstacles loading screens.
Liked motorcycle stages tho.
As usual final fantasy cutscenes are insane.
So yeah the game was good, if the pacing wasn't so bad i would have liked it better.
The combat was good even if the difficulty was kinda lacking.
Story was interesting with some cringe dialogues here and there but i don't mind it, liked the characters. Music was good if not really good at some points.
Now the pacing was bad, like i know they wanted to add a lot of fillers/friendship moments and it works to build attachment , but holy fuck was it noticeably slow. Some chapters were genuinely taxing to go through with all the obstacles loading screens.
Liked motorcycle stages tho.
As usual final fantasy cutscenes are insane.
So yeah the game was good, if the pacing wasn't so bad i would have liked it better.
2019
This review contains spoilers
Felt like the game was 4-5 hours too long for it's own good, coupled with the fact that the story was bad or borderline retarded. Like yeah Jonah hesitated to kill the guy that just tortured him. The characters were pretty much all bland.
After 5 hours the climbing became a chore really fast, even worse when they introduced arrow climbing which legit didn't need to be there and made the traversal slower because why not kill the pace of the game even more.
Puzzles were forgettable, so was the side content honestly, doubt i would have finished it if i kept doing secondary objectives.
The combat is ok i guess, still missed something to be satisfying.
After 5 hours the climbing became a chore really fast, even worse when they introduced arrow climbing which legit didn't need to be there and made the traversal slower because why not kill the pace of the game even more.
Puzzles were forgettable, so was the side content honestly, doubt i would have finished it if i kept doing secondary objectives.
The combat is ok i guess, still missed something to be satisfying.
2024
Meh it's good but this game has glaring issues at difficulties 8-9 and in general :
-90% of weapons being straight up useless
-Most stats on items are hidden or don't work (armor)
-Endgame gameplay is mostly sneaking to the objectives(yes this is fun for like the first 2 hours then it gets quickly annoying)
-Mission variety really isn't a thing
-Mission modifiers make the game less fun overall
-Some ennemies are just not fun to play against and make the lack of weapon viability even worse (chargers, rocket launcher hulks, spewers and bile titans with their weird ass mouth hitbox)
-Most stratagems are garbage too, barrages are litteraly griefing
-Talking about griefing they dedicated a whole stratagem type to this: the sentries, at best they will kill 5 ennemies and get two shot later or will just be a team kill simulator ( props to ems for being decent i guess)
-Robots are way easier than bugs overall at max difficulty and i have no idea why they made bugs this cancerous at higher difficulties
But yeah the game is good could be better if they fixed all this shit tho.
-90% of weapons being straight up useless
-Most stats on items are hidden or don't work (armor)
-Endgame gameplay is mostly sneaking to the objectives(yes this is fun for like the first 2 hours then it gets quickly annoying)
-Mission variety really isn't a thing
-Mission modifiers make the game less fun overall
-Some ennemies are just not fun to play against and make the lack of weapon viability even worse (chargers, rocket launcher hulks, spewers and bile titans with their weird ass mouth hitbox)
-Most stratagems are garbage too, barrages are litteraly griefing
-Talking about griefing they dedicated a whole stratagem type to this: the sentries, at best they will kill 5 ennemies and get two shot later or will just be a team kill simulator ( props to ems for being decent i guess)
-Robots are way easier than bugs overall at max difficulty and i have no idea why they made bugs this cancerous at higher difficulties
But yeah the game is good could be better if they fixed all this shit tho.
2007