Resident evil but we made one of the worse combat in the series ("but ethan isn't trained it's lore accurate" yeah for sure bro enjoy that shit), switched from third to first person which was a downgrade, and made it more horror (put some screamers and made everything dark).

So yeah it's one of the worse RE game but at least people can say they went back to horror i guess.

Do yourself a favor and just watch the story online.

Halfway through in like 20h and i was already over the combat and story like holy shit.

Combat was fun but they ruined it by making everything a tank, bosses have 21354546888hp and do half your healthbar in normal so i can't even fathom how dogshit it must be on hard, normal mobs became a chore too.

CP system was also dogshit, dungeons had cp drains as walls and i still have no idea why it was even a thing as it just made cp management even more annoying like ???

Story was your average anime where it starts as interesting but the moments they could have done something good they made it boring and predictable.
Also the whole i'm not going to kill you and instead i'll pardon you holy fuck pls kill me.

Characters were kinda bland for the most part too tbh.

I don't recall any music that picked my interest either, in a jrpg💀.

it's just one of those game that take 40-50 hours to complete but should be 15-20 max for it's own good.

Souls but with an actually fun combat 2.

Souls but with an actually fun combat.

Really good, playing oblivion after skyrim feels very weird gameplay wise, it aged a lot but it had more options for mages.

Good world and guild quests are more interesting than skyrim for the most part.

Max payne but your gameplay gets interrupted every 2min by a cutscene, with worse fluidity than old games and with dogshit effects added everywhere on top.

Beyond me how they managed to make a mind-numbingly boring game out of Lord of the rings.

Swinging was fun for about 45min and that was the only good thing about this game.

Eh it's decent, lost a lot of steam halfway through and the combat lost a bit of charm once i realized it was a press X stance when you see X enemy type. Enemy types were also few.

Game looks good and the scenery for samurai duels were noteworthy.

Stealth didn't reinvent the wheel and AI is on the bad side.

After the end i felt like this game was kind of a missed opportunity and could have been way better.

2020

Could tell the game was good but the gameplay wasn't for me.

Bosses are kinda bad but the level design is better than the new trilogy since you actually have to watch where you go and time both climbing and jumping.

Combat is easy but satisfying and vehicle stages are fun.
Levels are all interesting and Lara is less boring than in new games too.

Overall pretty good.




Boring characters, annoying maps, combat didn't feel good.
Lot of tomb raider climbing and puzzles that both made the game a chore to play.

Resident evil camera combined with a Nioh playstyle, had a surprisingly fun gameplay.

Combat was satisfying with the 3 magic attacks and bosses were well done.

Overall it was really good even if it was a bit short.

Liked the story of the game but something about the gameplay made the game feel like a chore towards the ends.

More faction oriented than the first game and maybe a bit less interesting of a story than 2033, got the "bad ending" but they both made sense tbh.

The karma system was still annoying honestly. Combat still felt wonky but metro is more of an atmosphere type game so it's fine and the post apo vibe is still very good.

It's a good sequel to 2033.