Duality
Bio
The fallen leaves tell a story.
The fallen leaves tell a story.
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Noticed
Gained 3+ followers
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Found the secret ogre page
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GOTY '23
Participated in the 2023 Game of the Year Event
1 Years of Service
Being part of the Backloggd community for 1 year
N00b
Played 100+ games
Well Written
Gained 10+ likes on a single review
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Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Favorite Games
242
Total Games Played
000
Played in 2024
049
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This review contains spoilers
Incredible game with some of the most absurd directing choices I've ever seen. I've never been someone so inconsistent as Kojima.
While he makes an incredibly rich story with so many details and branching paths that connects everything together, he also makes a character named Fragile say "I'm Fragile... but I'm not that fragile" and acts like it's fucking poetry.
While he creates one of the most interesting stories this game could ever have such as Mama's, he also makes Amelie's monologue to be a complete pain in the ass to pay attention to. Seriously? I have to spend +30 minutes randomly walking in a beach just so you make sure I see the credits?
I don't mind the 2-hour cutscene finale, I thought that was cool, but making you just randomly walk with nothing else to do except to wait for the half credits to end is such an stupid choice.
With that being said, Death Stranding is one of the most interesting games I've ever played. The atmosphere in this game, the sensation and the attention spam this game clutches is so comforting that I've just spent 40h and I'm thinking to go back and do another 80.
Half of the game is a complete masterpiece, the other half seems like Kojima embraced every decision that people critize about the way he makes video-games. Death Stranding feels new, but also feels like Kojima is way too comfortable in not completely evolving and leaving behind things that doesn't work anymore, or never did at all.
While he makes an incredibly rich story with so many details and branching paths that connects everything together, he also makes a character named Fragile say "I'm Fragile... but I'm not that fragile" and acts like it's fucking poetry.
While he creates one of the most interesting stories this game could ever have such as Mama's, he also makes Amelie's monologue to be a complete pain in the ass to pay attention to. Seriously? I have to spend +30 minutes randomly walking in a beach just so you make sure I see the credits?
I don't mind the 2-hour cutscene finale, I thought that was cool, but making you just randomly walk with nothing else to do except to wait for the half credits to end is such an stupid choice.
With that being said, Death Stranding is one of the most interesting games I've ever played. The atmosphere in this game, the sensation and the attention spam this game clutches is so comforting that I've just spent 40h and I'm thinking to go back and do another 80.
Half of the game is a complete masterpiece, the other half seems like Kojima embraced every decision that people critize about the way he makes video-games. Death Stranding feels new, but also feels like Kojima is way too comfortable in not completely evolving and leaving behind things that doesn't work anymore, or never did at all.