EdenIsNotHere
Recent Activity
59 mins ago
falcorito wants
Buckshot Roulette
4 hrs ago
9 hrs ago
Whom
completed
Ratchet & Clank
I played a bunch of these games when I was younger and (as is typical for child Whom) never beat any of em, so I wanted to at least finish this one before checking out Rift Apart.
I love the retrofuturism, I love the stretchy animation, I love Clank being a little cutie, I love the simple as can be environmentalism, I love the absolutely nuts electronic soundtrack, and I love the early 00s silliness of it all, right down to Ratchet being an asshole skater bro too self-absorbed to even care about entire worlds being destroyed. I truly hate that little shit but it's fun seeing that "whatever man" attitude being pushed to such a ridiculous extreme and getting the latest and least earned turnaround possible.
The moment-to-moment gameplay is what really comes up short and makes this not come together nearly as well as I would hope. It's all kinda crusty in a way its more polished peers never were. Beyond minor UX woes with the menus that add up, my main problem is that the optimal strategy in nearly every combat scenario is to stay out of range and pick everyone off at a distance. This isn't too much of a problem at first but up-close combat gets less and less viable as you approach the end of the game and there's a point where it's pretty much a forced playstyle. Not only is exploiting enemy sightlines not that engaging of a way to play, but in this kind of giant arsenal game I expect to have a lot of unique ways to approach combat encounters and those are pretty lacking. The last few levels are mostly spent shooting rockets at stationary enemies who would annihilate you if you got too close, and that's a shame because other than the combat you're mostly left with a few scattered distractions, as the platforming is rather barebones.
I do like those distractions though! They are relics of the era that I adore: minigames and other jarringly different modes of gameplay. Like sure, I'll take racing sequences and a one-off optional turret defense minigame in my action platformer. Not that stuff like that doesn't happen anymore, but it seemed to be obligatory back then, and I sure appreciated any reason to stick around and just hang out in a game as a kid with a limited library who only needed the smallest bit to work with to remain engaged for a long-ass time. Playing this now, I only wish there were more.
I can still find quite a bit to enjoy, but I think the OG Ratchet & Clank is mostly of interest to me because it's a nostalgic curiosity released in the exact time many of my first permanent memories were forming. Ratchet & Clank is neat but it's no Jak and Daxter, let's put it that way.
I love the retrofuturism, I love the stretchy animation, I love Clank being a little cutie, I love the simple as can be environmentalism, I love the absolutely nuts electronic soundtrack, and I love the early 00s silliness of it all, right down to Ratchet being an asshole skater bro too self-absorbed to even care about entire worlds being destroyed. I truly hate that little shit but it's fun seeing that "whatever man" attitude being pushed to such a ridiculous extreme and getting the latest and least earned turnaround possible.
The moment-to-moment gameplay is what really comes up short and makes this not come together nearly as well as I would hope. It's all kinda crusty in a way its more polished peers never were. Beyond minor UX woes with the menus that add up, my main problem is that the optimal strategy in nearly every combat scenario is to stay out of range and pick everyone off at a distance. This isn't too much of a problem at first but up-close combat gets less and less viable as you approach the end of the game and there's a point where it's pretty much a forced playstyle. Not only is exploiting enemy sightlines not that engaging of a way to play, but in this kind of giant arsenal game I expect to have a lot of unique ways to approach combat encounters and those are pretty lacking. The last few levels are mostly spent shooting rockets at stationary enemies who would annihilate you if you got too close, and that's a shame because other than the combat you're mostly left with a few scattered distractions, as the platforming is rather barebones.
I do like those distractions though! They are relics of the era that I adore: minigames and other jarringly different modes of gameplay. Like sure, I'll take racing sequences and a one-off optional turret defense minigame in my action platformer. Not that stuff like that doesn't happen anymore, but it seemed to be obligatory back then, and I sure appreciated any reason to stick around and just hang out in a game as a kid with a limited library who only needed the smallest bit to work with to remain engaged for a long-ass time. Playing this now, I only wish there were more.
I can still find quite a bit to enjoy, but I think the OG Ratchet & Clank is mostly of interest to me because it's a nostalgic curiosity released in the exact time many of my first permanent memories were forming. Ratchet & Clank is neat but it's no Jak and Daxter, let's put it that way.
9 hrs ago
9 hrs ago
Jenny wants
Psychopomp
9 hrs ago
thehotrock
commented on
thehotrock's
review of
Frog Detective: The Entire Mystery
@max_q if you found something in the first I don't see why you wouldn't with the other two probably.
hope you enjoy them regardless.
hope you enjoy them regardless.
10 hrs ago
Jenny
finished
OneShot
Yeah, it's good. I love the characters and the little world it builds for itself. There's a very somber yet comforting feel to it all, especially the Refuge, my favorite part of the game. I also found that it handles its metanarrative elements with much more tact and grace than other similar indie games of the time, such as, say, Stanley Parable with its pompousness, or DDLC with its banality and overall shit quality. I'm glad to find something that gets these things right every once in a while, at least in my own eyes.
Knocked this out in roughly 5 hours total while waiting for my Twitter account to get unlocked. Not a long game at all, would definitely recommend giving it a try, especially for fans of other RPG Maker titles.
Knocked this out in roughly 5 hours total while waiting for my Twitter account to get unlocked. Not a long game at all, would definitely recommend giving it a try, especially for fans of other RPG Maker titles.
10 hrs ago
12 hrs ago
12 hrs ago
BansheeNeet is
now playing
Fitness Boxing 2: Rhythm & Exercise
12 hrs ago
13 hrs ago
13 hrs ago
13 hrs ago
poyfuh
commented on
curse's
review of
Etrian Odyssey
i hate math and doing it which does sometimes completely fuck me when i’m playing like the third wizardry scenario but usually is okay in modern games lmao i simply am here to vibe. but yeah i definitely think that like putting a more explicit story and characters into this game would completely ruin it and you would have to actually pay me to play the story mode in the 3ds one lmao
14 hrs ago