Eganworks
2021
Absolutely lovely. Story leaves something to be desired in places, and some character models and characterization lean a little too heavily on caricature and stereotype at times, but the vibes are immaculate.
The dungeons and puzzle design are fun, if short and few, the main characters are charming, the art is gorgeous, and the soundtrack is one of the best I've heard in my life.
The warmest, most inviting game I've played in some time.
The dungeons and puzzle design are fun, if short and few, the main characters are charming, the art is gorgeous, and the soundtrack is one of the best I've heard in my life.
The warmest, most inviting game I've played in some time.
2022
2015
2015
It's gorgeous, I'll give it that.
Looking past the visuals, it's a series of quick-time-events for which you have no context or direction until you fail them multiple times.
That's not to say the game can't produce moments of genuine joy, but the misses outnumber the hits, and each section slowly becomes frustrating and tedious.
Yet, I find it hard to fault AW in light of its elegance and intuitive nature. Sure, my first reaction to nearly every situation I was put into was, "Huh?" But there are only so many actions available to the player, so they'll probably get it eventually.
Unfortunately, "they'll probably get it eventually" isn't quite good enough for me. I get what AW is doing, and I even like a lot of it in practice, and the whole of it in theory.
I suspect this is a game that feels better its second time through. The player's role as "guy learning the script" has never been felt more acutely than when playing AW, so it stands to reason that once you know the script, the performance is more enjoyable.
For now, though, it just made me groan too god damn much.
TL;DR: It's nice to look at, but you sure as shit can't play it.
Looking past the visuals, it's a series of quick-time-events for which you have no context or direction until you fail them multiple times.
That's not to say the game can't produce moments of genuine joy, but the misses outnumber the hits, and each section slowly becomes frustrating and tedious.
Yet, I find it hard to fault AW in light of its elegance and intuitive nature. Sure, my first reaction to nearly every situation I was put into was, "Huh?" But there are only so many actions available to the player, so they'll probably get it eventually.
Unfortunately, "they'll probably get it eventually" isn't quite good enough for me. I get what AW is doing, and I even like a lot of it in practice, and the whole of it in theory.
I suspect this is a game that feels better its second time through. The player's role as "guy learning the script" has never been felt more acutely than when playing AW, so it stands to reason that once you know the script, the performance is more enjoyable.
For now, though, it just made me groan too god damn much.
TL;DR: It's nice to look at, but you sure as shit can't play it.
2021
2016
2014
The racing itself is pretty good. The actually management is varied enough to be stressful in a fun way. Lots of moving pieces. The best part of this game is dealing with adversity and the stuff that comes out of left field.
I keep getting sucked back in because the meta story is so interesting. My team was so bad at fake F1 that we got bumped to a junior category, where I set my sights too high and the chairman fired me, so I found a job at a BETTER team, and now I'm competing against the team I created. Like that's just too damn interesting.
I keep getting sucked back in because the meta story is so interesting. My team was so bad at fake F1 that we got bumped to a junior category, where I set my sights too high and the chairman fired me, so I found a job at a BETTER team, and now I'm competing against the team I created. Like that's just too damn interesting.
2020
1999
Despite having far fewer tracks than I remember, and resorting to mirroring tracks pretty early on, Lego Racers somehow remains exactly as fun as I remember it being.
The brick system for powering up your power ups is great, and it's still a blast to break things by using the full-power green brick warp power up over and over.
Later circuits also remain a challenge, probably because the CPU cheats to higher degree, and there's likely a ton of rubberbanding going on there, but it doesn't feel impossible.
After finally finishing the game and defeating all of its host racers 22 years after first playing it on my family's eMachines PC, I can confirm this game still rules.
The brick system for powering up your power ups is great, and it's still a blast to break things by using the full-power green brick warp power up over and over.
Later circuits also remain a challenge, probably because the CPU cheats to higher degree, and there's likely a ton of rubberbanding going on there, but it doesn't feel impossible.
After finally finishing the game and defeating all of its host racers 22 years after first playing it on my family's eMachines PC, I can confirm this game still rules.
2019
2022