Absolutely lovely. Story leaves something to be desired in places, and some character models and characterization lean a little too heavily on caricature and stereotype at times, but the vibes are immaculate.
The dungeons and puzzle design are fun, if short and few, the main characters are charming, the art is gorgeous, and the soundtrack is one of the best I've heard in my life.
The warmest, most inviting game I've played in some time.

The grown-up "After Dark Games" I didn't know I needed. A loving homage to The Good Old Days. A last chance, swing for the fences, out with a bang, goodbye love letter from a developer that knew what it liked and what it was good at.

A nice, quiet place to play some games. A refuge.

Sublime. I eat this shit up. I wish there were infinite puzzles. If this were the only video game in existence, I would be sated. This is what heaven looks and sounds like.

What a charming and inventive little puzzle game. Stays fresh right up to the end. Love it.

It's gorgeous, I'll give it that.
Looking past the visuals, it's a series of quick-time-events for which you have no context or direction until you fail them multiple times.
That's not to say the game can't produce moments of genuine joy, but the misses outnumber the hits, and each section slowly becomes frustrating and tedious.
Yet, I find it hard to fault AW in light of its elegance and intuitive nature. Sure, my first reaction to nearly every situation I was put into was, "Huh?" But there are only so many actions available to the player, so they'll probably get it eventually.
Unfortunately, "they'll probably get it eventually" isn't quite good enough for me. I get what AW is doing, and I even like a lot of it in practice, and the whole of it in theory.
I suspect this is a game that feels better its second time through. The player's role as "guy learning the script" has never been felt more acutely than when playing AW, so it stands to reason that once you know the script, the performance is more enjoyable.
For now, though, it just made me groan too god damn much.

TL;DR: It's nice to look at, but you sure as shit can't play it.

Watched my girlfriend 100% this game, so I /feel/ like I've played it. That's the same, right? In any case, I was going to play this game, but now have no desire to do so. Not because it seemed bad, she absolutely loved it, I've just like...seen it all. Like I get it, y'know?

I'm gonna be playing this game forever. I don't know a lot of games I've kept playing 6+ years on. It's so good and keeps getting better.

The racing itself is pretty good. The actually management is varied enough to be stressful in a fun way. Lots of moving pieces. The best part of this game is dealing with adversity and the stuff that comes out of left field.

I keep getting sucked back in because the meta story is so interesting. My team was so bad at fake F1 that we got bumped to a junior category, where I set my sights too high and the chairman fired me, so I found a job at a BETTER team, and now I'm competing against the team I created. Like that's just too damn interesting.

One of the best Playdate games so far. Easily top three. Really inventive and addictive. Love the use of the crank. Love the sound effects. Really simple and effective, and just weird enough.

Despite having far fewer tracks than I remember, and resorting to mirroring tracks pretty early on, Lego Racers somehow remains exactly as fun as I remember it being.

The brick system for powering up your power ups is great, and it's still a blast to break things by using the full-power green brick warp power up over and over.

Later circuits also remain a challenge, probably because the CPU cheats to higher degree, and there's likely a ton of rubberbanding going on there, but it doesn't feel impossible.

After finally finishing the game and defeating all of its host racers 22 years after first playing it on my family's eMachines PC, I can confirm this game still rules.

Honestly a really solid Digimon game. The story kinda drags, so I keep getting bored with it. Combat is passable but nothing special.

2019

Wouldn't you know it, the first couple levels of DOOM still own on Switch.

Does what it says on the tin. Love that they did this. Also actually making me want to play all of the Zachtronics games that I haven't played even more.

This is, for me, a much better take on Vampire Survivors. Fell off instantly because the depth of upgrades and unlocks is overwhelming to me, and ultimately I don't think I love sticking with these games for a long time. Really good for what it is, though. Love the art style.