A solid spooky time. Love the way all the episodes were tied together. Cool way to tell a story. Only undone in places by having to fumble through finding the correct text inputs.

Lovely game. Elegantly told story. Nice and concise. LOVED exploring this house.

Gorgeous GBC game. Music way better than it has any business being as well. Extremely fun action puzzle loop. Clear predecessor to things like Holedown.

Love that this game exists. The production behind it is mind boggling. Love Manon Gage's performance as Marissa. Really love the intuitive way it peels away to reveal the meta-narrative. And yet I also found myself feeling underwhelmed by the fact that I'm still not sure I'm done?? A game can end with a whimper rather than a bang, I just need to know it did in fact end.

What a delightful little game! Really enjoyable loop. Love how much freedom you have to carve your own way through the world. Loved the rate at which new upgrades are handed out, and how that's very much controlled by your skill and the pace at which you grok the game. Movement was a blast by the end. Glad I finally played it!

2022

Switch port's a bit of a mess. Still as lovable as ever.

Played for the first time in the MegaMan Battle Network Legacy Collection.
A solid first draft for everything that follows. Hard not to judge based on what's missing, having played the rest of the series. Throws you into the world with little/no setup which I both do and don't like for different reasons. Writing leaves something to be desired, but gets there in the end by making characters likable. World-ending threat is sort of a nothing burger that gets no introduction, but we learn what we need to along the way. Battle system is mostly there. ElecMan stage is saved only by reading a walkthrough. Not being able to save after the penultimate fight and before the final boss sucks. Thank goodness for the Legacy Collection's Buster Max mode. Really smart addition.

All in all, really glad I finally got to play this first entry and experience this part of the story! There are good bits that I've been missing for 20 years! Solid game.

My best friend MegaMan.EXE tells me that I did a great job today and that I should get some rest.

Also — I love the little touches Capcom adds to these collections. Love the art gallery, the music player, and the lengths they went to include all the Boktai and exclusive chip/Patch Card content. LOVE Buster Max mode. Really smart quality of life solution.

Gorgeous and super satisfying. As challenging as you want it to be, which is appreciated. Actually fun to puzzle out a lot of its systems. Outstanding sound design.

The video game of all time. Does a great job of acclimating you to its verbs and controls. Movement feels fantastic (played on KB). Guns feel great.

Level design really falls off after E1 (Romero's levels). E2 was still mostly a good time, but E3 really lost me. Have yet to play E4.

Played on a 60% KB, so couldn't properly circle strafe without rebinding some keys, but that's really only necessary for the Cyberdemon fight on E2M8.

All of the weapons are fun and feel good and have their place, and finding newer, bigger guns that you don't have was such enjoyable progression, BUT.

I truly believe that somewhere up in heaven there is a perfect version of this game where you only use the shotgun.

Does what it says on the tin. Love that they did this. Also actually making me want to play all of the Zachtronics games that I haven't played even more.

This is, for me, a much better take on Vampire Survivors. Fell off instantly because the depth of upgrades and unlocks is overwhelming to me, and ultimately I don't think I love sticking with these games for a long time. Really good for what it is, though. Love the art style.

2021

A pretty good Megaman X-like with solid controls and lovely art that is unfortunately let down by everything else around it. Boring and repetitive. Certain facets of its loop are never explained. And the UI just looks unfinished.

Probably the best Mario game next to SMW, but the multiplayer is surprisingly unforgiving, which I get because how can you really make the flow and skill of Mario fun with another person without literally melding your minds but it's hard to play with another person without having to slow yourself down or the other person just having a kind of mediocre time.