ElusiveGoose
Bio
“I learned a lot, by the end of everything. The past is past, now, but that's… you know, that's okay! It's never really gone completely. The future is always built on the past, even if we won't get to see it."
Riebeck, The Outer Wilds (2019)
“I learned a lot, by the end of everything. The past is past, now, but that's… you know, that's okay! It's never really gone completely. The future is always built on the past, even if we won't get to see it."
Riebeck, The Outer Wilds (2019)
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
3 Years of Service
Being part of the Backloggd community for 3 years
Noticed
Gained 3+ followers
On Schedule
Journaled games once a day for a week straight
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Favorite Games
220
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Reviewed See More
Took me a while to collect my thoughts on this one.
First off, it’s fantastic and probably the best game this year, even if not my favourite.
But why isn’t it my favourite? Why don’t I consider this among my favourite games of all time like Breath of the Wild?
Every step I took across Hyrule just reaffirmed to me what I knew in 2017, that BOTW was so far ahead of the game when it released that it still holds up today in an iterative form. Every system improved, expanse widened and depths plunged can’t shake the feeling that the revolution in open-world design BOTW represented was so monumental that that feeling can’t be recaptured again.
First off, it’s fantastic and probably the best game this year, even if not my favourite.
But why isn’t it my favourite? Why don’t I consider this among my favourite games of all time like Breath of the Wild?
Every step I took across Hyrule just reaffirmed to me what I knew in 2017, that BOTW was so far ahead of the game when it released that it still holds up today in an iterative form. Every system improved, expanse widened and depths plunged can’t shake the feeling that the revolution in open-world design BOTW represented was so monumental that that feeling can’t be recaptured again.
An exceptionally slick game that shows off some neat technological features and the core gameplay remains as fun as ever.
Super-Hero saturation really is setting in though and this a rather unremarkable story in that pantheon.
Insomiac’s New York continues to be the blandest and least interactive ‘open-world’ in the triple-a space. It is pretty set dressing to swing around in but any close examination betrays a cardboard cutout facade.
Overall I was expecting a more substantial step-forward for the reviews this has been getting but expect more of the same just a generation removed from when the original felt fresh and exciting.
I wish Insomniac could lend their expertise to a far more interesting property than Spider-Man (Sunset Overdrive 2, god I beg you) a new idea from the team is needed but I fear PlayStation will have them be the Marvel factory from here on out.
Super-Hero saturation really is setting in though and this a rather unremarkable story in that pantheon.
Insomiac’s New York continues to be the blandest and least interactive ‘open-world’ in the triple-a space. It is pretty set dressing to swing around in but any close examination betrays a cardboard cutout facade.
Overall I was expecting a more substantial step-forward for the reviews this has been getting but expect more of the same just a generation removed from when the original felt fresh and exciting.
I wish Insomniac could lend their expertise to a far more interesting property than Spider-Man (Sunset Overdrive 2, god I beg you) a new idea from the team is needed but I fear PlayStation will have them be the Marvel factory from here on out.