702 reviews liked by EmanuelPerez


Now for what this is... it's fine, plays pretty well and isn't bad for a minimal 3D puzzle/platformer. I'm glad to see they're trying some new and innovated approaches with this franchise. Now that being said, I still truly love the 2D games a lot better, they play so much more fluidly. I am of the age of when games went from 2D to 3D I wasn't a fan of 3D games at all when they came out, so just take my words with a grain of salt, because you might actually enjoy this one a lot more than I did.

A Short Hike is the ice cream sandwich of video games. It is the perfect summer treat, and after i finish it, i want about a dozen more.

I still have the soundtrack on my phone to this day. Everyone was cooking here.

A very simple, but good puzzle game. Made me have to look up answers a few times. Best played in short bursts, I'd say.

This review contains spoilers

NOTE:EMULATED ON DOLPHIN. THE PC PORT IS A FUCKING DISASTER DO NOT RECOMMEND.

While it is messy in a lot of places, No More Heroes 1 is an entertaining enough time thanks to its unique style and entertaining premise.

For a game that released on the Wii I was shocked as to just how well the game held up graphically. This is mainly because of how unique it looks for the console, featuring a lot of impressive shadow work and characters that really pop (though the open world can look a bit dull). Speaking of characters that's another spot where the game absolutely shines, with Travis Touchdown being a fun protagonist (who's also an absolute fucking dork) and each of the assassins being entertaining encounters (my favorite being Dr Peace). The engaging combat definitely helps in this regard, never getting repetitive due to just how satisfying it becomes, with the combination of the Katana stances and wrestling moves creating an experience that I can say is truly unique (also getting those multi kills is satisfying as all hell). Last thing to mention is the absolute banger of an OST, with special mention going to the phenomenal main theme N.M.H.

As fun as general combat can be, it's ironic to say that NMH1s biggest issue IS the bosses themselves. While they're all oozing charm and remain a highlight, actually fighting them is a mess. A combination of way too much health and some truly abysmal gimmicks (I fucking despise Holly Summers) makes getting to these bosses more a letdown than an actual reward. Out of the 10 bosses I only really enjoyed Shinobu (a satisfying duel with an amazing setting) and the true final boss Henry (an even better duel which really tests your knowledge of the game). Not helping manners is just how fucking GRINDY the game is, with a majority of the game being spent grinding money to even access these fights. In a shocking twist the actual shitty jobs weren't an issue, as most of them are really easy and don't waste much time (besides Bomb Collecting and Scorpion hunting). The bigger issue is the assassination jobs having dogshit payouts until super late in the game alongside an open world that feels absolutely terrible to navigate (get sprint ASAP). Combine that with all the upgrades and you will be forced to grind for a solid chunk of the 12 hour runtime (I would estimate about half my time was spent grinding). Last thing to note is the actual story, or moreso a lack thereof. Travis for sure grows as a character and his relationship with Sylvia does get pretty interesting near the end but besides that you are left with crumbs for a good majority. Not until the literal LAST TWO BOSSES does the game decide to dump a truckload of backstory that I honestly did not care for because of how late it occurred.

Despite those myriad of issues the first No More Heroes is still a decent time all around. Suda 51 isn't a creator I absolutely adore but I do understand why so many flock to him because of this game (and also Killer 7). A solid start to a cult franchise.

7/10

It makes complete sense that, out of all of the old Hudson Soft franchises that Konami would bring back into the modern gaming scene, Bomberman would be the one that they would choose, but the iteration of Bomberman they would bring back was a bit of a surprise. They have released a small variety of Bomberman games in the past couple of years, like Amazing Bomberman and whatever this stupid weeb shit is, but for the most part, the series has had its primary focus on the Super Bomberman set of games, starting with Super Bomberman R, and continuing on with other titles like Super Bomberman R2, which was released last year. These games could be considered completely separate entities from the other Super Bomberman games, considering how they look and feel much different from those games, but if that is the case, then why would they even bother putting the “Super” in that title in the first place? Not to mention, it is interesting seeing this kind of take on the character and its world in recent years, which has gotten me interested in this little sub-series, even if most of it has nothing to do with what is currently being made. But anyways, I figured I would start to give the sub-series a try by, of course, starting out with the first game, Super Bomberman.

I haven’t played this particular iteration of Bomberman before, nor any of the other games in this sub-series aside from SBR, but I have seen it in action several times before, primarily due to this video by Sr. Pelo, which, if you haven’t watched it, please do so, cause it is funny shit. But anyway, it did make me wanna try out the game, even though when going into it, I wasn’t expecting much from it. It was probably just gonna be another Bomberman game, just this time on the SNES, and to be fair, it is mostly just that, but there was enough new stuff there, as well as enough charm and character, to where I ended up having a pretty great time with the game as a whole, and I would say it is my favorite Bomberman game that I have played so far.

The story is somewhat complex for this franchise, but not by much, where a robot tournament is being held by the evil Carat Diamond in Diamond City, with the robots in the tournament having the same capabilities that Bomberman have, taken from the Black Bomberman after being kidnapped by them, but soon after, Black Bomberman escapes their clutches and goes to warn the White Bomberman as to what is going on, so it is up to the two of them to team up and take on Carat Diamond and his evil minions to stop their dastardly deeds. It is a simple premise, yet one that is somewhat creative and enjoyable, even though you will most likely not know what the fuck is going on in the game itself if you didn’t try reading up on the plot beforehand.

The graphics are fantastic, having plenty of personality and detail put into all of the enemies, characters, and bosses throughout the stages, and the game’s overall style is much more preferable then what had come before it on the NES, the music is pretty sweet, having plenty of great tracks that I really grew to love while playing through the game, such as this one and this one, which I never got tired of listening to when they popped up in the game, and the gameplay/control is exactly like previous Bomberman games, so you should know almost exactly what to expect if you have played literally any other game in the series before, but compared to past games, it does add in a few new additions that make the game that much more fun addicting to play for me, hence why it is now my favorite title in the series so far.

The game is an isometric maze game, where you take control of whatever color of Bomberman you choose, go through a set of six different worlds, most of them containing their own set of levels that you have to conquer, use your bombs to blow up whatever debris is around you and blow up the many foes that you will encounter, while also making sure to not blow up yourself in the process, gather plenty of power ups that can either increase your massive firepower to heights you never thought possible, or become a detriment to you and cause you grief, because why would you pick up something that has a skull on it, you fucking idiot, and take on several bosses that will provide a bit of challenge if you aren’t quite ready for them. Most of it is your standard Bomberman experience, nothing to really get too impressed by, but it is the added charm and character from the graphics and animations in this game, coupled with the new additions to the series, that made me end up loving it more than I probably ever would have if they weren’t there to begin with.

While this isn’t the first game in the series to introduce them, this game now has boss fights, something that was severely lacking in the original two NES Bomberman games, with the bosses ranging from your generic big bad robots to a nightmare-inducing clown head that I want away from me as soon as possible. These bosses, as a whole, aren’t really all that challenging, and if you know what you are doing, you can take down a lot of them pretty easily, with the exception of the final boss, who does require a little more strategy to take on, and I did struggle quite a bit with him. Nevertheless, these bosses still provided fun enough challenges, and it was a nice change of pace to take these guys on whenever I got to them.

In addition, you can now play through the main game with a friend, who will control Black Bomberman and can do just as many things as the White Bomberman can do. I myself didn’t have the pleasure of playing through the game with a friend, because I am a lonely sack of shit, but the fact that the option is there is still pretty neat, and I imagine that that would be the best way to play through the main mode… even if you can still blow each other up with your bombs. If you are not a fan of doing that in a co-operative setting, then not to fear, because as is tradition with Bomberman, there is a Battle Mode where you and up three other people (with the multitap, of course) can duke it out in an explosive match in the arena to see which one of you truly is the mightiest Bomberman of them all. Naturally, this is definitely where most of the fun that this game offers is gonna be had, and from what I have played, this is definitely the best multiplayer mode that the series has had so far, even if other games after this obviously have managed to surpass this by a long shot.

Of course though, given that this is a Bomberman game that we are talking about, most of it is still the same old shit that you have been doing time and time again, and for those who can’t get into these games, or even for those who have gotten sick of them, there will be nothing in this game that will win you over above the others. Yeah, there are those new features and enhanced modes that I mentioned, but most of these additions are just standard features you can find in any other game, so having them here really doesn’t seem like a selling point, unless you are someone who is a big fan of the series like I am. Also, some parts of the game were somewhat annoying to deal with, such as World 5 of the main mode, which was just a gauntlet against the Robot Bombermen that were made, and let me tell you, fighting them was just… sharp inhale, SO MUCH FUN (kill me). But hey, despite all that, for a game that is over 30 years old at this point in a series full of plenty of other, very similar games, it still manages to be a fun time regardless, and that is all I care about at the end of the day.

Overall, despite not that much change, Super Bomberman managed to take the typical Bomberman formula, give it a new coat of paint, and expand on it enough to where I can say it is a great time, one that is great to play whether through the single-player mode or with some buddies in some versus matches, and one that fans of the series can get a kick out of all the same. I would definitely recommend it for those who are big fans of this series, as well as those who just couldn’t get into what past games like Bomberman 1 or 2 gave them, because while there isn’t much new here, it manages to polish up most of the rough edges and add enough personality to where you could get a kick out of it regardless of what came before. satisfied sigh... you know what, I am glad that I decided to stick to these games, cause each entry just seems to be getting better and better as I keep playing them, and it makes me wanna get to the next game as soon as possible! But, of course, I gotta look at some other stuff first, just to not make things too stale. So, I’ll see you all in a month or so when I inevitably play Super Bomberman 2, and probably forget this game ever existed at all.

Game #559

the quintessential rougelike

it just can't say no. you can do whatever you want to it and it lets you. the game allows for the most game-breaking builds and keeps going with a smile.

in exchange, it will be the most annoying and draining experience of your life.

Played this game on my phone for months and only got to the boss one time. It's one of the trickiest games i ever played. Great time.

Got it on sale on steam and beat it on my first try. Great time. A perfect example of why i like buttons so much.

Downwell is a lovely little game though. Lots of gameplay options to give it some variety, and a scoring system that makes each run important. I still play it on my phone every now and then, so you know, really valuable purchase.

You should play Downwell.

Ato

2020

Ato is a strange one in that it has a hand to play but refuses to show you it for the first hour of its ~5 hour runtime. You're dropped into a world with a blocky early-NES samurai guy who has to save his child from a clan of ninja, and it feels stiff at first.

You have no abilities, and without even a double jump you kind of have to ride the promise of stellar audio design and gorgeous parallax scrolling in order to make it past a somewhat tedious intro. Eventually you beat the introductory bosses (which are fun but somewhat similar) and the game shows its Metroidvania hand. There's weird mystical stuff? Hollow Knight and Sekiro vibes? Crazy bosses? Woah!

In Ato, you explore a managable map, do some platform challenges, grab some collectibles, and beat some bosses through parry or cheese. The post-intro bosses are all extremely fun (outside of maybe the very last one -- Tip: use the dagger!) and the platforming challenges are fun and well designed, The story goes a neat place or two as well, so at the end of it all I thought hey, this is pretty nice!

Little friction points here and there. The intro is, as mentioned, a bit tedious; the parry/charge slice is a bit awkward to navigate and doesn't keep you in the moment as much as, say, the Sekiro deflect; and the world feels a bit lifeless at times. A few villages, a shop with consumables, and a few sidequests would have went a long way, though that's easier said than done and maybe contrasts with the lonely feeling Ato tries to convey.

Still, quite good. Excellent audio and use of parallax, fun boss fights, doesn't overstay its welcome.

a very charming collectathon, with a fun movement system

I quickly got sucked into it and I think it's a strong contender for game of the year for me, quirky platformers like this are entirely my thing

Man it feels good when a game you've always wanted to play turns out to be not only really fun but the best game in the series. I loved nearly every second of this game (minus the World 4 boss but that's to be expected with an underwater boss). The game is still difficult like the other DKC games, but this one felt the most fair, though I will admit it is a little easier than the others. That isn't to say that there aren't any hard moments in this game, but it just felt like smoother sailing compared to the other games. It also is a bit shorter, but I'm glad it didn't overstay its welcome. I also thought the ice physics would be really annoying, though I guess I shouldn't have expected that from a game called Tropical Freeze because they nailed the platforming this time. The game doesn't feel slippery like Returns sort of did somehow. I also think the level themes are really strong here, as it feels like there's more, such as Juicy Jungle or Autumn Heights. The bosses were all pretty fun (minus the World 4 boss, that one was annoying because its underwater) and the OST is incredible, especially the boss themes like Big Top Bop, Punch Bowl, and Volcano Dome. Overall, Tropical Freeze was another great Donkey Kong Country experience and I'm glad I'm ending it off with my new favourite.