It's quite fun, but for whatever reason I completely forgot about it after finishing it. Strangely forgettable.

This the single most flawed game I've given a 4* rating to. Xenogears is an unfinished mess, with some of the worst dungeons I've played in an rpg, some VERY silly moments and questionable pacing. But even then, I'll miss Xenogears, because even through a sea of bs I greatly enjoyed my time with the game (avid disc 2 defender btw).

If you're willing to forgive some of the game's faults, you'll find a very impactful and compelling narrative with a lot of great characters and an almost living world.

First hours are good but nothing too crazy. It eventually gets to a point where it becomes just too good man, lots of respect to this game. Few games even utilize the medium of gaming to their advantage and even within that selected group of games Nier stands out among the rest, with one of the most powerful deliveries of a message through the use of every tool in the medium. Gameplay is good, soundtrack is goated, go play it.

This is probably the most consistent Persona game of the modern Persona era. Dungeons aren't as good as in Persona 5, but they are wayy better than what 3 did. The cast is excellent, my favorite cast probably. The story is great, it definitely has more flaws than P3's story but it's overall more intriguing and I think I prefer that. Combat is obviously a bit dated but I don't really mind as the combat has never been something I cared too much about in Persona.

So yeah, my favorite story and cast of the series. If they ever remake this it's probably going to be my favorite without a doubt, and a possible 5/5. For now it still isn't quite as good as Persona 5 Royal, but it's close.

Whew. This review is long overdue. Words cannot express how much I love this game, but I'm gonna try my best.

This game is truly something special, it encapsulates the feeling of a grand adventure with the most impressive world building I've ever seen. Something I've always loved about all three Xenoblade games is that their worlds make sense, it doesn't feel forced. It's happened a lot to me when playing different games, that the level design sometimes is not fully immersive, and while that may be a silly thing to most people, it really isn't for me. It partially kills my immersion while I'm playing, it isn't a deal breaker, but it's pretty bad. I like when there's a logic explanation of why you can't keep going on this path, or about why you can't climb this mountain, or why is there a mountain there in the first place. This is something that the Xenoblade trilogy does a great job at explaining, again, the best world building I've seen in a game by a mile. It is THE fantasy world.

Now, with that out of the way, let's talk about the gameplay because that's probably the best part about this game when compared to the other two entries. The combat of this game is absolutely top tier, it takes what the previous entries did and expands on it to the absolute limit. It's the definitive form of the Xenoblade combat system. Chain attacks are better here than in any other game, it quite literally is like a game of chess, and there is a move for every situation. You can play with arts a lot more in this game due to the way the Kevesi and Agnesi arts are handled (cooldown and recharge on hit). Fusion arts are a great adition to make the whole art system a lot more dynamic. They FINALLY implemented changing characters mid fight as well, which is really useful for tough fights and just really fun overall if you want to play around with it. And well... there's the whole ouroboros system in play as well, which sadly I'm not gonna really talk about because I don't wanna dive into spoiler territory.

The soundtrack of this game is also mesmerizing, boasting a duration of 11 hours. A lot of motifs from previous games comeback to some tracks, which is so cool and it doesn't feel forced. The choice of assigning a main instrument (that being the flute) and tying it with the story just for it to be more powerful in certain moments is also really great.

The story is the culmination of both Xenoblade 1 and Xenoblade 2. Everything was for this moment right here, and while it may not have the highest peak story wise, it's the culmination of it and it's a damn good one. It takes the themes of the previous games and ties everything together into a grand conclusion. It has the best cast out of all the three games as well, my favorite mc, and overall just my favorite dynamics.

Xenoblade Chronicles 3 is definitely the best possible way they could've ended the trilogy, and while it's not perfect, I'm just glad it happened.

What an experience. This is the first time I play any version of P3 at all and I can say I wasn't disappointed at all. The story is pretty good, even if it takes a while to get going. My main complaint about this game is... Tartarus, to no one's surprise. Like, you know something is wrong when you have to be listening to a podcast or something else to make the climb more bearable. It's not THAT bad but it is pretty boring overall.

Also I just gotta talk about that ending man, it's one of the most powerful moments I've had ever in gaming. It really hits hard. It's probably gonna live rent free in my head for a while.

This is the greatest DLC of all time. It puts an end to the entire lore of the Dark Souls trilogy (which is also the greatest lore of all time IMO) in the most amazing ending they could've gone for. My favorite boss in all of gaming is also here. Truly a prefect ending to the series.

So many memories, and the game still holds up to this day. Truly a timeless game.

out of all the visual novels out there this had to be the one to go kinda mainstream man I hate it here

The final plot twist of this game is probably one of the best experiences I've had in any piece of media. This game is not one for everyone, but those who like these types of games will really, really like it. Technically, it's not perfect. There's definitely improvements to be made UI wise and even gameplay wise. I liked it a lot regardless, as the main story and plot twists are just above anything else I've seen in gaming.

It's worth mentioning that one of the most brilliant things about this game is the way they use the medium of gaming to tell their story. This game has a lot of routes, and you need to finish all of them to be able to go for the true ending, which normally would definitely be a hassle but the flowchart mechanic let's you go to any point of the story as long as you've gone through it at least once. The value of these branching paths is pretty huge to me, because it's something that you can only see in videogames. You cannot replicate AI: The Somnium Files in a book, or in a movie. And while yes, this game didn't invent the concept of multiple routes, it's the one that better utilizes them to explain its narrative, it makes the moment where everything clicks a lot more special.

words simply cannot describe how destroyed I was after what they did to the original alpha version

I'm not gonna pretend this game is perfect because it really isn't, but it was the game that rekindled my passion for gaming as a whole and made me start playing again. I'll never forget that

final chapter save me..... save me final chapter..... final chapter....

Shadow of the Colossus is not a perfect game by any means, but what it managed to do in 2005 is something truly beyond me. This is the most ahead of its time game I've played by a huge margin. This game didn't fear trying new things, and in doing so the team crafted one of the most immersive experiences in gaming IMO.

Truly a technical feat for 2005, with some of the most interesting storytelling I've seen even to this day. Certified classic that everyone should play at one point in their lives.

remove the community stuff and this is a 5 for sure