437 Reviews liked by Emiiru


"Agar.io is probably the most played RTS ever" is up there as one the worst shower thoughts I ever had.

Thank you to QuentTheSlayer for giving me the final push that made me play through Super Metroid.

The Super Nintendo was probably the ultimate time of refinement for Video Games. So many game series, that are now held up as timeless classics found their definitive formula on Nintendo's second console generation. Mario, Zelda, Final Fantasy and of course today's subject: Metroid. Super Metroid is still considered by many to be the peak of the metroidvania genre, and it's admittedly strange to realize that I had never played it. Even as a huge fan of the series, I just always put it off to the side. I'll get around to it eventually. After all: In the same amount of time it would take me to get into Super Metroid, I could just replay Fusion for the 50th time. I haven't played Prime 2 in a hot minute. What's that shiny new Dread game that just came out ? And so on and so on. But then in 2024, I set aside the excuses, committed, and I can now say that I have finally finished Super Metroid.

Its hard to put into words how much of a mindfuck my first playthrough of Super Metroid was. This almost 30-year-old Super Nintendo game has you in a chokehold the moment the title screen appears. The pan across a quiet, dark laboratory. 1994. Nintendo. Presents. Metroid 3. SUPER METROID. Right there, with the bodies of dead scientist strewn across the floor and the baby metroid trapped in a glass tube, the title of the game towers in gigantic, bold letters. It's one of the most striking introductions to a Video Game I have ever seen. A statement, before you even press a single button.

Of course this strong in medias res opening is only possible due to the fact that Super Metroid is the canonical third entry of the series, continuing on from the ending of Metroid 2: Return of Samus. And the game does an excellent job of catching you up to the events of the previous games. In a moody monologue, Samus recounts her fight against Motherbrain in her first adventure, her mission to eradicate the Metroid species for good and her sparing the last baby Metroid at the end. She brings said baby Metroid to the Galactic Research Station Ceres. There, the baby Metroid is supposed to be further studied while Samus is off hunting another bounty. Of course, she barely makes it out the door before receiving the call that Ceres is under attack. Ridley and his space pirates have decimated Ceres in order to capture the last Metroid. It's here where Super Metroid first gives you control over Samus in an action packed and atmospheric opening. She blasts through the invading space pirates and storms into an inevitable confrontation with long time nemesis Ridley. After an early sneak peek at this late game boss fight, Ridley flees with the baby Metroid in his claws. Samus follows in hot pursuit and lands on the planet Zebes. The setting of the original Metroid. This series story telling has always been and would continue to be very subtle, but even this opening stands tall among its peers in terms of how much you can get across just through a quick opening text crawl and pure gameplay. Really, the recap from our badass heroine is the only dialogue you will get across the entire game, and yet it still manages to tell an engaging story as you make your way down through the underground tunnels of Zebes.

Zebes is what all metroidvania maps should aspire to be in my opinion. Isolating, with long, winding corridors and  incredibly distinct environments. This map is so well-designed that I rarely felt lost or directionless even when I wasnt exacly sure what my next step was. The map screen is there, but it does the bare minimum to give you any general information on the environment. Because it doesn't have to tell you more. The drive to explore and the invisible hand of the developers guiding you are enough. Very, very rarely did I find myself lost as to where to go next and the few times that the game had me stumped, I can attribute to my general impatients I have been trained on due to modern video games. If I spend more than 30 minutes figuring out the way forward, then it must be bad game design, right ?. Fuck you, David Jaffe. By paying close attention to the game, you can always intuit where your way forward is. It's a masterstroke of game design.

The other side of gameplay besides navigating the game world, is combat and finding upgrades. Because Samus isnt badass enough already. That was Metroids bread and butter from the very beginning really. Super doesn't hugely change the formula, but still excels in teaching you its mechanics naturally. The game has you collect all the now famous Metroid tools like Super Missiles, the Grapple Beam and so on, while always showing you how to use them with a reward that seems just out of reach, right after you got that shiny new upgrade. Again, all without a single interruption or textbox. If somebody had to nitpick any aspects of the gameplay, it would probably have to do with Samus jump and the way you switch through different weapon modes. Firstly: Samus jump arc is a weird one to get used to for sure, since she gets an unusual amount of air time for a 2D platformer. The standard jump, which can also be altered into a summersault forward, seems very stiff as well. It almost feels like the Castlevania 1 jump arc as if some weirdo happend to turn on low gravity. Weird maybe, but those quirks still very much lend themselves to the often tubelike level design of Zebes and I rarely had any problems with jumping up to ledges or across platforms. The second, more annoying nitpick would probably be how you switch weapons via the select button. It's an awkward solution that had me often fumble around when I wanted a specific weapon equipped, but it's not a dealbreaker either, just something I wished was a bit better by default. Oh, and there is a run button. Never forget that you have a run button. It had me stuck for a bit and you will thank me later, fellow non-manual readers. Those minor flaws aside, the gameplay is incredibly rewarding to master and once you do master it, the real meta game of Super Metroid begins. Sequence Breaking.

Again: It's an aspect of the genre that Metroid is already famous for and its the game that popularized it, but Super Metroid does it on a whole other level. This game has one technique in particular, one you unknowingly have access to from the very beginning, that is designed to break the game's intended progression. It's a tricky one to execute, and the game will teach it to you in an organic way at some point. Once you fully master it, you might as well throw all preconceived notions out the window that this game was ever linear to begin with. Already deep into my second playthrough, I feel the effects of playing at a higher level. Upgrades and bosses, that seemed so far away in the beginning, can now be acquired basically as early or as late as you want to. The genius decision of teaching you this high level play during your first trip through Zebes does wonders for replayability. Pay attention and the game will infinitely reward you for it. You might of course go to areas you're not equipped for yet, but if you persevere, you get the best abilities incredibly early. Risk vs Reward, entirely on the player's own terms. Genius.

I honestly didn't expect to sing this game's praises so much, and I still haven't talked about the incredible sprite work or the god tier soundtrack. Two aspects I can not find a single flaw in, and talking about them would have me repeating myself again with only superlatives. The game is one of the most gorgeous games I have ever seen, it's like a immaculate painting. The soundtrack gives me goosebumps just thinking about it, and taking the elevator down the Brinstar for the first time is already one of my top 5 magic moments of all time. There you go.

Saving my credibility for reviewing video games, whatever that is even worth, I should probably still mention my one big rage-quit moment. As no game is perfect, but Super Metroid is damn close. Maridia. Maridia fucking sucks and seems to be the one area where the developers couldn't hold back the urge anymore to design a cryptic hell maze. Not only is getting to Maridia a bullshit ordeal all on its own, actually navigating this oversized fish tank with all its invisible walls is a confusing slog. And god help you if managed to come here without the gravity suit, like i did. Now, try to figure out how to get back to dry land while Samus jogs across the ocean floor in slowmotion. Or hope your most recent save isn't too far away. Hey, there is this giant purple tube you can go up and down through, that is clearly showing you an entirely different area in the middle. Well forget that. Ain't going there yet, no matter how hard the game implies it. Finish off the underwater journey with two really sub-par bosses. Please just end me.

Alright. Despite the grueling stretch through the sludge waters of Maridia, despite every bone in my body telling me that now this supposed all-time classic has finally fallen to the rose-tinted nostalgia glasses of fanboys across the globe, it shinesparked back up like a phoenix and stuck the landing. More than that, it destroyed the landing pad and drilled itself deep into my heart to become one of my favorite games of all time. I already know this will get more than one playthrough in the near future, because Super Metroid fucking rules. Go play Super Metroid you cowards!

I always preferred symphony of the night over aria of sorrow, but my opinion has changed... I am now part of the aria of sorrow gang💯

Anyways this is a metroidvania game where you play as the best boi Soma Cruz. Soma Cruz is just a regular dude who wanted to see a solar eclipse but he accidentally awakens in a castle with monsters and now he has to find a way to escape.

In this big ass castle you will find many different items that you can equip. You can stumble upon many weapons that have different speed, range and damage. You can also find stuff that will increase some of your stats such as armours and rings.
Something new that aria of sorrow introduces is the amazing soul system. Every enemy can drop a soul that you can equip, and these souls can change your stats, give you a new attack and give you an ability. The soul system is such an amazing new feature to the game since it makes Soma Cruz a very fun character to play as thanks to the huge variety of souls that he can equip.

The story is actually pretty memorable because of its great cast of characters. My favorite character is the GOAT Hammer who is a soldier that sells you a bunch of stuff that can be very helpful and he will buy all the items that are useless to you but obviously our protagonist Soma Cruz is also goated.

This time the castle is actually fun to explore UNLIKE A CERTAIN CASTLEVANIA CIRCLE OF THE MOON! And i barely got lost in this game because you can find castle maps which are super helpful.
Oh and the progression is very satisfying UNLIKE A CERTAIN CASTLEVANIA CIRCLE OF THE MOON!

This game probably has my favorite boss lineup in any castlevania game. There's many great boss fights such as headhunter, balore, legion, graham and chaos, but the best boss in the game is easily Julius Belmont, his fight feels like you're against another player and i love it.

The ost is obviously really good.
My favorite tracks are: heart of fire, forbidden area, you're not alone, top floor and chapel.

I don't have many complaints with the game.
The first 4 bosses of the game become normal enemies for some reason and getting the best ending for the game was pretty tedious (not as tedious as getting sotn's best ending tho) but other than that i can't think of any other complaint.

Overall this is easily the best gba castlevania game and i highly recommend it if you are looking for a good metroidvania to play.
10/10

Joguei quando saiu, a falta de conteúdo sobre o jogo na época foi algo que ajudou de certa forma na minha experiência. Foi um jogo que me devolveu bastante um sentimento da infância de se perder num mundo, de não saber pra onde ir, mas se sentir bem sobre isso, a maravilha de explorar e aprender. As mecânicas de Souls like, sendo esse o primeiro que eu zerei, foram incríveis e me introduziram de verdade à esse gênero. Uma das melhores experiências que tive na minha vida.

Something, something darkness

second half is dope. dont talk to me

Ehhhhh
Best VN ever made thank you

That's why shingeki is bad

People who exclusively play platformer slop finding out that tragedy as a genre of storytelling exists

I already made a review on Devil may cry 3 before, but it was a shit review so i deleted it and i wrote a new one.

The first devil may cry has plenty of issues but i enjoyed my time with it overall, and a good sequel could fix its issues!
Right after i beat dmc 1, i immediately jumped onto the next entry which is the one and only DEE EM CEE TWO! Dmc 2 somehow manages to be worse than the first game in literally almost every aspect.
Well after dmc 2 it was time to jump onto dmc 3.
Dmc 3 manages to improve from the previous games in pretty much every single way while also fixing many problems.

I wasn't expecting the story in this game to be so fricking awesome, mainly because the first 2 games had quite lame stories. Dante and Vergil's beef is the most intriguing part about the story, Dante is a more goofy and energetic person that cracks many jokes and Vergil is a way more serious person. Lady is a really great character that was introduced in this game, and Arkham was aight i guess, Jester is much better. The story of the game is also filled with so many memorable lines and cutscenes, a lot of the things that Dante and Vergil say are stuck in my head just like the many kewl ass cutscenes in the game.

Dmc 3 adds tons of improvements to the combat system. This time you can choose different styles that you can equip which will change Dante's moveset. The style that i used the most is swordmaster which gives Dante's melee weapons more attacks allowing you to pull off much cooler combos against enemies.

Royal guard is used for blocking enemies attacks, and blocking an enemy attack fills up a meter for a powerful attack. I only used this style for a little bit since it is very hard to learn.

Gunslinger is similar to swordmaster but instead of expanding the moveset of the melee weapons, it expands the moveset of Dante's guns.

Trickster style is used for evading enemy attacks and i think that's it? Idk i never used this style.

Quicksilver and doppelganger are 2 styles that you unlock later in the game.

Quicksilver basically slows down everything on your screen except for Dante allowing you to deal a lot of free damage to enemies, but to make it less overpowered they made it cost devil trigger energy.

Doppelganger spawns a clone of Dante that can perform attacks, and similar to quicksilver it will consume devil trigger energy.

Another thing that makes dmc 3's combat so great are obviously Dante's weapons which unlike in the previous 2 games, all of the weapons are actually unique.
Rebellion, agni & rudra and cerberus are the weapons that i found myself using the most mainly because all 3 of them are fast weapons that aren't very difficult to use.
Beowulf is a fairly slow weapon that can be a bit difficult to use, but i often equipped it right before boss fights because it can deal some really good damage.
Nevan is a very tricky weapon to use... I'll learn how to use it one day

Vergil is also a playable character which is pretty radical! Do you guys know that one meme where the boss fight is overpowered as fuck when you fight him, but when you unlock the boss as a playable character he becomes trash? Well Vergil is basically the opposite of that meme, Vergil is overpowered when you fight him, and Vergil is overpowered when you play as him.
You have access to 3 weapons which are the Yamato, Beowulf and force edge, and instead of guns Vergil only has summoned swords.

Dmc 3 has a larger variety of bosses and unlike in the 2nd game (god i hope i haven't been mentioning dmc 2 too much) they are actually good this time. Well 99% of them at least.
The worst boss of the game is easily Arkham, this boss fight had so much potential, but for some reason they made you fight this giant ass blob that spits out eels i think? But thankfully this is the only boss in the game that i would consider bad. The bosses that i enjoyed fighting the most are: agni & rudra, cerberus, jester and obviously all of the fantastic Vergil boss fights.

The music is pretty damn great!
My favorite tracks are: taste the blood, Vergil battle 1, Vergil battle 2, divine hate and devils never cry.

Personally i don't have many gripes with this game other than the terrible 18th mission with the stupid ass obligatory boss rush, and a few enemies being annoying as hell to fight.

Dmc 3 is a game that i will never get tired of no matter what, every single replay that i do is just as enjoyable as the last one thanks to its amazing combat system, and the cutscenes are way too entertaining for me to skip them on replays. Oh yeah this is kinda random but pls capcom REMAKE THE FIRST 2 DMC GAMES.
Dmc 3 gets a 10/10

Trigger : " i need an AWACS to kiss "
Count : " do you think that just because youre captain it makes that sentence any less pathetic? "