My only issues with this game are two.
1) It hasn't aged well: important NPCs have common textures, so I killed many named super mutants. To interact with an item you need to equip it. Sometimes it's easy to understand (ropes), sometimes it isn't.
2) The S.P.E.C.I.A.L. are so important and unbalanced in this game. Maybe I'm a noob, but after 4 hours I understood that Charisma is useless and Agility is broken.

Incredible game design, perfect roguelike mechanics. Finally a new masterpiece for the deckbuilder genre.

The storytelling of this game is brilliant, it tells a moving story with the controls and a really simple gameplay. Gregory's segment is peak.

This review contains spoilers

IMPORTANT: replayed with the TSLRCM.
It's important to go back and replay some old games. I played for the first time in the original Xbox and I was really young. I always hated the insane amount of bugs of this game. However I decided to play after a long time this game and due to cut content problems I decided to play with TSLRCM.
This game is truly a masterpiece in writing and in using RPG mechanics to actually communicate something to the player - in fact: Chris Avellone was the lead designer. I understood this pretty early in the game; I always felt that Peragus was shit, but actually it's great. It's really different from Taris: Taris is engaging, rich of people and quests, while Peragus is empty, there is nothing to do and it feels dead even before destroying it. You feel that this is a deep story of people that need to be healed even from the beginning. During the game you always feel the wars that happened, especially in Iziz (Onderon questline).
Kreia is easily one of the best character ever created in a videogame and in the ending when she says that she hates the Force is moving. Sara Kestelman did a perfect job, one of the best voice acting in videogame history.

This is truly a great sequel, one of the best of all time. It fixes a lot of issues of the first one and it develops a magnificent role-playing experience. The quest design is brilliant, the faction system is perfect. The real problem of this game is the combat system, sometimes it's boring and it's insanely difficult. Fallout 1 : Fallout 3 = Fallout 2 : Fallout New Vegas.

Fallout 3 will always be a 5 star rating in my heart. Fallout is my favourite franchise (with Metal Gear and Zelda) and Fallout 3 was my entry to the saga. But it's important to say that this game is not perfect and hasn't aged well. The setting of the Wasteland is magnificent - probably the best one - but the dungeons aren't good. There are a few exceptions (Dunwich Building, the metro), but in general in the dungeons there is no lore and there are just enemies to kill.
Now, because this is a little review of the goty edition, just a few words for the DLCs.
Operation Anchorage: pretty interesting, but not that good. God tier overpowered loot.
The Pitt: best DLC of Fallout 3. Great setting, great characters, great loot, best questline in the game.
Broken Steel: bad. With this DLC the level cap becomes 30.
Point Lookout: I always think that this DLC is overrated as hell. However, it's good and Point Lookout is pretty nice to explore.
Mothership Zeta: pure shit. God tier overpowered energy weapons.

Greedfall is not perfect, the main problem is the budget. It feels like that everything is decent or good, never excellent. The plot is interesting and the factions are well written. I hope that Spiders can improve because this is a really good base.

Nice DLC, in some things it improves the basic game (exploration); the plot is decent.

Shadow Gambit has a big issue. You can play the missions with all the crew members and that means that levels are not optimized for specific characters. It's a huge step back from the other Mimimi games. Another issue is the fact that some members are broken (i.e. Suleidy) and others are pretty average (i.e. Quentin). However I think that Shadow Gambit is the most funny experience of Mimimi.
P.S. Great DLCs, even if Zagan and Yuki are OP.

Tribunal is pretty bad. First of all, I don't understand why in a DLC like this you should put insanely boring fetch quests. Second: in terms of roleplay this DLC is bad designed. Last: I think that the dungeons are boring. However nice plot and it's a good complementary experience to the main game.

I think The Messenger could be way better. The game lacks in many aspects.
First of all some controls are not bad, neither good: if the platforming needs 3 buttons why the hell they are set in A/Y/B (Nintendo Switch)?! The L button is not for grapple but for the map and that does not make any sense.
I understand that in a game like this the narrative is not important, but that doesn't mean you should try to be funny in each line. This type of writing gets boring pretty early.
Finally I had a huge problem with some checkpoints and with backtracking. The former is the fact that many times the game is boring because you need to do pretty easy rooms just for one hard room (this becomes exhausting with some power seal rooms); the latter is that there is no fast travel, the teleports are not enough to justify that.
Other than that it's a good game: the boss fights are good, the music is fine and I loved the two graphics (especially from a narrative perspective, that was pretty cool).

I've never seen a card game breakable like this one. I played three run and I won each of them, but I dunno if I earned the win in two of them. I killed Abaddon (one of the final bosses) two times just with the bad and stupid mechanic of redrawing. Who cares if my deck is full of shit? I can just redraw my free 8 damage card and win the game. I won two runs just with one card. Marvel's Midnight Suns for example allows you to redraw only one card two times per turn, in this game you can do with all your hand every time you want.

This is so awful. East Empire Company quests are something like this: go to A then go back to B then go back to A then return to B and then go to A and then ngl go to B and then plot twist go to A and then you should actually go to B because it's important you know, oh but won't you return to A pls? Oh wow now I can go from A to B with a boat, that's an engaging gameplay!
But that's just EEC, the main quests are so bad and I don't understand why Bethesda thought that being attacked by 6 bears, two respawning spriggans and one nord is fun, spoiler: it isn't. It's not a skill issue, I actually died three or four times only at the end of this boring DLC. The real problem is that if you are op is just boring and if you are not op is just unfair because Morrowind is designed in another way. Solstheim is boring to explore and the main quest is just a "oh wow, I can become a werewolf!".

Bastion lacked from a gameplay perspective and also the art direction was mid. This game did what Bastion didn't. I loved experimenting with all the mechanics that Transistor had to offer.