Gorgeous ninja action

Shinobi III: Return of the Ninja Master is a really cool action/platformer that manages to be extremely fun with the tight controls, pretty graphics and cool looking stages.

Despite not being fond of platformers, there's a lot I like about this game. The stages themselves are surprisingly varied for a ninja action/platformer to the point it feels like a wacky ninja action movie in a good way. The music here is also pretty good especially Stage 6 here and the graphics hold it pretty well for a Genesis game.

Only minor grievances I would have is the limited continues and a specific part of the final stage but the game it self is short at 2 hours so it wouldn't be too hard to get back on track.

Nonetheless, this game is legit cool for its genre. It's 99 cents on Steam right now if you want a legit copy. Worth every cent honestly.

Xenoblade Chronicles: Future Connected is a side story taking place after the events of Xenoblade 1. It has some things going for it but it takes away a lot of the things that made the original with it.

Gonna really start by saying the soundtrack here is really good to the point it made the regular battles a little less tedious. The area itself was really cool to be around and most of the time, the same Xenoblade 1 combat is here albeit with some huge differences.

There are a fair bit of things that this "sequel/side story" didn't really do right. The combat here is the same but they removed chain attacks and skill trees for the ponspector system, I personally didn't mind ponspectors that much but I sorta did miss the active effect of choosing which attacks to do in a chain attack. The overall story here is literally just okay, don't expect anything groundbreaking like the first game. The level gaps here aren't the best thing here but from what I've seen, you can circumvent these for the most part with enemies giving decent experience and doing the ponspector quests (only side quests that give experience by the way) in which I managed to only clock in beating this at 6 hours. Even then the performance here really varies here if you're on portable mode, I had less than 20 fps in battles when I had all the ponspectors at certain moments here but some friends of mine mentioned there is almost no problem playing on TV mode so your experience varies here.

I can say I sorta dug this little story albeit it took some things away it could've kept. It really doesn't overstay its welcome either. I would say play this if you're either a huge Melia fan or want more Xenoblade 1 in which you'd probably already have the Definitive Edition this free story is included in.

Mega Man 10 is a game that felt like more of a DLC to 9 than its own game. There were some cool things here but an overall downgrade to the quality here in most aspects was a bit too much to ignore.

I think the addition of the DLC characters was a cool concept and gave players an additional playstyle other than the traditional Mega Man but even then I would just rather play as the standard since I felt the game was designed for Mega Man mostly. There was apparently an easy mode here that made the game obscenely easy but it's really recommend you play on normal for the full experience.

I will be comparing it to 9 a bit here since it was made by same developer and in the same style but I will also compare it to the NES titles a bit as well. In comparison to 9, The weapons really felt short here other than the Water Shield and Triple Blade. The soundtrack here was hit or miss for me but I preferred 9's overall soundtrack as it was more consistent but in terms of the other NES games, this soundtrack wasn't actually bad as I'm sure they had more freedom being this game was released in 2010. Level design here was fairly worse than 9 but also seemed to have a reduction from spikes too. I would say this game is only a bit easier than 9 honestly.

All in all, people probably came into this expecting 9-2 and the game had some cool ideas but really didn't live up the quality and fresh ideas the development team here had for 9. With that said, this is still a Mega Man and you can't go wrong with it.

Many would say Mega Man 9 is a return to form after the first SNES entry with 7 and the wildly unpopular 8. The gap from 8 to 9 is pretty big at 12 years and Inti Creates manages to make a homage to the NES style of Mega Man (specifically 2) that works well with consoles from 2 generations ago but manages to bring back the old pains of the NES games with it.

I can safely say Mega Man 9 has the best tight control and feel of any NES Mega Man game, there's little or completely no lag to movement. The weapons here are easily the best of the NES here with every weapon fulfilling a niche well to a degree other than the Concrete Shot which was used for the bosh rush and occasional stage hazards. Also felt the music here had a lot more going on with Galaxy Man's stage track just being a bop.

With that said, reverting to the NES style of Mega Man was cool but I felt like they took it a bit too far here. The removal of charge shot and slide were mechanics I enjoyed and made certain boss fights more mechanically engaging than just jumping at the right time. Not to mention the abundance of spikes compared to the past entries with some NES titles included made for much more challenging and tricky jumps than before. This game is notorious for its difficulty and it shows. Much less room for mistakes here.

Despite the grievances I have with the game, mostly in terms of the difficulty and removal of gameplay mechanics from the previous titles. This game does manage to bring back some of the classic gameplay that fans of 2 might enjoy and all in all a very solid title. I can see why people why adore this one a lot.

Another story in the world we live in

I'll just say the title is misleading in the way you probably think what this game is.

Resonated with some lines but feels like this wasn't meant for me at all.

There really isn't much here and it's like 5 minutes but I hope the person is alright. This is just one of the many stories in this world.

Came into this game with low expectations and not gonna lie, I sorta dug this game. It was pretty fun.

Art here was pretty good albeit a bit too colorful for my taste and the music here might be my favorite in the series so far especially with Aqua Man's stage and the stage select. The gameplay is definitely different here with the focus on gimmicks for some of the stages and they are hit or miss for me here. I would definitely say the stages are longer and albeit a bit easier with continues in each stage even if you run out of lives. Only thing to counteract this is that there are no more tanks other than using Rush to summon items when you need it once.

I think the game at its worst is Wily 1 where it takes the snowboarding segment from the Frost Man stage and made it extremely difficult. I also wasn't too fond of Astro Man's stage with the platforms and the overall design of the stages itself. The voice acting here is the most infamous part of this game and I didn't even mind it that much since it just oozes 90's anime dub charm to me.

It's definitely different from the other Mega Man games but it's still a solid experience that gets a lot more flak than I think it deserves. The voice acting does make it a product of its time in one way or another sadly.

Might have been my favorite Mega Man so far if it wasn't for the Wily Capsule here.

Game is gorgeous and the new gameplay enhancements really improved the experience here. Moving to the SNES made the game in general just more fun to play honestly, hit detection is more noticeable etc.

Big hitbox was kinda annoying at first but you get to used to it. Cool game for the first classic megaman entry on SNES.

Scott Pilgrim vs. the World: The Game has developed a cult following and an interesting history with the game being delisted for several years and now finally returning to every modern console available including PC. Haven't played it in years, I'm glad to say the game is just as good as I remembered it.

The levels here are surprisingly varied here with beginning in a snowy part of Toronto to a Zen garden of sorts. The soundtrack here done by Anamanaguchi is probably the best "8-bit" soundtrack I've heard in recent memory along with Loop Hero. Best of all, the game is just fun to play, you can do coop attacks with your friends and there's a lot of interactivity with them when you can literally pick up your fallen friend and use them as a weapon.

Only complaint is probably having to use a Ubisoft account to even play online on Switch which I feel is an odd decision. The online itself can be pretty buggy which kinda sucks because I think this game is at itS best when playing with someone.

If you're a fan of the source material here or just looking for a cool beat-em-up with an incredible soundtrack, you really can't go wrong with Scott Pilgrim.

Wipeout 2048 was a launch title for the Playstation Vita back in 2012 that feels like a tech demo with the overall performance of the game suffering yet the graphics here looks extremely good for a game almost 10 years ago on a handheld.

I can really say all in all that this is WipeOut, what I felt like was Sony's version of FZero albeit with several key differences. The game is definitely gorgeous here on the handheld that really show what the system could do in 2012 albeit at the cost of 30 fps which I sorta wish it was 60 fps for a game like this.

Well sadly there isn't much here in terms of content anymore as if you owned a used copy, you'd only be regulated into buying an online voucher in the year 2021 is not worth your money at all. There is only really a campaign that only has a few races in each speed tier and some race challenges.

All in all, the experience overall was alright but with not much to do in terms of content, the fact you have to spend money to even go online and frame drops in certain times during a race but happen more often in the combat events really doesn't leave me with much reason to even return to this title.

Vampire: The Masquerade - Bloodlines is definitely a RPG worth its salt albeit forever marred by the unfortunate development history of this game and numerous bugs and jank that still plagues this game almost 17 years later.

If I could describe this game's mood and atmosphere in a way, it would be Deus Ex but you're in an eternal early 2000's halloween party. The different creatures of the night and their lore are really fleshed out here. I would also say the soundtrack here is overall great here with some of the later districts theme being very atmospheric in selling you the fantasy that you yourself are a creature of the night. Character building here is unique with sub skills that build towards the overall skills that your character use in the game (Ex. You would need points in the Dexterity sub skill and the Security sub skill to enhance your Lockpicking skill). Probably one of the main praise for the game is the difference when you replay it since each clan plays almost completely different (especially 2 of the clans which aren't recommended for a first playthrough) which really gives the game a lot of value and wondering what you can do in another cycle.

I would say what stops me from really praising the game more though is the overall jank and bugs that plagued my playthrough. It is really easy to get stuck on something or crash even with the unofficial patch I played on. I also won't say too much about the last fifth of the game but it was too much combat-oriented for what players might have specialized in. Combat overall was okay and the gunplay here is something you might expect in Deus Ex so I was mostly alright with it.

In conclusion, I really do recommend giving this game a try and I feel like I might have enjoyed this game better if I played it during halloween or something, I'm not huge into Vampires but I can safely say this is the best Vampire game I've played yet.

A very faithful musou spin off to Persona 5 that manages to keep the roots of what made the original title this spinoff was based on very alive here. Introduces some interesting characters and probably one of the best party members in a Persona game in a long time.

Gameplay can be a bit dull around bosses from having to spam SP moves since these bosses were just HP sponges from playing on Hard mode but the game works really well for it with how it integrates the original mechanics of the JRPG with being able to fuse your own demon and using your own abilities. Only a few jails here really match up with the quality of some of the palaces but they still each provide their own theme and gimmicks.

Music here might retread with some remixes from Persona 5 but there are definitely some new songs here that really knock it out of the park.

I would say it's a must play for any Persona 5 fan as it also gives you more scenes that flesh out the characters with some characters needing it more than others while also being a nice virtual road trip around Japan.

Game can be a tiny bit unfair at times but this game just has so much charm it was hard to really dislike it even for that.

A solid SNES platformer with one of the most iconic simians in gaming.

Probably the fastest first person shooter I've ever played and the most satisifying. The overall design of the levels and monsters along with the weapon feels really good in this game. Very few games gave me the addy rush this game does. The cyber arena mode along makes this game worth it but it has a full campaign with more levels on the way.

Shelved because it's in early access and I can't wait to see what the future updates bring for this title.

The game does excel in telling you that you're in a depressing as fuck world with characters that are awful human beings along with the overall mood it brings. I think I was expecting a bit too much with the story although the story does get crazy at times.

But holy shit man, the gameplay and music literally gave me a migraine 2 hours in. Only thing that stopped me from enjoying the dragon segments were the inverted controls.

The game is very unique and I thought it was cool but I'm probably never gonna play this game again. Also wishing it wasn't too hard to get most of the proper endings.

This is probably the only game I sorta liked and can't really easily recommend people at all. Know what you're getting into before starting and finishing this game.

Short platformer with a lot of charm and absurdity as what is essentially a pepsi advertisement. Pretty sure this game only has 2 songs but the theme is all you really need in a game like this.

It's Pepsiman man.