This review contains spoilers

First off, I really enjoyed playing Hogwarts Legacy. I watched all the movies for the first time a week or two before I started playing, because I wanted to know the story of Harry Potter. After enjoying the movies I got to playing the game.

Critiques:

- It's clearly tailored towards people who don't play many video games, the combat gets repetitive and the game is very easy for the most part.

- Because of this, I feel like I can easily see why certain mechanics are design choices are employed into the game, I can tell what they want from the player alot of the time. Which isn't that great.

- There are no underwater mechanics, you just hold x to dive, your character goes underwater for a couple of seconds and pops back out kinda sucks for a €75 game.

- The broom variations don't actually make a difference to speed, they're just aesthetic, this lead me to not caring about exploring or hunting/saving for a new broom, which I think would be sick and if it was a game that didn't rely on the Harry Potter name it would of had this implemented.

- No Quidditch?? (I know it'll probably be added later as a DLC feature, but c'mon man).

- Just a suggestion here, but I think it would've been sick to have a hardcore one death mode where you couldn't respawn unless you made horcruxes, forcing the player to commit devious acts.

- Not being able to vault over alot of objects/fences/debris is pretty annoying. I want an open world where I can climb on any roof of any little house I please.

- The field guides are quite overwhelming, especially in hogsmeade, I cast revelio and see way too much shit and hear never ending belles, it's makes 100%'ed the game easy asf, but way too tedious to care. Too much too soon.

- The inventory space is too small, I had to sell my items way too much which was a mechanic most likely implemented to get you to go to hogsmeade more, it still annoyed me to had to destroy items just to be able to pick a new item out of chest if I didn't go sell all my useless gear after one quest.

- Soundtrack is kind of mid, some tracks are really good, most could be alot better. I wish it continued to be cool when flying also, as it seems to have some good tracks when walking about exploring, but I usually use broom at those points and it stops into silence.

- The open world feels abit empty, would be cool to just have npcs flying about or something of the like.

- The amount of quests can feel like too much at times, just when you got an owl and 5 different pieces of mail start playing in your ears, resulting in me forgetting the point of any of them.

- I wish the classes where more interactive, like the first class you meet Natty in. If it had something similar to Bully it'd be really cool. But you just go to class, it plays a lame cut scene and you don't have any practical experience. Learning the spells themselves should be more challenging in some way also.

- I feel like I do some big brain shit in this game, like putting out a fire and finding a secret passage behind it, figuring out the moth paintings, burning webs or finally figuring out those math/animal door puzzles, and once I do this said big brain shit, the loot is always trash in comparison to doing linear quests. That's just kinda lame

- When customizing your character and choosing your voice, the deeper/higher voices than the norm sound off, as if they are autotuned, and it breaks immersion for me.

- The missions themselves can feel repetitive, such as the popular formula I found: go to the dungeon, omg it looks the same as the last one, and omg it has spiders just like the last one. Over and over again.

The good:

- The graphics are amazing.

- If you like Harry Potter, the games pretty cool, best Harry Potter game so far.

- The room of requirement and the vivariums are absolutely sick and it bumps this game rating up for me. Being able to decorate your own room, rescue and keep beasts, brew your own potions and grow your own herbs is absolutely great, and comes with many hours of fun and grinding. I do like grinding in games.

- There's a good enough sense of progression, through better equipment and being able to upgrade it if you got your room of requirement going. This also gives some incentive to use the room.

- I liked the Christmas/Winter part of the game, it looked very nice, good vibes.

- Overall I had alot of fun playing the game, It's a pretty simple open world game, almost feels like a bare bones Witcher, with the Harry Potter theme to sell more and to those that aren't too familiar with gaming. Even though that's what I believe it to be, I still enjoyed it for what it was, it was pretty cool to be a wizard and explore the open world, I don't think I'll 100% it as it seems way too tedious for me, but overall a very enjoyable game. If it "fixed" all my above critiques and catered to those that played games more while still having easier modes it could've been game of the year, it's just lacking a bit.

Underated, good campaign, good multiplayer at the time, just extinction was trash.

Enjoyable doom game. Turn brain off, hack and slash them mfs.

Was pretty good when I played it However, I was young then and believe if I went back to play it now I would think it's kinda mid.

Not a good RE game, no real exploration, game is completely linear, no inventory management as craftabels don't actually go into your inventory. Lack of enemy variety and atmosphere. Also completed the game in a day as it's an incredibly short play, replayed for some achievements but got too bored to 100% it.

Best Souls Game, open world made it all so much better.

Exploring the lore that's not immediately obviously is a very interesting, potentially philosophical experience, leaving it up to player interpretation, I very much enjoy stories told in this way.

The gameplay is phenomenal and the content to be explored/interacted with is so hefty. Almost any build being viable is a huge accomplishment that brought alot of new people into the souls community.

In my opinion, everything about this game is 5/5. It's the best new game since Red Dead Redemption 2 (and better than it imo).

TL;DR: PEAK.

2020

Unpopular opinion, this game is overrated asf. It just seems to me that people dick ride the art style when so many better rouge likes exist. Just play blinding of issac/dead cells/risk of rain instead.

Primarily these stars are given from zombies, BO3 wasn't my favourite multiplayer and the campaign kinda stunk.

2016

Boring ass, played for achievements.

Battle Royale was fun Until the battlepass after John Wick, then: zzzzz

Funny and charming game that obviously alot of love and care went into making. Finished it rather quickly, loved the content that was there.

Waited yonks for this game to come out after being delayed, didn't disappoint, art style magnificent and game challenging. 100%'ed but haven't gotten round to the DLC.

One of the best games I've ever played, everything about the game is pretty great. The quests are fun and don't feel repetitive, the combat is fun, varied and challenging depending on difficulty. There are loveable/memorable characters and you don't have to play previous titles or read the books to enjoy the game. Ontop of that, the DLC (basically adding two new campaigns) is even better than the main game, that's something you don't come by often in gaming. You do kinda gotta no-life the game for a couple of weeks to fully enjoy it though, but it's 100% worth it.

I've tried to get into this game alot of times, but it hasn't caught me yet.

Tried multiple times to give this game a shot, I feel like it's one of those games you gotta no-life to truly enjoy, hopefully I'll the chance to complete it eventually.